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@@ -41,7 +41,7 @@ private: |
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/* Shader patcher */ |
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/* Shader patcher */ |
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static int GetVersion(); |
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static int GetVersion(); |
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static void Patch(char *dst, char const *src); |
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static void Patch(char *dst, char const *vert, char const *frag); |
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/* Global shader cache */ |
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/* Global shader cache */ |
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static Shader *shaders[]; |
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static Shader *shaders[]; |
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@@ -88,8 +88,8 @@ Shader::Shader(char const *vert, char const *frag) |
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#if !defined __CELLOS_LV2__ |
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#if !defined __CELLOS_LV2__ |
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/* Compile vertex shader */ |
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/* Compile vertex shader */ |
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ShaderData::Patch(buf, vert); |
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data->vert_crc = Hash::Crc32(buf); |
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data->vert_crc = Hash::Crc32(vert); |
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ShaderData::Patch(buf, vert, NULL); |
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data->vert_id = glCreateShader(GL_VERTEX_SHADER); |
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data->vert_id = glCreateShader(GL_VERTEX_SHADER); |
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glShaderSource(data->vert_id, 1, &shader, NULL); |
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glShaderSource(data->vert_id, 1, &shader, NULL); |
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glCompileShader(data->vert_id); |
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glCompileShader(data->vert_id); |
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@@ -102,8 +102,8 @@ Shader::Shader(char const *vert, char const *frag) |
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} |
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} |
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/* Compile fragment shader */ |
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/* Compile fragment shader */ |
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ShaderData::Patch(buf, frag); |
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data->frag_crc = Hash::Crc32(buf); |
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data->frag_crc = Hash::Crc32(frag); |
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ShaderData::Patch(buf, NULL, frag); |
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data->frag_id = glCreateShader(GL_FRAGMENT_SHADER); |
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data->frag_id = glCreateShader(GL_FRAGMENT_SHADER); |
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glShaderSource(data->frag_id, 1, &shader, NULL); |
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glShaderSource(data->frag_id, 1, &shader, NULL); |
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glCompileShader(data->frag_id); |
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glCompileShader(data->frag_id); |
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@@ -216,17 +216,21 @@ int ShaderData::GetVersion() |
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* If supported version is 1.20: |
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* If supported version is 1.20: |
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* - replace "#version 130" with "#version 120" |
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* - replace "#version 130" with "#version 120" |
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*/ |
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*/ |
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void ShaderData::Patch(char *dst, char const *src) |
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void ShaderData::Patch(char *dst, char const *vert, char const *frag) |
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{ |
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{ |
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int version = GetVersion(); |
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int ver_driver = GetVersion(); |
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strcpy(dst, src); |
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if (version >= 130) |
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strcpy(dst, vert ? vert : frag); |
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if (ver_driver >= 130) |
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return; |
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return; |
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if (version >= 110) |
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int ver_shader = 110; |
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char *parser = strstr(dst, "#version"); |
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if (parser) |
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ver_shader = atoi(parser + strlen("#version")); |
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if (ver_shader > 120 && ver_driver <= 120) |
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{ |
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{ |
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char *parser, *main; |
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char const *end = dst + strlen(dst) + 1; |
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char const *end = dst + strlen(dst) + 1; |
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/* Find main() */ |
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/* Find main() */ |
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@@ -238,11 +242,12 @@ void ShaderData::Patch(char *dst, char const *src) |
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if (!parser) return; |
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if (!parser) return; |
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parser = strstr(parser, "{"); |
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parser = strstr(parser, "{"); |
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if (!parser) return; |
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if (!parser) return; |
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main = parser + 1; |
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char *main = parser + 1; |
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/* Perform main() replaces */ |
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/* Perform main() replaces */ |
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static char const * const main_replaces[] = |
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char const * const main_replaces[] = |
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{ |
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{ |
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#if 0 |
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"in vec2 in_Vertex;", "vec2 in_Vertex = gl_Vertex.xy;", |
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"in vec2 in_Vertex;", "vec2 in_Vertex = gl_Vertex.xy;", |
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"in vec3 in_Vertex;", "vec3 in_Vertex = gl_Vertex.xyz;", |
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"in vec3 in_Vertex;", "vec3 in_Vertex = gl_Vertex.xyz;", |
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"in vec4 in_Vertex;", "vec4 in_Vertex = gl_Vertex.xyzw;", |
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"in vec4 in_Vertex;", "vec4 in_Vertex = gl_Vertex.xyzw;", |
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@@ -267,6 +272,7 @@ void ShaderData::Patch(char *dst, char const *src) |
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"vec2 in_MultiTexCoord6 = gl_MultiTexCoord6.xy;", |
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"vec2 in_MultiTexCoord6 = gl_MultiTexCoord6.xy;", |
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"in vec2 in_MultiTexCoord7;", |
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"in vec2 in_MultiTexCoord7;", |
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"vec2 in_MultiTexCoord7 = gl_MultiTexCoord7.xy;", |
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"vec2 in_MultiTexCoord7 = gl_MultiTexCoord7.xy;", |
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#endif |
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NULL |
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NULL |
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}; |
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}; |
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@@ -287,13 +293,17 @@ void ShaderData::Patch(char *dst, char const *src) |
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} |
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} |
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/* Perform small replaces */ |
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/* Perform small replaces */ |
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static char const * const fast_replaces[] = |
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char const * const fast_replaces[] = |
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{ |
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{ |
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"#version 130", "#version 120", |
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"#version 130", "#version 120", |
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"\nin vec2", "\n vec2", |
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"\nin vec3", "\n vec3", |
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"\nin vec4", "\n vec4", |
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"\nin mat4", "\n mat4", |
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"in vec2", vert ? "attribute vec2" : "varying vec2", |
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"in vec3", vert ? "attribute vec3" : "varying vec3", |
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"in vec4", vert ? "attribute vec4" : "varying vec4", |
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"in mat4", vert ? "attribute mat4" : "varying mat4", |
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"out vec2", "varying vec2", |
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"out vec3", "varying vec3", |
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"out vec4", "varying vec4", |
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"out mat4", "varying mat4", |
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NULL |
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NULL |
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}; |
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}; |
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