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lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features).

undefined
Sam Hocevar 10 years ago
parent
commit
19727c3ddf
3 changed files with 119 additions and 171 deletions
  1. +29
    -1
      build/Lol (vs2013).sln
  2. +85
    -151
      tools/lolremez/lolremez.vcxproj
  3. +5
    -19
      tools/lolremez/lolremez.vcxproj.filters

+ 29
- 1
build/Lol (vs2013).sln View File

@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30723.0
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "..\games\deushax\deushax.vcxproj", "{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}"
EndProject
@@ -142,6 +142,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "top_shooter", "..\people\to
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "13_shader_builder", "..\demos\tutorial\13_shader_builder.vcxproj", "{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "LolRemez", "LolRemez", "{4C4BD478-3767-4C27-BD91-DAAFE7CD03A2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lolremez", "..\tools\lolremez\lolremez.vcxproj", "{73F1A804-1116-46C3-922A-9C0ADEB33F52}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ORBIS = Debug|ORBIS
@@ -795,6 +799,28 @@ Global
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|x64.ActiveCfg = Release|x64
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|x64.Build.0 = Release|x64
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|Xbox 360.ActiveCfg = Release|Win32
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|ORBIS.Build.0 = Debug|ORBIS
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|PS3.ActiveCfg = Debug|PS3
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|PS3.Build.0 = Debug|PS3
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Win32.ActiveCfg = Debug|Win32
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Win32.Build.0 = Debug|Win32
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|x64.ActiveCfg = Debug|x64
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|x64.Build.0 = Debug|x64
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|ORBIS.ActiveCfg = Release|ORBIS
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|ORBIS.Build.0 = Release|ORBIS
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|PS3.ActiveCfg = Release|PS3
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|PS3.Build.0 = Release|PS3
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Win32.ActiveCfg = Release|Win32
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Win32.Build.0 = Release|Win32
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|x64.ActiveCfg = Release|x64
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|x64.Build.0 = Release|x64
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Xbox 360.Build.0 = Release|Xbox 360
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -863,5 +889,7 @@ Global
{E4DFEBF9-C310-462F-9876-7EB59C1E4D4E} = {1AFD580B-98B8-4689-B661-38C41132C60E}
{EE203B88-44CF-4859-9D42-7A5F45FEDB52} = {9EA99B18-D352-47F6-BC04-A0B49CAA2772}
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}
{4C4BD478-3767-4C27-BD91-DAAFE7CD03A2} = {3D341D8A-E400-4B1D-BC05-B5C35487D9B5}
{73F1A804-1116-46C3-922A-9C0ADEB33F52} = {4C4BD478-3767-4C27-BD91-DAAFE7CD03A2}
EndGlobalSection
EndGlobal

+ 85
- 151
tools/lolremez/lolremez.vcxproj View File

@@ -1,151 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A2767731-6FBF-442C-900F-301D095516E7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>lolremez</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<Profile>true</Profile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<Profile>true</Profile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="real.cpp" />
<ClCompile Include="lolremez.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="lol\math\matrix.h" />
<ClInclude Include="lol\math\real.h" />
<ClInclude Include="lolremez.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="expression.h" />
<ClInclude Include="matrix.h" />
<ClInclude Include="solver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="lolremez.cpp" />
<ClCompile Include="solver.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\..\src\lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)\..\src\bullet\lolbullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)\..\src\lua\lollua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{73F1A804-1116-46C3-922A-9C0ADEB33F52}</ProjectGuid>
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(SolutionDir)\msbuild\lol.config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(SolutionDir)\msbuild\lolfx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\msbuild\lol.vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="$(SolutionDir)\msbuild\lol.rules.props" />
<ItemDefinitionGroup />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(SolutionDir)\msbuild\lolfx.targets" />
</ImportGroup>
</Project>

+ 5
- 19
tools/lolremez/lolremez.vcxproj.filters View File

@@ -1,26 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="lol">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="lol\math">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="real.cpp" />
<ClCompile Include="lolremez.cpp" />
<ClCompile Include="solver.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="lol\math\matrix.h">
<Filter>lol\math</Filter>
</ClInclude>
<ClInclude Include="lol\math\real.h">
<Filter>lol\math</Filter>
</ClInclude>
<ClInclude Include="lolremez.h" />
<ClInclude Include="expression.h" />
<ClInclude Include="matrix.h" />
<ClInclude Include="solver.h" />
</ItemGroup>
</Project>
</Project>

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