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neercs: some refactoring.

legacy
Sam Hocevar sam 12 years ago
parent
commit
286c5edeb6
1 changed files with 0 additions and 2 deletions
  1. +0
    -2
      src/gpu/shader.cpp

+ 0
- 2
src/gpu/shader.cpp View File

@@ -519,8 +519,6 @@ void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m)

void Shader::SetTexture(ShaderUniform const &uni, int id, int index)
{
if (id == -1)
return;
#if defined USE_D3D9 || defined _XBOX
/* FIXME: unimplemented */
#elif !defined __CELLOS_LV2__


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