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tutorial: add missing uniform location.

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Sam Hocevar 11 år sedan
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1 ändrade filer med 2 tillägg och 0 borttagningar
  1. +2
    -0
      demos/tutorial/04_texture.cpp

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demos/tutorial/04_texture.cpp Visa fil

@@ -76,6 +76,7 @@ public:


m_shader = Shader::Create(LOLFX_RESOURCE_NAME(04_texture)); m_shader = Shader::Create(LOLFX_RESOURCE_NAME(04_texture));
m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0); m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0);
m_texture_uni = m_shader->GetUniformLocation("u_Texture");


m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position)); m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position));


@@ -119,6 +120,7 @@ int main(int argc, char **argv)


Application app("Tutorial 4: Texture", ivec2(1280, 720), 60.0f); Application app("Tutorial 4: Texture", ivec2(1280, 720), 60.0f);


//new DebugFps(50, 50);
new TextureDemo(); new TextureDemo();


app.Run(); app.Run();


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