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@@ -127,19 +127,21 @@ Texture::Texture(ivec2 size, PixelFormat format) |
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const gl_formats[] = |
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{ |
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{ 0, 0, 0, 0 }, /* Unknown */ |
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{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, 3 }, /* RGB_8 */ |
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#if __CELLOS_LV2__ |
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{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, 3 }, |
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{ GL_ARGB_SCE, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4 }, |
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{ GL_ARGB_SCE, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4 }, |
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{ GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 }, |
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#elif defined __native_client__ || defined HAVE_GLES_2X |
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{ GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, 3 }, |
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 }, |
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/* FIXME: if GL_RGBA is not available, we should advertise |
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* this format as "not available" on this platform. */ |
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 }, |
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{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 }, |
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#else |
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{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, 3 }, /* RGB_8 */ |
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/* Seems efficient for little endian textures */ |
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{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4 }, /* ARGB_8 */ |
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{ GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4 }, /* ABGR_8 */ |
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