classes instead of Video.legacy
@@ -19,36 +19,32 @@ | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
class TrackedState | |||||
template<typename T> class TrackedState | |||||
{ | { | ||||
public: | public: | ||||
inline TrackedState() | inline TrackedState() | ||||
: m_state(Unchanged) | |||||
: m_changed(false) | |||||
{} | {} | ||||
inline void TrackValue(bool set) | |||||
inline void TrackValue(T const &value) | |||||
{ | { | ||||
m_state = set ? MustSet : MustUnset; | |||||
m_value = value; | |||||
m_changed = true; | |||||
} | } | ||||
inline bool HasChanged() | inline bool HasChanged() | ||||
{ | { | ||||
return m_state != Unchanged; | |||||
return m_changed; | |||||
} | } | ||||
inline bool GetValue() | |||||
inline T GetValue() | |||||
{ | { | ||||
return m_state == MustSet; | |||||
return m_value; | |||||
} | } | ||||
private: | private: | ||||
enum | |||||
{ | |||||
Unchanged, | |||||
MustSet, | |||||
MustUnset, | |||||
} | |||||
m_state; | |||||
T m_value; | |||||
bool m_changed; | |||||
}; | }; | ||||
class RenderContextData | class RenderContextData | ||||
@@ -58,7 +54,11 @@ class RenderContextData | |||||
private: | private: | ||||
Scene *m_scene; | Scene *m_scene; | ||||
TrackedState m_alpha_blend, m_depth_test, m_face_culling; | |||||
TrackedState<vec4> m_clear_color; | |||||
TrackedState<float> m_clear_depth; | |||||
TrackedState<bool> m_alpha_blend; | |||||
TrackedState<bool> m_depth_test; | |||||
TrackedState<bool> m_face_culling; | |||||
}; | }; | ||||
/* | /* | ||||
@@ -85,6 +85,22 @@ RenderContext::~RenderContext() | |||||
delete m_data; | delete m_data; | ||||
} | } | ||||
void RenderContext::SetClearColor(vec4 color) | |||||
{ | |||||
if (!m_data->m_clear_color.HasChanged()) | |||||
m_data->m_clear_color.TrackValue(g_renderer->GetClearColor()); | |||||
g_renderer->SetClearColor(color); | |||||
} | |||||
void RenderContext::SetClearDepth(float depth) | |||||
{ | |||||
if (!m_data->m_clear_depth.HasChanged()) | |||||
m_data->m_clear_depth.TrackValue(g_renderer->GetClearDepth()); | |||||
g_renderer->SetClearDepth(depth); | |||||
} | |||||
void RenderContext::SetAlphaBlend(bool set) | void RenderContext::SetAlphaBlend(bool set) | ||||
{ | { | ||||
if (!m_data->m_alpha_blend.HasChanged()) | if (!m_data->m_alpha_blend.HasChanged()) | ||||
@@ -47,6 +47,8 @@ class RendererData | |||||
friend class Renderer; | friend class Renderer; | ||||
private: | private: | ||||
vec4 m_clear_color; | |||||
float m_clear_depth; | |||||
bool m_blend, m_depth_test, m_face_culling; | bool m_blend, m_depth_test, m_face_culling; | ||||
}; | }; | ||||
@@ -57,6 +59,12 @@ private: | |||||
Renderer::Renderer() | Renderer::Renderer() | ||||
: m_data(new RendererData()) | : m_data(new RendererData()) | ||||
{ | { | ||||
m_data->m_clear_color = vec4(-1.f); | |||||
SetClearColor(vec4(0.1f, 0.2f, 0.3f, 1.0f)); | |||||
m_data->m_clear_depth = -1.f; | |||||
SetClearDepth(1.f); | |||||
m_data->m_blend = false; | m_data->m_blend = false; | ||||
SetAlphaBlend(true); | SetAlphaBlend(true); | ||||
@@ -72,6 +80,48 @@ Renderer::~Renderer() | |||||
delete m_data; | delete m_data; | ||||
} | } | ||||
/* | |||||
* Clear color | |||||
*/ | |||||
void Renderer::SetClearColor(vec4 color) | |||||
{ | |||||
#if defined USE_D3D9 || defined _XBOX | |||||
/* Nothing to do */ | |||||
#else | |||||
glClearColor(color.r, color.g, color.b, color.a); | |||||
#endif | |||||
m_data->m_clear_color = color; | |||||
} | |||||
vec4 Renderer::GetClearColor() const | |||||
{ | |||||
return m_data->m_clear_color; | |||||
} | |||||
/* | |||||
* Clear depth | |||||
*/ | |||||
void Renderer::SetClearDepth(float depth) | |||||
{ | |||||
#if defined USE_D3D9 || defined _XBOX | |||||
/* Nothing to do */ | |||||
#elif defined HAVE_GLES_2X | |||||
glClearDepthf(depth); | |||||
#else | |||||
glClearDepth(depth); | |||||
#endif | |||||
m_data->m_clear_depth = depth; | |||||
} | |||||
float Renderer::GetClearDepth() const | |||||
{ | |||||
return m_data->m_clear_depth; | |||||
} | |||||
/* | /* | ||||
* Alpha blending | * Alpha blending | ||||
*/ | */ | ||||
@@ -81,8 +131,6 @@ void Renderer::SetAlphaBlend(bool set) | |||||
if (m_data->m_blend == set) | if (m_data->m_blend == set) | ||||
return; | return; | ||||
m_data->m_blend = set; | |||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
# define STR0(x) #x | # define STR0(x) #x | ||||
# define STR(x) STR0(x) | # define STR(x) STR0(x) | ||||
@@ -93,6 +141,8 @@ void Renderer::SetAlphaBlend(bool set) | |||||
else | else | ||||
glDisable(GL_BLEND); | glDisable(GL_BLEND); | ||||
#endif | #endif | ||||
m_data->m_blend = set; | |||||
} | } | ||||
bool Renderer::GetAlphaBlend() const | bool Renderer::GetAlphaBlend() const | ||||
@@ -109,8 +159,6 @@ void Renderer::SetDepthTest(bool set) | |||||
if (m_data->m_depth_test == set) | if (m_data->m_depth_test == set) | ||||
return; | return; | ||||
m_data->m_depth_test = set; | |||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
# define STR0(x) #x | # define STR0(x) #x | ||||
# define STR(x) STR0(x) | # define STR(x) STR0(x) | ||||
@@ -121,6 +169,8 @@ void Renderer::SetDepthTest(bool set) | |||||
else | else | ||||
glDisable(GL_DEPTH_TEST); | glDisable(GL_DEPTH_TEST); | ||||
#endif | #endif | ||||
m_data->m_depth_test = set; | |||||
} | } | ||||
bool Renderer::GetDepthTest() const | bool Renderer::GetDepthTest() const | ||||
@@ -137,8 +187,6 @@ void Renderer::SetFaceCulling(bool set) | |||||
if (m_data->m_face_culling == set) | if (m_data->m_face_culling == set) | ||||
return; | return; | ||||
m_data->m_face_culling = set; | |||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
# define STR0(x) #x | # define STR0(x) #x | ||||
# define STR(x) STR0(x) | # define STR(x) STR0(x) | ||||
@@ -149,6 +197,8 @@ void Renderer::SetFaceCulling(bool set) | |||||
else | else | ||||
glDisable(GL_CULL_FACE); | glDisable(GL_CULL_FACE); | ||||
#endif | #endif | ||||
m_data->m_face_culling = set; | |||||
} | } | ||||
bool Renderer::GetFaceCulling() const | bool Renderer::GetFaceCulling() const | ||||
@@ -27,6 +27,8 @@ public: | |||||
RenderContext(); | RenderContext(); | ||||
~RenderContext(); | ~RenderContext(); | ||||
void SetClearColor(vec4 color); | |||||
void SetClearDepth(float depth); | |||||
void SetAlphaBlend(bool set); | void SetAlphaBlend(bool set); | ||||
void SetDepthTest(bool set); | void SetDepthTest(bool set); | ||||
void SetFaceCulling(bool set); | void SetFaceCulling(bool set); | ||||
@@ -27,6 +27,12 @@ public: | |||||
Renderer(); | Renderer(); | ||||
~Renderer(); | ~Renderer(); | ||||
void SetClearColor(vec4 color); | |||||
vec4 GetClearColor() const; | |||||
void SetClearDepth(float depth); | |||||
float GetClearDepth() const; | |||||
void SetAlphaBlend(bool set); | void SetAlphaBlend(bool set); | ||||
bool GetAlphaBlend() const; | bool GetAlphaBlend() const; | ||||
@@ -60,8 +60,6 @@ private: | |||||
static Direct3D *d3d_ctx; | static Direct3D *d3d_ctx; | ||||
static D3DDevice *d3d_dev; | static D3DDevice *d3d_dev; | ||||
# endif | # endif | ||||
static D3DCOLOR clear_color; | |||||
static float clear_depth; | |||||
#endif | #endif | ||||
}; | }; | ||||
@@ -77,8 +75,6 @@ IDirect3DDevice9 *VideoData::d3d_dev; | |||||
Direct3D *VideoData::d3d_ctx; | Direct3D *VideoData::d3d_ctx; | ||||
D3DDevice *VideoData::d3d_dev; | D3DDevice *VideoData::d3d_dev; | ||||
# endif | # endif | ||||
D3DCOLOR VideoData::clear_color; | |||||
float VideoData::clear_depth; | |||||
#endif | #endif | ||||
/* | /* | ||||
@@ -155,8 +151,6 @@ void Video::Setup(ivec2 size) | |||||
g_renderer = new Renderer(); | g_renderer = new Renderer(); | ||||
/* Initialise reasonable scene default properties */ | /* Initialise reasonable scene default properties */ | ||||
SetClearColor(vec4(0.1f, 0.2f, 0.3f, 1.0f)); | |||||
SetClearDepth(1.f); | |||||
SetDebugRenderMode(DebugRenderMode::Default); | SetDebugRenderMode(DebugRenderMode::Default); | ||||
} | } | ||||
@@ -233,28 +227,6 @@ void Video::SetFov(float theta) | |||||
} | } | ||||
} | } | ||||
void Video::SetClearColor(vec4 color) | |||||
{ | |||||
#if defined USE_D3D9 || defined _XBOX | |||||
VideoData::clear_color = D3DCOLOR_XRGB((int)(color.r * 255.999f), | |||||
(int)(color.g * 255.999f), | |||||
(int)(color.b * 255.999f)); | |||||
#else | |||||
glClearColor(color.r, color.g, color.b, color.a); | |||||
#endif | |||||
} | |||||
void Video::SetClearDepth(float f) | |||||
{ | |||||
#if defined USE_D3D9 || defined _XBOX | |||||
VideoData::clear_depth = f; | |||||
#elif defined HAVE_GLES_2X | |||||
glClearDepthf(f); | |||||
#else | |||||
glClearDepth(f); | |||||
#endif | |||||
} | |||||
void Video::SetDebugRenderMode(DebugRenderMode d) | void Video::SetDebugRenderMode(DebugRenderMode d) | ||||
{ | { | ||||
switch(d) | switch(d) | ||||
@@ -321,9 +293,13 @@ void Video::Clear(ClearMask m) | |||||
mask |= D3DCLEAR_ZBUFFER; | mask |= D3DCLEAR_ZBUFFER; | ||||
if (m & ClearMask::Stencil) | if (m & ClearMask::Stencil) | ||||
mask |= D3DCLEAR_STENCIL; | mask |= D3DCLEAR_STENCIL; | ||||
vec4 tmp = 255.999f * g_renderer->GetClearColor(); | |||||
D3DCOLOR clear_color = D3DCOLOR_XRGB((int)tmp.r, (int)tmp.g, (int)tmp.b); | |||||
if (FAILED(VideoData::d3d_dev->Clear(0, nullptr, mask, | if (FAILED(VideoData::d3d_dev->Clear(0, nullptr, mask, | ||||
VideoData::clear_color, | |||||
VideoData::clear_depth, 0))) | |||||
clear_color, | |||||
g_renderer->GetClearDepth(), 0))) | |||||
Abort(); | Abort(); | ||||
#else | #else | ||||
/* FIXME: is this necessary here? */ | /* FIXME: is this necessary here? */ | ||||
@@ -71,8 +71,6 @@ public: | |||||
static void SetCustomSize(ivec2 size); | static void SetCustomSize(ivec2 size); | ||||
static void RestoreSize(); | static void RestoreSize(); | ||||
static void SetFov(float theta); | static void SetFov(float theta); | ||||
static void SetClearColor(vec4 color); | |||||
static void SetClearDepth(float f); | |||||
static void SetDebugRenderMode(DebugRenderMode d); | static void SetDebugRenderMode(DebugRenderMode d); | ||||
static DebugRenderMode GetDebugRenderMode(); | static DebugRenderMode GetDebugRenderMode(); | ||||
static void Clear(ClearMask m); | static void Clear(ClearMask m); | ||||
@@ -440,7 +440,7 @@ public: | |||||
} | } | ||||
} | } | ||||
Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||||
g_renderer->SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||||
mat4 default_proj = Scene::GetDefault()->GetCamera()->GetProjection(); | mat4 default_proj = Scene::GetDefault()->GetCamera()->GetProjection(); | ||||
int max_drawn = m_meshes.Count() - m_mesh_shown; | int max_drawn = m_meshes.Count() - m_mesh_shown; | ||||
@@ -103,7 +103,7 @@ public: | |||||
m_ready = true; | m_ready = true; | ||||
} | } | ||||
Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||||
g_renderer->SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||||
m_shader->Bind(); | m_shader->Bind(); | ||||
m_vdecl->SetStream(m_vbo, m_coord, m_color); | m_vdecl->SetStream(m_vbo, m_coord, m_color); | ||||
@@ -111,13 +111,13 @@ public: | |||||
if (!m_ready) | if (!m_ready) | ||||
{ | { | ||||
g_renderer->SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||||
for (int i = 0; i < m_gears.Count(); i++) | for (int i = 0; i < m_gears.Count(); i++) | ||||
m_gears[i].m1.MeshConvert(); | m_gears[i].m1.MeshConvert(); | ||||
m_ready = true; | m_ready = true; | ||||
} | } | ||||
Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||||
for (int i = 0; i < m_gears.Count(); i++) | for (int i = 0; i < m_gears.Count(); i++) | ||||
m_gears[i].m1.Render(m_mat * m_gears[i].m2); | m_gears[i].m1.Render(m_mat * m_gears[i].m2); | ||||
} | } | ||||
@@ -69,7 +69,7 @@ public: | |||||
if (!m_ready) | if (!m_ready) | ||||
{ | { | ||||
Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||||
g_renderer->SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||||
m_ready = true; | m_ready = true; | ||||
} | } | ||||
@@ -73,9 +73,14 @@ public: | |||||
m_fbo = new Framebuffer(Video::GetSize()); | m_fbo = new Framebuffer(Video::GetSize()); | ||||
m_fbo->Bind(); | m_fbo->Bind(); | ||||
Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
Video::SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
{ | |||||
RenderContext rc; | |||||
rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
rc.SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
} | |||||
m_fbo->Unbind(); | m_fbo->Unbind(); | ||||
m_ready = true; | m_ready = true; | ||||
@@ -122,17 +122,23 @@ public: | |||||
} | } | ||||
m_fbos.Last().m1->Bind(); | m_fbos.Last().m1->Bind(); | ||||
Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
Video::SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
{ | |||||
RenderContext rc; | |||||
rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
rc.SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
} | |||||
m_fbos.Last().m1->Unbind(); | m_fbos.Last().m1->Unbind(); | ||||
} | } | ||||
temp_buffer = new Framebuffer(Video::GetSize()); | temp_buffer = new Framebuffer(Video::GetSize()); | ||||
temp_buffer->Bind(); | temp_buffer->Bind(); | ||||
Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
Video::SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
{ | |||||
RenderContext rc; | |||||
rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
rc.SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
} | |||||
temp_buffer->Unbind(); | temp_buffer->Unbind(); | ||||
m_ready = true; | m_ready = true; | ||||
@@ -188,9 +194,12 @@ public: | |||||
} | } | ||||
temp_buffer->Bind(); | temp_buffer->Bind(); | ||||
Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
Video::SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
{ | |||||
RenderContext rc; | |||||
rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
rc.SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
} | |||||
temp_buffer->Unbind(); | temp_buffer->Unbind(); | ||||
{ | { | ||||
@@ -215,9 +224,12 @@ public: | |||||
int f = SrcVoronoiFbo; | int f = SrcVoronoiFbo; | ||||
m_fbos[f].m1->Bind(); | m_fbos[f].m1->Bind(); | ||||
Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
Video::SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
{ | |||||
RenderContext rc; | |||||
rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
rc.SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
} | |||||
m_fbos[f].m1->Unbind(); | m_fbos[f].m1->Unbind(); | ||||
int buf = voronoi_points.Count() % 2; | int buf = voronoi_points.Count() % 2; | ||||
@@ -266,9 +278,12 @@ public: | |||||
{ | { | ||||
//m_timer = 1.0f; | //m_timer = 1.0f; | ||||
m_fbos[m_cur_fbo].m1->Bind(); | m_fbos[m_cur_fbo].m1->Bind(); | ||||
Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
Video::SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
{ | |||||
RenderContext rc; | |||||
rc.SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); | |||||
rc.SetClearDepth(1.f); | |||||
Video::Clear(ClearMask::Color | ClearMask::Depth); | |||||
} | |||||
m_fbos[m_cur_fbo].m1->Unbind(); | m_fbos[m_cur_fbo].m1->Unbind(); | ||||
ivec2 curres = ivec2(512, 512) / 2; | ivec2 curres = ivec2(512, 512) / 2; | ||||