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@@ -1,57 +1,51 @@ |
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClInclude Include="BtPhysTest.h" />
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<ClInclude Include="PhysicObject.h" />
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<ClInclude Include="Physics\Include\EasyCharacterController.h">
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<Filter>Physics\Include</Filter>
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<ClInclude Include="btphystest.h" />
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<ClInclude Include="physicobject.h" />
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<ClInclude Include="physics\easycharactercontroller.h">
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<filter>physics</filter>
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</ClInclude>
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<ClInclude Include="Physics\Include\LolPhysics.h">
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<Filter>Physics\Include</Filter>
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<ClInclude Include="physics\lolphysics.h">
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<filter>physics</filter>
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</ClInclude>
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<ClInclude Include="Physics\Include\EasyConstraint.h">
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<Filter>Physics\Include</Filter>
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<ClInclude Include="physics\easyconstraint.h">
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<filter>physics</filter>
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</ClInclude>
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<ClInclude Include="Physics\Include\EasyPhysics.h">
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<Filter>Physics\Include</Filter>
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<ClInclude Include="physics\easyphysics.h">
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<filter>physics</filter>
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</ClInclude>
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<ClInclude Include="Physics\Include\LolBtPhysicsIntegration.h">
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<Filter>Physics\Include</Filter>
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<ClInclude Include="physics\lolbtphysicsintegration.h">
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<filter>physics</filter>
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</ClInclude>
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<ClInclude Include="Physics\Include\BulletCharacterController.h">
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<Filter>Physics\Include</Filter>
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<ClInclude Include="physics\bulletcharactercontroller.h">
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<filter>physics</filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BtPhysTest.cpp" />
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<ClCompile Include="Physics\Src\EasyCharacterController.cpp">
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<Filter>Physics\Src</Filter>
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<ClCompile Include="btphystest.cpp" />
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<ClCompile Include="physics\easycharactercontroller.cpp">
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<filter>physics</filter>
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</ClCompile>
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<ClCompile Include="Physics\Src\EasyConstraint.cpp">
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<Filter>Physics\Src</Filter>
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<ClCompile Include="physics\easyconstraint.cpp">
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<filter>physics</filter>
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</ClCompile>
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<ClCompile Include="Physics\Src\EasyPhysics.cpp">
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<Filter>Physics\Src</Filter>
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<ClCompile Include="physics\easyphysics.cpp">
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<filter>physics</filter>
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</ClCompile>
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<ClCompile Include="Physics\Src\BulletCharacterController.cpp">
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<Filter>Physics\Src</Filter>
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<ClCompile Include="physics\bulletcharactercontroller.cpp">
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<filter>physics</filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="generated">
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<UniqueIdentifier>{4fc7662b-b17a-49b9-acd1-0cf767183b06}</UniqueIdentifier>
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</Filter>
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<Filter Include="Physics">
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<Filter Include="physics">
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<UniqueIdentifier>{ccecd634-9321-4c49-9471-e9da50dda6d3}</UniqueIdentifier>
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</Filter>
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<Filter Include="Physics\Include">
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<UniqueIdentifier>{ef37a177-b550-435b-bfb1-a09ca8059137}</UniqueIdentifier>
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</Filter>
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<Filter Include="Physics\Src">
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<UniqueIdentifier>{7e5d19e0-b2be-46cc-8fa4-f582ecb4318d}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="Makefile.am" />
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</ItemGroup>
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</Project> |
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</Project>
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