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material and texture loading from .OBJ + uniform sampler assignment from the mesh class (wip)

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Benlitz benlitz 11 年前
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共有 1 个文件被更改,包括 0 次插入4 次删除
  1. +0
    -4
      test/unit/string.cpp

+ 0
- 4
test/unit/string.cpp 查看文件

@@ -155,7 +155,6 @@ LOLUNIT_FIXTURE(StringTest)
int i1 = s1.IndexOf('H');
int i2 = s1.IndexOf('W');
int i3 = s1.IndexOf('d');

int i4 = s1.IndexOf("Hello");
int i5 = s1.IndexOf("World");
int i6 = s1.IndexOf("lo");
@@ -178,14 +177,12 @@ LOLUNIT_FIXTURE(StringTest)
int i1 = s1.LastIndexOf('H');
int i2 = s1.LastIndexOf('W');
int i3 = s1.LastIndexOf('d');

int i4 = s1.LastIndexOf("Hello");
int i5 = s1.LastIndexOf("World");
int i6 = s1.LastIndexOf("lo");
int i7 = s1.LastIndexOf("Hello World");
int i8 = s1.LastIndexOf("Sup' dude");
int i9 = s1.LastIndexOf('l');
int i10 = s1.LastIndexOf('o');

LOLUNIT_ASSERT(i1 == 0);
LOLUNIT_ASSERT(i2 == 6);
@@ -196,7 +193,6 @@ LOLUNIT_FIXTURE(StringTest)
LOLUNIT_ASSERT(i7 == 0);
LOLUNIT_ASSERT(i8 == -1);
LOLUNIT_ASSERT(i9 == 9);
LOLUNIT_ASSERT(i10 == 7);
}};

} /* namespace lol */


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