classes instead of Video.legacy
| @@ -19,36 +19,32 @@ | |||
| namespace lol | |||
| { | |||
| class TrackedState | |||
| template<typename T> class TrackedState | |||
| { | |||
| public: | |||
| inline TrackedState() | |||
| : m_state(Unchanged) | |||
| : m_changed(false) | |||
| {} | |||
| inline void TrackValue(bool set) | |||
| inline void TrackValue(T const &value) | |||
| { | |||
| m_state = set ? MustSet : MustUnset; | |||
| m_value = value; | |||
| m_changed = true; | |||
| } | |||
| inline bool HasChanged() | |||
| { | |||
| return m_state != Unchanged; | |||
| return m_changed; | |||
| } | |||
| inline bool GetValue() | |||
| inline T GetValue() | |||
| { | |||
| return m_state == MustSet; | |||
| return m_value; | |||
| } | |||
| private: | |||
| enum | |||
| { | |||
| Unchanged, | |||
| MustSet, | |||
| MustUnset, | |||
| } | |||
| m_state; | |||
| T m_value; | |||
| bool m_changed; | |||
| }; | |||
| class RenderContextData | |||
| @@ -58,7 +54,11 @@ class RenderContextData | |||
| private: | |||
| Scene *m_scene; | |||
| TrackedState m_alpha_blend, m_depth_test, m_face_culling; | |||
| TrackedState<vec4> m_clear_color; | |||
| TrackedState<float> m_clear_depth; | |||
| TrackedState<bool> m_alpha_blend; | |||
| TrackedState<bool> m_depth_test; | |||
| TrackedState<bool> m_face_culling; | |||
| }; | |||
| /* | |||
| @@ -85,6 +85,22 @@ RenderContext::~RenderContext() | |||
| delete m_data; | |||
| } | |||
| void RenderContext::SetClearColor(vec4 color) | |||
| { | |||
| if (!m_data->m_clear_color.HasChanged()) | |||
| m_data->m_clear_color.TrackValue(g_renderer->GetClearColor()); | |||
| g_renderer->SetClearColor(color); | |||
| } | |||
| void RenderContext::SetClearDepth(float depth) | |||
| { | |||
| if (!m_data->m_clear_depth.HasChanged()) | |||
| m_data->m_clear_depth.TrackValue(g_renderer->GetClearDepth()); | |||
| g_renderer->SetClearDepth(depth); | |||
| } | |||
| void RenderContext::SetAlphaBlend(bool set) | |||
| { | |||
| if (!m_data->m_alpha_blend.HasChanged()) | |||
| @@ -47,6 +47,8 @@ class RendererData | |||
| friend class Renderer; | |||
| private: | |||
| vec4 m_clear_color; | |||
| float m_clear_depth; | |||
| bool m_blend, m_depth_test, m_face_culling; | |||
| }; | |||
| @@ -57,6 +59,12 @@ private: | |||
| Renderer::Renderer() | |||
| : m_data(new RendererData()) | |||
| { | |||
| m_data->m_clear_color = vec4(-1.f); | |||
| SetClearColor(vec4(0.1f, 0.2f, 0.3f, 1.0f)); | |||
| m_data->m_clear_depth = -1.f; | |||
| SetClearDepth(1.f); | |||
| m_data->m_blend = false; | |||
| SetAlphaBlend(true); | |||
| @@ -72,6 +80,48 @@ Renderer::~Renderer() | |||
| delete m_data; | |||
| } | |||
| /* | |||
| * Clear color | |||
| */ | |||
| void Renderer::SetClearColor(vec4 color) | |||
| { | |||
| #if defined USE_D3D9 || defined _XBOX | |||
| /* Nothing to do */ | |||
| #else | |||
| glClearColor(color.r, color.g, color.b, color.a); | |||
| #endif | |||
| m_data->m_clear_color = color; | |||
| } | |||
| vec4 Renderer::GetClearColor() const | |||
| { | |||
| return m_data->m_clear_color; | |||
| } | |||
| /* | |||
| * Clear depth | |||
| */ | |||
| void Renderer::SetClearDepth(float depth) | |||
| { | |||
| #if defined USE_D3D9 || defined _XBOX | |||
| /* Nothing to do */ | |||
| #elif defined HAVE_GLES_2X | |||
| glClearDepthf(depth); | |||
| #else | |||
| glClearDepth(depth); | |||
| #endif | |||
| m_data->m_clear_depth = depth; | |||
| } | |||
| float Renderer::GetClearDepth() const | |||
| { | |||
| return m_data->m_clear_depth; | |||
| } | |||
| /* | |||
| * Alpha blending | |||
| */ | |||
| @@ -81,8 +131,6 @@ void Renderer::SetAlphaBlend(bool set) | |||
| if (m_data->m_blend == set) | |||
| return; | |||
| m_data->m_blend = set; | |||
| #if defined USE_D3D9 || defined _XBOX | |||
| # define STR0(x) #x | |||
| # define STR(x) STR0(x) | |||
| @@ -93,6 +141,8 @@ void Renderer::SetAlphaBlend(bool set) | |||
| else | |||
| glDisable(GL_BLEND); | |||
| #endif | |||
| m_data->m_blend = set; | |||
| } | |||
| bool Renderer::GetAlphaBlend() const | |||
| @@ -109,8 +159,6 @@ void Renderer::SetDepthTest(bool set) | |||
| if (m_data->m_depth_test == set) | |||
| return; | |||
| m_data->m_depth_test = set; | |||
| #if defined USE_D3D9 || defined _XBOX | |||
| # define STR0(x) #x | |||
| # define STR(x) STR0(x) | |||
| @@ -121,6 +169,8 @@ void Renderer::SetDepthTest(bool set) | |||
| else | |||
| glDisable(GL_DEPTH_TEST); | |||
| #endif | |||
| m_data->m_depth_test = set; | |||
| } | |||
| bool Renderer::GetDepthTest() const | |||
| @@ -137,8 +187,6 @@ void Renderer::SetFaceCulling(bool set) | |||
| if (m_data->m_face_culling == set) | |||
| return; | |||
| m_data->m_face_culling = set; | |||
| #if defined USE_D3D9 || defined _XBOX | |||
| # define STR0(x) #x | |||
| # define STR(x) STR0(x) | |||
| @@ -149,6 +197,8 @@ void Renderer::SetFaceCulling(bool set) | |||
| else | |||
| glDisable(GL_CULL_FACE); | |||
| #endif | |||
| m_data->m_face_culling = set; | |||
| } | |||
| bool Renderer::GetFaceCulling() const | |||
| @@ -27,6 +27,8 @@ public: | |||
| RenderContext(); | |||
| ~RenderContext(); | |||
| void SetClearColor(vec4 color); | |||
| void SetClearDepth(float depth); | |||
| void SetAlphaBlend(bool set); | |||
| void SetDepthTest(bool set); | |||
| void SetFaceCulling(bool set); | |||
| @@ -27,6 +27,12 @@ public: | |||
| Renderer(); | |||
| ~Renderer(); | |||
| void SetClearColor(vec4 color); | |||
| vec4 GetClearColor() const; | |||
| void SetClearDepth(float depth); | |||
| float GetClearDepth() const; | |||
| void SetAlphaBlend(bool set); | |||
| bool GetAlphaBlend() const; | |||
| @@ -60,8 +60,6 @@ private: | |||
| static Direct3D *d3d_ctx; | |||
| static D3DDevice *d3d_dev; | |||
| # endif | |||
| static D3DCOLOR clear_color; | |||
| static float clear_depth; | |||
| #endif | |||
| }; | |||
| @@ -77,8 +75,6 @@ IDirect3DDevice9 *VideoData::d3d_dev; | |||
| Direct3D *VideoData::d3d_ctx; | |||
| D3DDevice *VideoData::d3d_dev; | |||
| # endif | |||
| D3DCOLOR VideoData::clear_color; | |||
| float VideoData::clear_depth; | |||
| #endif | |||
| /* | |||
| @@ -155,8 +151,6 @@ void Video::Setup(ivec2 size) | |||
| g_renderer = new Renderer(); | |||
| /* Initialise reasonable scene default properties */ | |||
| SetClearColor(vec4(0.1f, 0.2f, 0.3f, 1.0f)); | |||
| SetClearDepth(1.f); | |||
| SetDebugRenderMode(DebugRenderMode::Default); | |||
| } | |||
| @@ -233,28 +227,6 @@ void Video::SetFov(float theta) | |||
| } | |||
| } | |||
| void Video::SetClearColor(vec4 color) | |||
| { | |||
| #if defined USE_D3D9 || defined _XBOX | |||
| VideoData::clear_color = D3DCOLOR_XRGB((int)(color.r * 255.999f), | |||
| (int)(color.g * 255.999f), | |||
| (int)(color.b * 255.999f)); | |||
| #else | |||
| glClearColor(color.r, color.g, color.b, color.a); | |||
| #endif | |||
| } | |||
| void Video::SetClearDepth(float f) | |||
| { | |||
| #if defined USE_D3D9 || defined _XBOX | |||
| VideoData::clear_depth = f; | |||
| #elif defined HAVE_GLES_2X | |||
| glClearDepthf(f); | |||
| #else | |||
| glClearDepth(f); | |||
| #endif | |||
| } | |||
| void Video::SetDebugRenderMode(DebugRenderMode d) | |||
| { | |||
| switch(d) | |||
| @@ -321,9 +293,13 @@ void Video::Clear(ClearMask m) | |||
| mask |= D3DCLEAR_ZBUFFER; | |||
| if (m & ClearMask::Stencil) | |||
| mask |= D3DCLEAR_STENCIL; | |||
| vec4 tmp = 255.999f * g_renderer->GetClearColor(); | |||
| D3DCOLOR clear_color = D3DCOLOR_XRGB((int)tmp.r, (int)tmp.g, (int)tmp.b); | |||
| if (FAILED(VideoData::d3d_dev->Clear(0, nullptr, mask, | |||
| VideoData::clear_color, | |||
| VideoData::clear_depth, 0))) | |||
| clear_color, | |||
| g_renderer->GetClearDepth(), 0))) | |||
| Abort(); | |||
| #else | |||
| /* FIXME: is this necessary here? */ | |||
| @@ -71,8 +71,6 @@ public: | |||
| static void SetCustomSize(ivec2 size); | |||
| static void RestoreSize(); | |||
| static void SetFov(float theta); | |||
| static void SetClearColor(vec4 color); | |||
| static void SetClearDepth(float f); | |||
| static void SetDebugRenderMode(DebugRenderMode d); | |||
| static DebugRenderMode GetDebugRenderMode(); | |||
| static void Clear(ClearMask m); | |||
| @@ -440,7 +440,7 @@ public: | |||
| } | |||
| } | |||
| Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||
| g_renderer->SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||
| mat4 default_proj = Scene::GetDefault()->GetCamera()->GetProjection(); | |||
| int max_drawn = m_meshes.Count() - m_mesh_shown; | |||
| @@ -103,7 +103,7 @@ public: | |||
| m_ready = true; | |||
| } | |||
| Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||
| g_renderer->SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||
| m_shader->Bind(); | |||
| m_vdecl->SetStream(m_vbo, m_coord, m_color); | |||
| @@ -111,13 +111,13 @@ public: | |||
| if (!m_ready) | |||
| { | |||
| g_renderer->SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||
| for (int i = 0; i < m_gears.Count(); i++) | |||
| m_gears[i].m1.MeshConvert(); | |||
| m_ready = true; | |||
| } | |||
| Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||
| for (int i = 0; i < m_gears.Count(); i++) | |||
| m_gears[i].m1.Render(m_mat * m_gears[i].m2); | |||
| } | |||
| @@ -69,7 +69,7 @@ public: | |||
| if (!m_ready) | |||
| { | |||
| Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||
| g_renderer->SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||
| m_ready = true; | |||
| } | |||
| @@ -73,9 +73,14 @@ public: | |||
| m_fbo = new Framebuffer(Video::GetSize()); | |||
| m_fbo->Bind(); | |||
| Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| Video::SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| { | |||
| RenderContext rc; | |||
| rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| rc.SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| } | |||
| m_fbo->Unbind(); | |||
| m_ready = true; | |||
| @@ -122,17 +122,23 @@ public: | |||
| } | |||
| m_fbos.Last().m1->Bind(); | |||
| Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| Video::SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| { | |||
| RenderContext rc; | |||
| rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| rc.SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| } | |||
| m_fbos.Last().m1->Unbind(); | |||
| } | |||
| temp_buffer = new Framebuffer(Video::GetSize()); | |||
| temp_buffer->Bind(); | |||
| Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| Video::SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| { | |||
| RenderContext rc; | |||
| rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| rc.SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| } | |||
| temp_buffer->Unbind(); | |||
| m_ready = true; | |||
| @@ -188,9 +194,12 @@ public: | |||
| } | |||
| temp_buffer->Bind(); | |||
| Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| Video::SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| { | |||
| RenderContext rc; | |||
| rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| rc.SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| } | |||
| temp_buffer->Unbind(); | |||
| { | |||
| @@ -215,9 +224,12 @@ public: | |||
| int f = SrcVoronoiFbo; | |||
| m_fbos[f].m1->Bind(); | |||
| Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| Video::SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| { | |||
| RenderContext rc; | |||
| rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| rc.SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| } | |||
| m_fbos[f].m1->Unbind(); | |||
| int buf = voronoi_points.Count() % 2; | |||
| @@ -266,9 +278,12 @@ public: | |||
| { | |||
| //m_timer = 1.0f; | |||
| m_fbos[m_cur_fbo].m1->Bind(); | |||
| Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| Video::SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| { | |||
| RenderContext rc; | |||
| rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||
| rc.SetClearDepth(1.f); | |||
| Video::Clear(ClearMask::Color | ClearMask::Depth); | |||
| } | |||
| m_fbos[m_cur_fbo].m1->Unbind(); | |||
| ivec2 curres = ivec2(512, 512) / 2; | |||