Bläddra i källkod

shader: check CRC before patching the shader and fix vertex shaders and

fragment shaders differently.
legacy
Sam Hocevar sam 13 år sedan
förälder
incheckning
2a9082fe50
1 ändrade filer med 28 tillägg och 18 borttagningar
  1. +28
    -18
      src/shader.cpp

+ 28
- 18
src/shader.cpp Visa fil

@@ -41,7 +41,7 @@ private:

/* Shader patcher */
static int GetVersion();
static void Patch(char *dst, char const *src);
static void Patch(char *dst, char const *vert, char const *frag);

/* Global shader cache */
static Shader *shaders[];
@@ -88,8 +88,8 @@ Shader::Shader(char const *vert, char const *frag)

#if !defined __CELLOS_LV2__
/* Compile vertex shader */
ShaderData::Patch(buf, vert);
data->vert_crc = Hash::Crc32(buf);
data->vert_crc = Hash::Crc32(vert);
ShaderData::Patch(buf, vert, NULL);
data->vert_id = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(data->vert_id, 1, &shader, NULL);
glCompileShader(data->vert_id);
@@ -102,8 +102,8 @@ Shader::Shader(char const *vert, char const *frag)
}

/* Compile fragment shader */
ShaderData::Patch(buf, frag);
data->frag_crc = Hash::Crc32(buf);
data->frag_crc = Hash::Crc32(frag);
ShaderData::Patch(buf, NULL, frag);
data->frag_id = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(data->frag_id, 1, &shader, NULL);
glCompileShader(data->frag_id);
@@ -216,17 +216,21 @@ int ShaderData::GetVersion()
* If supported version is 1.20:
* - replace "#version 130" with "#version 120"
*/
void ShaderData::Patch(char *dst, char const *src)
void ShaderData::Patch(char *dst, char const *vert, char const *frag)
{
int version = GetVersion();
int ver_driver = GetVersion();

strcpy(dst, src);
if (version >= 130)
strcpy(dst, vert ? vert : frag);
if (ver_driver >= 130)
return;

if (version >= 110)
int ver_shader = 110;
char *parser = strstr(dst, "#version");
if (parser)
ver_shader = atoi(parser + strlen("#version"));

if (ver_shader > 120 && ver_driver <= 120)
{
char *parser, *main;
char const *end = dst + strlen(dst) + 1;

/* Find main() */
@@ -238,11 +242,12 @@ void ShaderData::Patch(char *dst, char const *src)
if (!parser) return;
parser = strstr(parser, "{");
if (!parser) return;
main = parser + 1;
char *main = parser + 1;

/* Perform main() replaces */
static char const * const main_replaces[] =
char const * const main_replaces[] =
{
#if 0
"in vec2 in_Vertex;", "vec2 in_Vertex = gl_Vertex.xy;",
"in vec3 in_Vertex;", "vec3 in_Vertex = gl_Vertex.xyz;",
"in vec4 in_Vertex;", "vec4 in_Vertex = gl_Vertex.xyzw;",
@@ -267,6 +272,7 @@ void ShaderData::Patch(char *dst, char const *src)
"vec2 in_MultiTexCoord6 = gl_MultiTexCoord6.xy;",
"in vec2 in_MultiTexCoord7;",
"vec2 in_MultiTexCoord7 = gl_MultiTexCoord7.xy;",
#endif

NULL
};
@@ -287,13 +293,17 @@ void ShaderData::Patch(char *dst, char const *src)
}

/* Perform small replaces */
static char const * const fast_replaces[] =
char const * const fast_replaces[] =
{
"#version 130", "#version 120",
"\nin vec2", "\n vec2",
"\nin vec3", "\n vec3",
"\nin vec4", "\n vec4",
"\nin mat4", "\n mat4",
"in vec2", vert ? "attribute vec2" : "varying vec2",
"in vec3", vert ? "attribute vec3" : "varying vec3",
"in vec4", vert ? "attribute vec4" : "varying vec4",
"in mat4", vert ? "attribute mat4" : "varying mat4",
"out vec2", "varying vec2",
"out vec3", "varying vec3",
"out vec4", "varying vec4",
"out mat4", "varying mat4",
NULL
};



Laddar…
Avbryt
Spara