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tutorial: add missing uniform location.

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Sam Hocevar 12 年之前
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共有 1 個檔案被更改,包括 2 行新增0 行删除
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    -0
      demos/tutorial/04_texture.cpp

+ 2
- 0
demos/tutorial/04_texture.cpp 查看文件

@@ -76,6 +76,7 @@ public:

m_shader = Shader::Create(LOLFX_RESOURCE_NAME(04_texture));
m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0);
m_texture_uni = m_shader->GetUniformLocation("u_Texture");

m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position));

@@ -119,6 +120,7 @@ int main(int argc, char **argv)

Application app("Tutorial 4: Texture", ivec2(1280, 720), 60.0f);

//new DebugFps(50, 50);
new TextureDemo();

app.Run();


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