|
|
@@ -519,8 +519,6 @@ void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m) |
|
|
|
|
|
|
|
void Shader::SetTexture(ShaderUniform const &uni, int id, int index) |
|
|
|
{ |
|
|
|
if (id == -1) |
|
|
|
return; |
|
|
|
#if defined USE_D3D9 || defined _XBOX |
|
|
|
/* FIXME: unimplemented */ |
|
|
|
#elif !defined __CELLOS_LV2__ |
|
|
|