Procházet zdrojové kódy

fixed 19 files out of 2773:

- removed 2278 CR characters
 - removed 0 trailing whitespaces
 - replaced 115 tabs with spaces
 - fixed 18 svn:eol-style properties
undefined
Lolbot Sam Hocevar <sam@hocevar.net> před 11 roky
rodič
revize
1f03fedb2d
1 změnil soubory, kde provedl 27 přidání a 27 odebrání
  1. +27
    -27
      src/gpu/vertexbuffer.cpp

+ 27
- 27
src/gpu/vertexbuffer.cpp Zobrazit soubor

@@ -356,8 +356,8 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1,
uint32_t index = l[n].m_flags & 0xffff;

# if !defined __CELLOS_LV2__
if (reg != 0xffffffff)
glEnableVertexAttribArray((GLint)reg);
if (reg != 0xffffffff)
glEnableVertexAttribArray((GLint)reg);
# else
switch (usage)
{
@@ -439,35 +439,35 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1,


# if !defined __CELLOS_LV2__
if (reg != 0xffffffff)
{
if (tlut[type_index].type == GL_FLOAT
|| tlut[type_index].type == GL_DOUBLE
|| tlut[type_index].type == GL_BYTE
|| tlut[type_index].type == GL_UNSIGNED_BYTE
if (reg != 0xffffffff)
{
if (tlut[type_index].type == GL_FLOAT
|| tlut[type_index].type == GL_DOUBLE
|| tlut[type_index].type == GL_BYTE
|| tlut[type_index].type == GL_UNSIGNED_BYTE
# if defined USE_GLEW && !defined __APPLE__
/* If this is not available, don't use it */
|| !glVertexAttribIPointer
/* If this is not available, don't use it */
|| !glVertexAttribIPointer
# endif
|| false)
{
/* Normalize unsigned bytes by default, because it's usually
* some color information. */
GLboolean normalize = (tlut[type_index].type == GL_UNSIGNED_BYTE)
|| (tlut[type_index].type == GL_BYTE);
glVertexAttribPointer((GLint)reg, tlut[type_index].size,
tlut[type_index].type, normalize,
stride, (GLvoid const *)(uintptr_t)offset);
}
|| false)
{
/* Normalize unsigned bytes by default, because it's usually
* some color information. */
GLboolean normalize = (tlut[type_index].type == GL_UNSIGNED_BYTE)
|| (tlut[type_index].type == GL_BYTE);
glVertexAttribPointer((GLint)reg, tlut[type_index].size,
tlut[type_index].type, normalize,
stride, (GLvoid const *)(uintptr_t)offset);
}
# if defined GL_VERSION_3_0
else
{
glVertexAttribIPointer((GLint)reg, tlut[type_index].size,
tlut[type_index].type,
stride, (GLvoid const *)(uintptr_t)offset);
}
else
{
glVertexAttribIPointer((GLint)reg, tlut[type_index].size,
tlut[type_index].type,
stride, (GLvoid const *)(uintptr_t)offset);
}
# endif
}
}
# else
switch (usage)
{


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