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Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning)

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Benjamin ‘Touky’ Huet Sam Hocevar <sam@hocevar.net> 9 年之前
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25603464d1
共有 2 個文件被更改,包括 7 次插入2 次删除
  1. +2
    -1
      src/entity.h
  2. +5
    -1
      src/ticker.cpp

+ 2
- 1
src/entity.h 查看文件

@@ -107,7 +107,8 @@ protected:
DRAWGROUP_IMGUI,
DRAWGROUP_CAPTURE,

DRAWGROUP_END //Must be the last element
DRAWGROUP_END, //Must be the next-to-last element
DRAWGROUP_NONE //This group is for non draw-ticked
}
m_drawgroup;



+ 5
- 1
src/ticker.cpp 查看文件

@@ -203,6 +203,7 @@ void TickerData::DiskThreadMain()
}
#endif /* LOL_FEATURE_THREADS */

//-----------------------------------------------------------------------------
void TickerData::GameThreadTick()
{
Profiler::Stop(Profiler::STAT_TICK_FRAME);
@@ -329,7 +330,8 @@ void TickerData::GameThreadTick()

data->m_todolist.Remove(-1);
data->m_list[e->m_gamegroup].Push(e);
data->m_list[e->m_drawgroup].Push(e);
if (e->m_drawgroup != Entity::DRAWGROUP_NONE)
data->m_list[e->m_drawgroup].Push(e);

// Initialize the entity
e->InitGame();
@@ -364,6 +366,7 @@ void TickerData::GameThreadTick()
Profiler::Stop(Profiler::STAT_TICK_GAME);
}

//-----------------------------------------------------------------------------
void TickerData::DrawThreadTick()
{
Profiler::Start(Profiler::STAT_TICK_DRAW);
@@ -429,6 +432,7 @@ void Ticker::SetStateWhenMatch(Entity * /* entity */, uint32_t /* state */,

}

//-----------------------------------------------------------------------------
void Ticker::Setup(float fps)
{
data->fps = fps;


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