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@@ -24,6 +24,25 @@ |
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namespace lol |
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{ |
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#define VECTOR_TYPES(tname, suffix) \ |
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template <typename T> struct tname; \ |
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typedef tname<half> f16##suffix; \ |
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typedef tname<float> suffix; \ |
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typedef tname<int8_t> i8##suffix; \ |
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typedef tname<uint8_t> u8##suffix; \ |
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typedef tname<int16_t> i16##suffix; \ |
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typedef tname<uint16_t> u16##suffix; \ |
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typedef tname<int32_t> i##suffix; \ |
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typedef tname<uint32_t> u##suffix; \ |
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typedef tname<int64_t> i64##suffix; \ |
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typedef tname<uint64_t> u64##suffix; |
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VECTOR_TYPES(Vec2, vec2) |
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VECTOR_TYPES(Vec3, vec3) |
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VECTOR_TYPES(Vec4, vec4) |
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VECTOR_TYPES(Quat, quat) |
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VECTOR_TYPES(Mat4, mat4) |
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#define VECTOR_OP(op) \ |
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inline type_t operator op(type_t const &val) const \ |
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{ \ |
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@@ -128,7 +147,7 @@ namespace lol |
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\ |
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inline T norm() const { return sqlen(); } |
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#define OTHER_OPS(elems) \ |
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#define OTHER_OPS(tname) \ |
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VECTOR_OP(*) \ |
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VECTOR_OP(/) \ |
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\ |
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@@ -138,16 +157,16 @@ namespace lol |
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BOOL_OP(>, >, true) \ |
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\ |
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template<typename U> \ |
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inline operator Vec##elems<U>() const \ |
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inline operator tname<U>() const \ |
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{ \ |
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Vec##elems<U> ret; \ |
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tname<U> ret; \ |
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for (size_t n = 0; n < sizeof(*this) / sizeof(T); n++) \ |
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ret[n] = static_cast<U>((*this)[n]); \ |
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return ret; \ |
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} \ |
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\ |
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template<typename U> \ |
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friend U dot(Vec##elems<U>, Vec##elems<U>); |
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friend U dot(tname<U>, tname<U>); |
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#define SWIZZLE2(e1, e2) \ |
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inline Vec2<T> e1##e2() const \ |
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@@ -210,10 +229,6 @@ namespace lol |
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#define SWIZZLE4444(e1) \ |
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SWIZZLE444(e1, x); SWIZZLE444(e1, y); SWIZZLE444(e1, z); SWIZZLE444(e1, w); |
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template <typename T> struct Vec2; |
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template <typename T> struct Vec3; |
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template <typename T> struct Vec4; |
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/* |
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* 2-element vectors |
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*/ |
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@@ -227,7 +242,7 @@ template <typename T> struct Vec2 |
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inline Vec2(T _x, T _y) { x = _x; y = _y; } |
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LINEAR_OPS() |
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OTHER_OPS(2) |
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OTHER_OPS(Vec2) |
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SWIZZLE22(x); SWIZZLE22(y); |
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SWIZZLE322(x); SWIZZLE322(y); |
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@@ -242,17 +257,6 @@ template <typename T> struct Vec2 |
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union { T y; T b; T j; }; |
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}; |
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typedef Vec2<half> f16vec2; |
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typedef Vec2<float> vec2; |
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typedef Vec2<int8_t> i8vec2; |
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typedef Vec2<uint8_t> u8vec2; |
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typedef Vec2<int16_t> i16vec2; |
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typedef Vec2<uint16_t> u16vec2; |
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typedef Vec2<int32_t> ivec2; |
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typedef Vec2<uint32_t> uvec2; |
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typedef Vec2<int64_t> i64vec2; |
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typedef Vec2<uint64_t> u64vec2; |
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/* |
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* 3-element vectors |
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*/ |
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@@ -268,7 +272,7 @@ template <typename T> struct Vec3 |
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inline Vec3(T _x, Vec2<T> _yz) { x = _x; y = _yz.x; z = _yz.y; } |
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LINEAR_OPS() |
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OTHER_OPS(3) |
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OTHER_OPS(Vec3) |
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SWIZZLE23(x); SWIZZLE23(y); SWIZZLE23(z); |
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SWIZZLE333(x); SWIZZLE333(y); SWIZZLE333(z); |
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@@ -287,17 +291,6 @@ template <typename T> struct Vec3 |
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union { T z; T c; T k; }; |
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}; |
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typedef Vec3<half> f16vec3; |
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typedef Vec3<float> vec3; |
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typedef Vec3<int8_t> i8vec3; |
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typedef Vec3<uint8_t> u8vec3; |
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typedef Vec3<int16_t> i16vec3; |
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typedef Vec3<uint16_t> u16vec3; |
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typedef Vec3<int32_t> ivec3; |
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typedef Vec3<uint32_t> uvec3; |
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typedef Vec3<int64_t> i64vec3; |
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typedef Vec3<uint64_t> u64vec3; |
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/* |
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* 4-element vectors |
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*/ |
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@@ -317,7 +310,7 @@ template <typename T> struct Vec4 |
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inline Vec4(T _x, Vec3<T> _yzw) : x(_x), y(_yzw.x), z(_yzw.y), w(_yzw.z) { } |
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LINEAR_OPS() |
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OTHER_OPS(4) |
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OTHER_OPS(Vec4) |
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SWIZZLE24(x); SWIZZLE24(y); SWIZZLE24(z); SWIZZLE24(w); |
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SWIZZLE344(x); SWIZZLE344(y); SWIZZLE344(z); SWIZZLE344(w); |
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@@ -334,17 +327,6 @@ template <typename T> struct Vec4 |
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union { T w; T d; T l; }; |
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}; |
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typedef Vec4<half> f16vec4; |
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typedef Vec4<float> vec4; |
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typedef Vec4<int8_t> i8vec4; |
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typedef Vec4<uint8_t> u8vec4; |
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typedef Vec4<int16_t> i16vec4; |
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typedef Vec4<uint16_t> u16vec4; |
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typedef Vec4<int32_t> ivec4; |
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typedef Vec4<uint32_t> uvec4; |
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typedef Vec4<int64_t> i64vec4; |
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typedef Vec4<uint64_t> u64vec4; |
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/* |
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* 4-element quaternions |
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*/ |
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@@ -357,6 +339,8 @@ template <typename T> struct Quat |
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inline Quat(T val) : x(0), y(0), z(0), w(val) { } |
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inline Quat(T _x, T _y, T _z, T _w) : x(_x), y(_y), z(_z), w(_w) { } |
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Quat(Mat4<T> const &m); |
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LINEAR_OPS() |
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QUATERNION_OPS() |
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@@ -386,17 +370,6 @@ static inline Quat<T> operator /(Quat<T> x, Quat<T> const &y) |
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return x * re(y); |
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} |
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typedef Quat<half> f16quat; |
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typedef Quat<float> quat; |
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typedef Quat<int8_t> i8quat; |
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typedef Quat<uint8_t> u8quat; |
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typedef Quat<int16_t> i16quat; |
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typedef Quat<uint16_t> u16quat; |
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typedef Quat<int32_t> iquat; |
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typedef Quat<uint32_t> uquat; |
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typedef Quat<int64_t> i64quat; |
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typedef Quat<uint64_t> u64quat; |
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/* |
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* Common operators for all vector types, including quaternions |
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*/ |
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@@ -406,7 +379,7 @@ typedef Quat<uint64_t> u64quat; |
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static inline tname<U> operator op(U const &val, tname<T> const &that) \ |
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{ \ |
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tname<U> ret; \ |
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for (unsigned int n = 0; n < sizeof(that) / sizeof(that[0]); n++) \ |
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for (size_t n = 0; n < sizeof(that) / sizeof(that[0]); n++) \ |
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ret[n] = val op that[n]; \ |
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return ret; \ |
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} |
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@@ -461,6 +434,7 @@ template <typename T> struct Mat4 |
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static Mat4<T> translate(Vec3<T> v); |
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static Mat4<T> rotate(T angle, T x, T y, T z); |
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static Mat4<T> rotate(T angle, Vec3<T> v); |
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static Mat4<T> rotate(Quat<T> q); |
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static inline Mat4<T> translate(Mat4<T> mat, Vec3<T> v) |
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{ |
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@@ -550,17 +524,6 @@ template <typename T> struct Mat4 |
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Vec4<T> v[4]; |
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}; |
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typedef Mat4<half> f16mat4; |
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typedef Mat4<float> mat4; |
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typedef Mat4<int8_t> i8mat4; |
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typedef Mat4<uint8_t> u8mat4; |
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typedef Mat4<int16_t> i16mat4; |
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typedef Mat4<uint16_t> u16mat4; |
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typedef Mat4<int32_t> imat4; |
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typedef Mat4<uint32_t> umat4; |
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typedef Mat4<int64_t> i64mat4; |
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typedef Mat4<uint64_t> u64mat4; |
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} /* namespace lol */ |
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#endif // __LOL_MATRIX_H__ |
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