| @@ -1,47 +1,50 @@ | |||
| // | |||
| // Lol Engine | |||
| // Lol Engine | |||
| // | |||
| // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||
| // (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||
| // This program is free software; you can redistribute it and/or | |||
| // modify it under the terms of the Do What The Fuck You Want To | |||
| // Public License, Version 2, as published by Sam Hocevar. See | |||
| // http://www.wtfpl.net/ for more details. | |||
| // Copyright © 2010—2013 Benjamin “Touky” Huet <huet.benjamin@gmail.com> | |||
| // © 2009—2013 Sam Hocevar <sam@hocevar.net> | |||
| // | |||
| // This library is free software. It comes without any warranty, to | |||
| // the extent permitted by applicable law. You can redistribute it | |||
| // and/or modify it under the terms of the Do What the Fuck You Want | |||
| // to Public License, Version 2, as published by the WTFPL Task Force. | |||
| // See http://www.wtfpl.net/ for more details. | |||
| // | |||
| #pragma once | |||
| // | |||
| // Bullet Physics integration in Lol | |||
| // ------------------ | |||
| // --------------------------------- | |||
| // | |||
| namespace lol | |||
| { | |||
| //Override Gamegroups names for Physic-usage | |||
| //"_ENT_" means that this is a group for Entities that use EasyPhysic primitives. | |||
| //"_EZP_" means that this is a group for EasyPhysic primitives. | |||
| // Override Gamegroups names for Physic-usage | |||
| // "_ENT_" means that this is a group for Entities that use EasyPhysic primitives. | |||
| // "_EZP_" means that this is a group for EasyPhysic primitives. | |||
| #define GAMEGROUP_ENT_INPUT GAMEGROUP_INPUT | |||
| #define GAMEGROUP_ENT_PLATFORM GAMEGROUP_ENTITY | |||
| #define GAMEGROUP_ENT_MAIN GAMEGROUP_OTHER_1 | |||
| #define GAMEGROUP_EZP_CHAR_CTRLR GAMEGROUP_OTHER_2 | |||
| #define GAMEGROUP_SIMULATION GAMEGROUP_OTHER_3 | |||
| #define LOL2BT_UNIT 1.0f | |||
| #define BT2LOL_UNIT 1.0f | |||
| #define LOL2BT_UNIT 1.0f | |||
| #define BT2LOL_UNIT 1.0f | |||
| #define LOL2BT_SIZE 0.5f | |||
| #define BT2LOL_SIZE 2.0f | |||
| #define LOL2BT_SIZE 0.5f | |||
| #define BT2LOL_SIZE 2.0f | |||
| #define LOL2BT_VEC3(ELEMENT) btVector3((ELEMENT).x, (ELEMENT).y, (ELEMENT).z) | |||
| #define BT2LOL_VEC3(ELEMENT) (*(lol::vec3*)(&(ELEMENT))) | |||
| #define LOL2BT_VEC3(v) btVector3((v).x, (v).y, (v).z) | |||
| #define BT2LOL_VEC3(v) lol::vec3(v.getX(), v.getY(), v.getZ()) | |||
| //Same as above with Unit taken into account | |||
| #define LOL2BTU_VEC3(ELEMENT) btVector3((ELEMENT).x * LOL2BT_UNIT, (ELEMENT).y * LOL2BT_UNIT, (ELEMENT).z * LOL2BT_UNIT) | |||
| #define BT2LOLU_VEC3(ELEMENT) (*(lol::vec3*)(&(ELEMENT))) * BT2LOL_UNIT | |||
| // Same as above with Unit taken into account | |||
| #define LOL2BTU_VEC3(v) (LOL2BT_VEC3(v) * LOL2BT_UNIT) | |||
| #define BT2LOLU_VEC3(v) (BT2LOL_VEC3(v) * BT2LOL_UNIT) | |||
| #define LOL2BT_QUAT(ELEMENT) btQuaternion((ELEMENT).x, (ELEMENT).y, (ELEMENT).z, (ELEMENT).w) | |||
| #define BT2LOL_QUAT(ELEMENT) lol::quat((ELEMENT).getW(), BT2LOL_VEC3((ELEMENT).getAxis()) | |||
| #define LOL2BT_QUAT(q) btQuaternion((q).x, (q).y, (q).z, (q).w) | |||
| #define BT2LOL_QUAT(q) lol::quat((q).getW(), BT2LOL_VEC3((q).getAxis()) | |||
| } /* namespace lol */ | |||