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@@ -1,84 +1,84 @@ |
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|PS3">
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<Configuration>Debug</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Xbox 360">
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<Configuration>Debug</Configuration>
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<Platform>Xbox 360</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|PS3">
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<Configuration>Release</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Xbox 360">
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<Configuration>Release</Configuration>
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<Platform>Xbox 360</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BtPhysTest.h" />
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<ClInclude Include="PhysicObject.h" />
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<ClInclude Include="Physics\Include\BulletCharacterController.h" />
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<ClInclude Include="Physics\Include\EasyCharacterController.h" />
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<ClInclude Include="Physics\Include\EasyPhysics.h" />
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<ClInclude Include="Physics\Include\LolBtPhysicsIntegration.h" />
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<ClInclude Include="Physics\Include\LolPhysics.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BtPhysTest.cpp" />
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<ClCompile Include="Physics\Src\BulletCharacterController.cpp" />
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<ClCompile Include="Physics\Src\EasyCharacterController.cpp" />
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<ClCompile Include="Physics\Src\EasyConstraint.cpp" />
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<ClCompile Include="Physics\Src\EasyPhysics.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\..\..\src\lolcore.vcxproj">
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<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="Makefile.am">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</None>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{ee203b88-44cf-4859-9d42-7a1f43fecb52}</ProjectGuid>
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<ConfigurationType>Application</ConfigurationType>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(SolutionDir)\Lol.Fx.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
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<ItemDefinitionGroup />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(SolutionDir)\Lol.Fx.targets" />
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</ImportGroup>
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|PS3"> |
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<Configuration>Debug</Configuration> |
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<Platform>PS3</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|Win32"> |
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<Configuration>Debug</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|Xbox 360"> |
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<Configuration>Debug</Configuration> |
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<Platform>Xbox 360</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|PS3"> |
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<Configuration>Release</Configuration> |
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<Platform>PS3</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Win32"> |
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<Configuration>Release</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|x64"> |
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<Configuration>Release</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Xbox 360"> |
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<Configuration>Release</Configuration> |
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<Platform>Xbox 360</Platform> |
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</ProjectConfiguration> |
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</ItemGroup> |
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<ItemGroup> |
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<ClInclude Include="BtPhysTest.h" /> |
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<ClInclude Include="PhysicObject.h" /> |
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<ClInclude Include="Physics\Include\BulletCharacterController.h" /> |
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<ClInclude Include="Physics\Include\EasyCharacterController.h" /> |
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<ClInclude Include="Physics\Include\EasyConstraint.h" /> |
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<ClInclude Include="Physics\Include\EasyPhysics.h" /> |
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<ClInclude Include="Physics\Include\LolBtPhysicsIntegration.h" /> |
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<ClInclude Include="Physics\Include\LolPhysics.h" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="BtPhysTest.cpp" /> |
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<ClCompile Include="Physics\Src\BulletCharacterController.cpp" /> |
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<ClCompile Include="Physics\Src\EasyCharacterController.cpp" /> |
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<ClCompile Include="Physics\Src\EasyConstraint.cpp" /> |
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<ClCompile Include="Physics\Src\EasyPhysics.cpp" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ProjectReference Include="$(SolutionDir)\..\..\src\lolcore.vcxproj"> |
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<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> |
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</ProjectReference> |
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</ItemGroup> |
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<ItemGroup> |
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<None Include="Makefile.am"> |
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> |
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</None> |
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</ItemGroup> |
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<PropertyGroup Label="Globals"> |
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<ProjectGuid>{ee203b88-44cf-4859-9d42-7a1f43fecb52}</ProjectGuid> |
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<ConfigurationType>Application</ConfigurationType> |
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<Keyword>Win32Proj</Keyword> |
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</PropertyGroup> |
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<Import Project="$(SolutionDir)\Lol.Core.Config.props" /> |
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<ImportGroup Label="ExtensionSettings"> |
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<Import Project="$(SolutionDir)\Lol.Fx.props" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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<Import Project="$(SolutionDir)\Lol.Core.Vars.props" /> |
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</ImportGroup> |
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<PropertyGroup Label="UserMacros" /> |
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<Import Project="$(SolutionDir)\Lol.Core.Rules.props" /> |
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<ItemDefinitionGroup /> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
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<ImportGroup Label="ExtensionTargets"> |
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<Import Project="$(SolutionDir)\Lol.Fx.targets" /> |
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</ImportGroup> |
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</Project> |