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gpu: do not convert u8vec4 to integers when set as array buffers, since we

want to normalise them to floats.
legacy
Sam Hocevar sam 12 years ago
parent
commit
27d22a9778
1 changed files with 4 additions and 1 deletions
  1. +4
    -1
      src/gpu/vertexbuffer.cpp

+ 4
- 1
src/gpu/vertexbuffer.cpp View File

@@ -360,7 +360,10 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1,




# if !defined __CELLOS_LV2__ # if !defined __CELLOS_LV2__
if (type_index <= 12)
if (tlut[type_index].type == GL_FLOAT
|| tlut[type_index].type == GL_DOUBLE
|| tlut[type_index].type == GL_BYTE
|| tlut[type_index].type == GL_UNSIGNED_BYTE)
{ {
/* Normalize unsigned bytes by default, because it's usually /* Normalize unsigned bytes by default, because it's usually
* some color information. */ * some color information. */


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