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@@ -125,6 +125,47 @@ public: |
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{ |
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m_init = false; |
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m_first_tick = false; |
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// Message Service |
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MessageService::Setup(); |
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m_ssetup = nullptr; |
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m_camera = nullptr; |
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m_controller = nullptr; |
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// Mesh Setup |
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m_render_max = vec2(-.9f, 6.1f); |
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m_mesh_id = 0; |
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m_mesh_id1 = 0.f; |
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m_default_texture = nullptr; |
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m_texture_shader = nullptr; |
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m_texture = nullptr; |
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//Camera Setup |
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m_reset_timer = -1.f; |
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m_fov = -100.f; |
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m_fov_mesh = 0.f; |
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m_fov_speed = 0.f; |
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m_zoom = -100.f; |
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m_zoom_mesh = 0.f; |
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m_zoom_speed = 0.f; |
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m_rot = vec2(45.f); |
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m_rot_mesh = vec2::zero; |
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m_rot_speed = vec2::zero; |
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m_pos = vec2::zero; |
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m_pos_mesh = vec2::zero; |
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m_pos_speed = vec2::zero; |
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m_screen_offset = vec2::zero; |
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m_hist_scale = vec2(.13f, .03f); |
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m_hist_scale_mesh = vec2(.0f); |
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m_hist_scale_speed = vec2(.0f); |
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m_mat_prev = mat4(quat::fromeuler_xyz(vec3::zero)); |
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m_mat = mat4(quat::fromeuler_xyz(vec3(m_rot_mesh, .0f))); |
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//stream update |
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m_stream_update_time = 2.0f; |
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m_stream_update_timer = 1.0f; |
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} |
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~MeshViewer() |
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@@ -135,8 +176,9 @@ public: |
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delete(m_ssetup); |
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MessageService::Destroy(); |
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m_ssetup = nullptr; |
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m_controller = nullptr; |
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m_camera = nullptr; |
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m_ssetup = nullptr; |
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} |
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#if NO_NACL_EM |
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@@ -200,36 +242,6 @@ public: |
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} |
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#endif //NO_NACL_EM |
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// Message Service |
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MessageService::Setup(); |
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// Mesh Setup |
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m_render_max = vec2(-.9f, 6.1f); |
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m_mesh_id = 0; |
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m_mesh_id1 = 0.f; |
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m_default_texture = NULL; |
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//Camera Setup |
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m_reset_timer = -1.f; |
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m_fov = -100.f; |
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m_fov_mesh = 0.f; |
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m_fov_speed = 0.f; |
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m_zoom = -100.f; |
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m_zoom_mesh = 0.f; |
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m_zoom_speed = 0.f; |
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m_rot = vec2(45.f); |
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m_rot_mesh = vec2::zero; |
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m_rot_speed = vec2::zero; |
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m_pos = vec2::zero; |
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m_pos_mesh = vec2::zero; |
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m_pos_speed = vec2::zero; |
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m_screen_offset = vec2::zero; |
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m_hist_scale = vec2(.13f, .03f); |
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m_hist_scale_mesh = vec2(.0f); |
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m_hist_scale_speed = vec2(.0f); |
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m_mat_prev = mat4(quat::fromeuler_xyz(vec3::zero)); |
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m_mat = mat4(quat::fromeuler_xyz(vec3(m_rot_mesh, .0f))); |
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m_camera = new Camera(); |
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m_camera->SetView(vec3(0.f, 0.f, 10.f), vec3(0.f, 0.f, 0.f), vec3(0.f, 1.f, 0.f)); |
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@@ -237,8 +249,6 @@ public: |
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m_camera->UseShift(true); |
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g_scene->PushCamera(m_camera); |
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m_ssetup = nullptr; |
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//Lights setup |
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m_ssetup = new SceneSetup(); |
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#define MV_TEST 0 |
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@@ -262,10 +272,6 @@ public: |
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" custom setmesh \"sc#fff ab 1\""); |
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#endif //MV_TEST |
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m_ssetup->Startup(); |
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//stream update |
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m_stream_update_time = 2.0f; |
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m_stream_update_timer = 1.0f; |
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} |
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virtual void TickGame(float seconds) |
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@@ -565,7 +571,7 @@ public: |
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} |
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#endif //NO_NACL_EM |
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#if NO_NACL_EM |
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#if NO_NACL_EM && WITH_TEXTURE |
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if (!m_default_texture) |
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{ |
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m_texture_shader = Shader::Create(LOLFX_RESOURCE_NAME(shinymvtexture)); |
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@@ -628,8 +634,8 @@ public: |
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private: |
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SceneSetup* m_ssetup; |
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short m_input_usage; |
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Controller* m_controller; |
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short m_input_usage; |
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mat4 m_mat; |
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mat4 m_mat_prev; |
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bool m_init; |
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@@ -672,7 +678,6 @@ private: |
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TileSet * m_default_texture; |
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Texture * m_texture; |
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ShaderUniform m_texture_uni; |
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Image * m_image; |
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}; |
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//The basic main : |
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