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test: more Remez exchange experimentations.

legacy
Sam Hocevar sam hace 13 años
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commit
3391a4c904
Se han modificado 4 ficheros con 116 adiciones y 5 borrados
  1. +1
    -0
      .gitignore
  2. +7
    -1
      test/math/Makefile.am
  3. +99
    -0
      test/math/poly.cpp
  4. +9
    -4
      test/math/remez.cpp

+ 1
- 0
.gitignore Ver fichero

@@ -60,6 +60,7 @@ test/benchsuite
test/quad
test/sandbox
test/math/pi
test/math/poly
test/math/remez
tools/make-font
# Our data

+ 7
- 1
test/math/Makefile.am Ver fichero

@@ -3,19 +3,25 @@ AM_CPPFLAGS = -I$(top_srcdir)/src

all-local: $(noinst_PROGRAMS)
test x$(MAKE_FSELF) = xno || make_fself pi$(EXEEXT) pi.self
test x$(MAKE_FSELF) = xno || make_fself poly$(EXEEXT) pi.self
test x$(MAKE_FSELF) = xno || make_fself remez$(EXEEXT) remez.self

CLEANFILES = $(noinst_PROGRAMS:%$(EXEEXT)=%.self) \
$(noinst_PROGRAMS:%$(EXEEXT)=%.elf) \
$(noinst_PROGRAMS:%$(EXEEXT)=%.exe)

noinst_PROGRAMS = pi remez
noinst_PROGRAMS = pi poly remez

pi_SOURCES = pi.cpp
pi_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
pi_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
pi_DEPENDENCIES = $(top_builddir)/src/liblol.a

poly_SOURCES = poly.cpp
poly_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
poly_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
poly_DEPENDENCIES = $(top_builddir)/src/liblol.a

remez_SOURCES = remez.cpp remez-matrix.h remez-solver.h
remez_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
remez_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@


+ 99
- 0
test/math/poly.cpp Ver fichero

@@ -0,0 +1,99 @@
//
// Lol Engine - Sample math program: chek trigonometric functions
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://sam.zoy.org/projects/COPYING.WTFPL for more details.
//

#if defined HAVE_CONFIG_H
# include "config.h"
#endif

#include <cstdio>

#include "core.h"

using namespace lol;
using namespace std;

static float adjust(float f, int i)
{
union { float f; uint32_t x; } u = { f };
u.x += i;
return u.f;
}

static void inspect(float f)
{
union { float f; uint32_t x; } u = { f };
printf("%08x %g -- ", u.x, u.f);
int i = (u.x & 0x7fffffu) | 0x800000u;
int j = 23 - ((u.x >> 23) & 0xff) + ((1 << 7) - 1);
if (u.f <= 0)
i = -i;
printf("%i / 2^%i = %g\n", i, j, (float)i / (1LLu << j));
}

static float const a0 = adjust(1.0, 0);
static float const a1 = adjust(-0.1666666666372165, 0);
static float const a2 = adjust(0.008333332748323419, 0);
static float const a3 = adjust(-0.0001984108245332497, 0);
static float const a4 = adjust(2.753619853326498e-06, 0);
static float const a5 = adjust(-2.407483949485896e-08, 0);

static float floatsin(float f)
{
//return lol_sin(f);
//#define float double
//static float const k = (float)real::R_2_PI;

//f *= k;
float f2 = f * f;
float f4 = f2 * f2;
//return f * (a0 + f4 * (a2 + f4 * a4) + f2 * (a1 + f4 * (a3 + f4 * a5)));
//return f * (a0 + f2 * (a1 + f2 * (a2 + f2 * (a3 + f2 * (a4 + f2 * a5)))));
return f * (a0 + a1 * f2 + a2 * f2 * f2 + a3 * f2 * f2 * f2 + a4 * f2 * f2 * f2 * f2 + a5 * f2 * f2 * f2 * f2 * f2);
#undef float
}

int main(void)
{
int error[5] = { 0 };

inspect(a0);
inspect(a1);
inspect(a2);
inspect(a3);
inspect(a4);
inspect(a5);

for (float f = (float)real::R_PI_2; f > 1e-30; f = adjust(f, -1))
{
union { float f; uint32_t x; } s1 = { sinf(f) };
union { float f; uint32_t x; } s2 = { floatsin(f) };
int e = abs((int)(s1.x - s2.x));
switch (e)
{
case 0:
case 1:
case 2:
case 3:
error[e]++;
break;
default:
if (fabs((double)s1.f - (double)s2.f) > 1e-10 * fabs(s1.f))
printf("%16.14g: %16.14g %16.14g %08x %08x\n", f, s1.f, s2.f, s1.x, s2.x);
error[4]++;
break;
}
}

printf("exact: %i off by 1: %i by 2: %i by 3: %i error: %i\n",
error[0], error[1], error[2], error[3], error[4]);

return EXIT_SUCCESS;
}


+ 9
- 4
test/math/remez.cpp Ver fichero

@@ -26,10 +26,14 @@ using namespace std;
/* The function we want to approximate */
static real myfun(real const &x)
{
static real const a0 = real::R_1;
static real const a1 = real(-11184811) >> 26;
static real const b1 = real(-1) / real(6);
static real const b2 = real(1) / real(120);
real y = sqrt(x);
if (!y)
return real::R_PI_2;
return sin(real::R_PI_2 * y) / y;
return b2;
return ((sin(y) / y - a0) / x - a1) / x;
}

static real myerr(real const &x)
@@ -39,8 +43,9 @@ static real myerr(real const &x)

int main(int argc, char **argv)
{
RemezSolver<4> solver;
solver.Run(0, 1, myfun, myfun, 15);
RemezSolver<3> solver;
//solver.Run(0, 1, myfun, myfun, 15);
solver.Run(0, real::R_PI * real::R_PI >> 2, myfun, myfun, 15);
//solver.Run(-1, 1, myfun, myfun, 15);
//solver.Run(0, real::R_PI * real::R_PI >> 4, myfun, myfun, 15);



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