| @@ -256,9 +256,11 @@ public: | |||||
| m_ssetup->m_lights << new Light(); | m_ssetup->m_lights << new Light(); | ||||
| m_ssetup->m_lights.Last()->SetPosition(vec4(4.f, -1.f, -4.f, 0.f)); | m_ssetup->m_lights.Last()->SetPosition(vec4(4.f, -1.f, -4.f, 0.f)); | ||||
| m_ssetup->m_lights.Last()->SetColor(vec4(.0f, .2f, .5f, 1.f)); | m_ssetup->m_lights.Last()->SetColor(vec4(.0f, .2f, .5f, 1.f)); | ||||
| Ticker::Ref(m_ssetup->m_lights.Last()); | |||||
| m_ssetup->m_lights << new Light(); | m_ssetup->m_lights << new Light(); | ||||
| m_ssetup->m_lights.Last()->SetPosition(vec4(8.f, 2.f, 6.f, 0.f)); | m_ssetup->m_lights.Last()->SetPosition(vec4(8.f, 2.f, 6.f, 0.f)); | ||||
| m_ssetup->m_lights.Last()->SetColor(vec4(1.f)); | m_ssetup->m_lights.Last()->SetColor(vec4(1.f)); | ||||
| Ticker::Ref(m_ssetup->m_lights.Last()); | |||||
| EasyMesh* em = new EasyMesh(); | EasyMesh* em = new EasyMesh(); | ||||
| if (em->Compile("sc#fff ab 1")) | if (em->Compile("sc#fff ab 1")) | ||||
| { | { | ||||
| @@ -270,8 +272,8 @@ public: | |||||
| m_ssetup->Compile(" addlight 0.0 position (4 -1 -4) color (.0 .2 .5 1)" | m_ssetup->Compile(" addlight 0.0 position (4 -1 -4) color (.0 .2 .5 1)" | ||||
| " addlight 0.0 position (8 2 6) color #ffff" | " addlight 0.0 position (8 2 6) color #ffff" | ||||
| " custom setmesh \"sc#fff ab 1\""); | " custom setmesh \"sc#fff ab 1\""); | ||||
| #endif //MV_TEST | |||||
| m_ssetup->Startup(); | m_ssetup->Startup(); | ||||
| #endif //MV_TEST | |||||
| } | } | ||||
| virtual void TickGame(float seconds) | virtual void TickGame(float seconds) | ||||
| @@ -488,7 +490,7 @@ public: | |||||
| } | } | ||||
| } | } | ||||
| //Check the custom cmd even if we don't have new messages. | //Check the custom cmd even if we don't have new messages. | ||||
| for (int i = 0; i < m_ssetup->m_custom_cmd.Count(); ++i) | |||||
| for (int i = 0; m_ssetup && i < m_ssetup->m_custom_cmd.Count(); ++i) | |||||
| { | { | ||||
| if (m_ssetup->m_custom_cmd[i].m1 == "setmesh") | if (m_ssetup->m_custom_cmd[i].m1 == "setmesh") | ||||
| { | { | ||||