Kaynağa Gözat

* vcxproj weirdness

legacy
Jean-Yves Lamoureux jylam 12 yıl önce
ebeveyn
işleme
2574ddb446
1 değiştirilmiş dosya ile 83 ekleme ve 83 silme
  1. +83
    -83
      test/BtPhysTest.vcxproj

+ 83
- 83
test/BtPhysTest.vcxproj Dosyayı Görüntüle

@@ -1,84 +1,84 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BtPhysTest.h" />
<ClInclude Include="PhysicObject.h" />
<ClInclude Include="Physics\Include\BulletCharacterController.h" />
<ClInclude Include="Physics\Include\EasyCharacterController.h" />
<ClInclude Include="Physics\Include\EasyConstraint.h" />
<ClInclude Include="Physics\Include\EasyPhysics.h" />
<ClInclude Include="Physics\Include\LolBtPhysicsIntegration.h" />
<ClInclude Include="Physics\Include\LolPhysics.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BtPhysTest.cpp" />
<ClCompile Include="Physics\Src\BulletCharacterController.cpp" />
<ClCompile Include="Physics\Src\EasyCharacterController.cpp" />
<ClCompile Include="Physics\Src\EasyConstraint.cpp" />
<ClCompile Include="Physics\Src\EasyPhysics.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\..\..\src\lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Makefile.am">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</None>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{ee203b88-44cf-4859-9d42-7a1f43fecb52}</ProjectGuid>
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(SolutionDir)\Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
<ItemDefinitionGroup />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BtPhysTest.h" />
<ClInclude Include="PhysicObject.h" />
<ClInclude Include="Physics\Include\BulletCharacterController.h" />
<ClInclude Include="Physics\Include\EasyCharacterController.h" />
<ClInclude Include="Physics\Include\EasyConstraint.h" />
<ClInclude Include="Physics\Include\EasyPhysics.h" />
<ClInclude Include="Physics\Include\LolBtPhysicsIntegration.h" />
<ClInclude Include="Physics\Include\LolPhysics.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BtPhysTest.cpp" />
<ClCompile Include="Physics\Src\BulletCharacterController.cpp" />
<ClCompile Include="Physics\Src\EasyCharacterController.cpp" />
<ClCompile Include="Physics\Src\EasyConstraint.cpp" />
<ClCompile Include="Physics\Src\EasyPhysics.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\..\..\src\lolcore.vcxproj">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Makefile.am">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</None>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{ee203b88-44cf-4859-9d42-7a1f43fecb52}</ProjectGuid>
<ConfigurationType>Application</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(SolutionDir)\Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
<ItemDefinitionGroup />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>

Yükleniyor…
İptal
Kaydet