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@@ -16,17 +16,17 @@ namespace lol |
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/* |
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* Hardcoded constants for colours |
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*/ |
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vec4 const Color::black = vec4(0, 0, 0, 1); |
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vec4 const Color::red = vec4(1, 0, 0, 1); |
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vec4 const Color::green = vec4(0, 1, 0, 1); |
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vec4 const Color::yellow = vec4(1, 1, 0, 1); |
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vec4 const Color::blue = vec4(0, 0, 1, 1); |
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vec4 const Color::magenta = vec4(1, 0, 1, 1); |
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vec4 const Color::cyan = vec4(0, 1, 1, 1); |
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vec4 const Color::white = vec4(1, 1, 1, 1); |
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vec4 const Color::gray_dark = vec4(.25f, .25f, .25f, 1); |
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vec4 const Color::gray = vec4(.5f, .5f, .5f, 1); |
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vec4 const Color::gray_light= vec4(.75f, .75f, .75f, 1); |
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vec4 const Color::black = vec4(0, 0, 0, 1); |
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vec4 const Color::red = vec4(1, 0, 0, 1); |
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vec4 const Color::green = vec4(0, 1, 0, 1); |
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vec4 const Color::yellow = vec4(1, 1, 0, 1); |
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vec4 const Color::blue = vec4(0, 0, 1, 1); |
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vec4 const Color::magenta = vec4(1, 0, 1, 1); |
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vec4 const Color::cyan = vec4(0, 1, 1, 1); |
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vec4 const Color::white = vec4(1, 1, 1, 1); |
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vec4 const Color::dark_gray = vec4(.25f, .25f, .25f, 1); |
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vec4 const Color::gray = vec4(.5f, .5f, .5f, 1); |
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vec4 const Color::light_gray = vec4(.75f, .75f, .75f, 1); |
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/* |
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* Conversion from colours to hexadecimal |
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