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Build fix

undefined
Benjamin ‘Touky’ Huet Sam Hocevar <sam@hocevar.net> 11 年前
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2da1903619
共有 2 个文件被更改,包括 16 次插入10 次删除
  1. +2
    -2
      src/input/controller.cpp
  2. +14
    -8
      src/platform/sdl/sdlinput.cpp

+ 2
- 2
src/input/controller.cpp 查看文件

@@ -114,14 +114,14 @@ void AxisBinding::BindKeys(const String& device_name, const String& min_key_name
int minkeyindex = device->GetKeyIndex(min_key_name.C());
if (minkeyindex < 0)
{
Log::Warn("Trying to bind controller to key %s.%s which doesn't exist", device_name, min_key_name.C());
Log::Warn("Trying to bind controller to key %s.%s which doesn't exist", device_name.C(), min_key_name.C());
return;
}

int maxkeyindex = device->GetKeyIndex(max_key_name.C());
if (maxkeyindex < 0)
{
Log::Warn("Trying to bind controller to key %s.%s which doesn't exist", device_name, max_key_name.C());
Log::Warn("Trying to bind controller to key %s.%s which doesn't exist", device_name.C(), max_key_name.C());
return;
}



+ 14
- 8
src/platform/sdl/sdlinput.cpp 查看文件

@@ -85,7 +85,7 @@ SdlInput::SdlInput(int app_w, int app_h, int screen_w, int screen_h)
SDL_JoystickEventState(SDL_QUERY);
# else
SDL_JoystickEventState(SDL_ENABLE);
# endif
# endif //SDL_FORCE_POLL_JOYSTICK

m_data->m_keyboard = InputDeviceInternal::CreateStandardKeyboard();
m_data->m_mouse = InputDeviceInternal::CreateStandardMouse();
@@ -104,7 +104,7 @@ SdlInput::SdlInput(int app_w, int app_h, int screen_w, int screen_h)
if (strstr(name, "HDAPS")
# if USE_XINPUT
|| strstr(name, "XBOX 360 For Windows")
# endif
# endif //USE_XINPUT
|| false)
{
SDL_JoystickClose(sdlstick);
@@ -119,8 +119,10 @@ SdlInput::SdlInput(int app_w, int app_h, int screen_w, int screen_h)

m_data->m_joysticks.Push(sdlstick, stick);
}
# endif
#endif
# endif //EMSCRIPTEN
#else
UNUSED(app_w, app_h, screen_w, screen_h);
#endif //USE_SDL

m_gamegroup = GAMEGROUP_BEFORE;
}
@@ -154,7 +156,7 @@ void SdlInput::TickDraw(float seconds)

#if _WIN32
m_data->Tick(seconds);
#endif
#endif //_WIN32
}

void SdlInputData::Tick(float seconds)
@@ -257,7 +259,9 @@ void SdlInputData::Tick(float seconds)
# include "input/keys.h"
# undef KEY_FUNC

#endif // USE_SDL
#else
UNUSED(seconds);
#endif //USE_SDL
}

// NOTE: these two functions are pointless now and could be inlined directly
@@ -273,7 +277,7 @@ ivec2 SdlInputData::GetMousePos()
SDL_GetMouseState(&ret.x, &ret.y);
ret.y = Video::GetSize().y - 1 - ret.y;
}
#endif
#endif //USE_SDL
return ret;
}

@@ -281,7 +285,9 @@ void SdlInputData::SetMousePos(ivec2 position)
{
#if USE_SDL
SDL_WarpMouse((uint16_t)position.x, (uint16_t)position.y);
#endif
#else
UNUSED(position);
#endif //USE_SDL
}

} /* namespace lol */


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