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build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime

library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
legacy
Sam Hocevar sam 12年前
コミット
3d02e1e213
2個のファイルの変更3行の追加3行の削除
  1. +2
    -2
      build/vs2010/Lol.Core.Rules.props
  2. +1
    -1
      build/vs2010/Lol.Core.Vars.props

+ 2
- 2
build/vs2010/Lol.Core.Rules.props ファイルの表示

@@ -45,8 +45,8 @@
<AdditionalDependencies Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Deps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>


+ 1
- 1
build/vs2010/Lol.Core.Vars.props ファイルの表示

@@ -16,7 +16,7 @@
<SdlLibs Condition="'$(Platform)'=='Win32'">$(SdlDir)\lib\i686-w64-mingw32;$(SdlImageDir)\lib\i686-w64-mingw32;$(SdlMixerDir)\lib\i686-w64-mingw32</SdlLibs>
<SdlLibs Condition="'$(Platform)'=='x64'">$(SdlDir)\lib\x86_64-w64-mingw32</SdlLibs>
<SdlDeps Condition="'$(Platform)'=='Win32'">SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
<SdlDeps Condition="'$(Platform)'=='x64'">libSDL.a;libSDLmain.a</SdlDeps>
<SdlDeps Condition="'$(Platform)'=='x64'">libSDL.a;libSDLmain.a;winmm.lib;dxguid.lib</SdlDeps>
<Win32Defines>HAVE_SDL_H;USE_SDL;$(Win32Defines)</Win32Defines>

<!-- BulletPhysics -->


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