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@@ -192,14 +192,6 @@ void TileSet::BlitTile(uint32_t id, mat4 model, vec3 *vertex, vec2 *texture) |
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float tx = texels.aa.x; |
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float ty = texels.aa.y; |
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#if 1 |
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/* HACK: tweak UV values */ |
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tx += (1.f / 128.f) * dtx; |
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ty += (1.f / 128.f) * dty; |
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dtx *= 126.f / 128.f; |
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dty *= 126.f / 128.f; |
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#endif |
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vec3 pos = (model * vec4(0.f, 0.f, 0.f, 1.f)).xyz; |
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vec3 extent_x = 0.5f * pixels.extent().x * (model * vec4::axis_x).xyz; |
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vec3 extent_y = 0.5f * pixels.extent().y * (model * vec4::axis_y).xyz; |
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