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@@ -44,10 +44,6 @@ dnl PKG_PROG_PKG_CONFIG which needs to be called first. |
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AC_EGREP_CPP(yes, foo) |
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PKG_PROG_PKG_CONFIG() |
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dnl Available platforms: some of these are not public |
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AM_CONDITIONAL(HAVE_PS3, test -f src/platform/ps3/ps3app.cpp) |
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AM_CONDITIONAL(HAVE_XBOX, false) |
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AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no") |
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dnl conditional builds |
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AC_ARG_ENABLE(debug, |
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@@ -94,8 +90,10 @@ AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread") |
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AC_CHECK_LIB(util, forkpty, UTIL_LIBS="${UTIL_LIBS} -lutil") |
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dnl Are we on the PS3? |
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ac_cv_my_have_ps3="no" |
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AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule, |
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[LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub" |
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[ac_cv_my_have_ps3="yes" |
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LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub" |
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dnl For PSGL |
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AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack |
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GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub" |
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@@ -121,6 +119,12 @@ AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule, |
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AC_PATH_PROG(MAKE_FSELF, make_fself, no)], |
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[MAKE_FSELF=no]) |
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AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no") |
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AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no") |
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dnl Are we on the Xbox 360? |
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dnl Answer: NO! we don't know how to build for it anyway |
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AM_CONDITIONAL(USE_X360, false) |
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dnl Are we on a Direct3D 9 platform? |
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