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@@ -66,11 +66,12 @@ void main(float3 in_Vertex : POSITION, |
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uniform float4x4 in_ModelView, |
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uniform float4x4 in_Proj, |
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uniform float3x3 in_NormalMat, |
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uniform vec3 in_LightDir = normalize(float3(0.3, 0.3, 0.7)) |
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uniform float in_Damage, |
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out float4 out_Position : POSITION, |
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out float4 pass_Color : COLOR) |
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{ |
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float3 in_LightDir = normalize(float3(0.3, 0.3, 0.7)); |
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float3 specular_reflect = float3(0.8, 0.75, 0.4); |
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float specular_power = 60.0; |
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float ambient_mul = 0.5; |
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