@@ -317,7 +317,7 @@ void BtPhysTest::TickGame(float seconds) | |||
} | |||
if (m_controller->GetKey(KEY_QUIT).IsReleased()) | |||
if (m_controller->GetKey(KEY_QUIT).JustReleased()) | |||
Ticker::Shutdown(); | |||
m_loop_value += seconds; | |||
@@ -500,15 +500,15 @@ void BtPhysTest::TickGame(float seconds) | |||
mat4 CtlrMx = Character->GetTransform(); | |||
vec3 movement(0.f); | |||
movement.z = (m_controller->GetKey(KEY_MOVE_RIGHT).IsDown() ? 1.f : 0.f) | |||
- (m_controller->GetKey(KEY_MOVE_LEFT).IsDown() ? 1.f : 0.f); | |||
movement.x = (m_controller->GetKey(KEY_MOVE_FORWARD).IsDown() ? 1.f : 0.f) | |||
- (m_controller->GetKey(KEY_MOVE_BACK).IsDown() ? 1.f : 0.f); | |||
movement.y = (m_controller->GetKey(KEY_MOVE_UP).IsDown() ? 1.f : 0.f) | |||
- (m_controller->GetKey(KEY_MOVE_DOWN).IsDown() ? 1.f : 0.f); | |||
movement.z = (m_controller->GetKey(KEY_MOVE_RIGHT).IsPressed() ? 1.f : 0.f) | |||
- (m_controller->GetKey(KEY_MOVE_LEFT).IsPressed() ? 1.f : 0.f); | |||
movement.x = (m_controller->GetKey(KEY_MOVE_FORWARD).IsPressed() ? 1.f : 0.f) | |||
- (m_controller->GetKey(KEY_MOVE_BACK).IsPressed() ? 1.f : 0.f); | |||
movement.y = (m_controller->GetKey(KEY_MOVE_UP).IsPressed() ? 1.f : 0.f) | |||
- (m_controller->GetKey(KEY_MOVE_DOWN).IsPressed() ? 1.f : 0.f); | |||
vec3 CharMove = movement * seconds * vec3(4.f, 10.f, 4.f); | |||
if (m_controller->GetKey(KEY_MOVE_JUMP).IsReleased()) | |||
if (m_controller->GetKey(KEY_MOVE_JUMP).JustReleased()) | |||
Character->Jump(); | |||
Character->SetMovementForFrame(CharMove); | |||
@@ -248,12 +248,12 @@ public: | |||
} | |||
#if NO_NACL_EM_INPUT | |||
bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsReleased()); } | |||
bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsPressed()); } | |||
bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsDown()); } | |||
bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsReleased()); } | |||
bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsPressed()); } | |||
bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsDown()); } | |||
bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustReleased()); } | |||
bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustPressed()); } | |||
bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsPressed()); } | |||
bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustReleased()); } | |||
bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustPressed()); } | |||
bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsPressed()); } | |||
float AxisValue(MVMouseAxisList index) { return (HAS_MOUSE)?(m_controller->GetAxis(index).GetValue()):(0.f); } | |||
#endif //NO_NACL_EM_INPUT | |||
@@ -91,7 +91,7 @@ public: | |||
/* Handle keyboard */ | |||
if (m_keyboard) | |||
{ | |||
if (m_controller->GetKey(KEY_MANUAL_ROTATION).IsPressed()) | |||
if (m_controller->GetKey(KEY_MANUAL_ROTATION).JustPressed()) | |||
m_autorot = !m_autorot; | |||
} | |||
@@ -107,7 +107,7 @@ public: | |||
/* Handle mouse */ | |||
if (m_mouse) | |||
{ | |||
if (m_controller->GetKey(KEY_DRAG_MESH).IsDown()) | |||
if (m_controller->GetKey(KEY_DRAG_MESH).IsPressed()) | |||
{ | |||
InputDevice::CaptureMouse(true); | |||
m_pitch_angle -= m_controller->GetAxis(AXIS_DRAG_PITCH).GetValue() * seconds * 100; | |||
@@ -78,7 +78,7 @@ public: | |||
{ | |||
//Shutdown logic | |||
if (m_controller->GetKey(KEY_ESC).IsReleased()) | |||
if (m_controller->GetKey(KEY_ESC).JustReleased()) | |||
Ticker::Shutdown(); | |||
} | |||
@@ -169,16 +169,16 @@ public: | |||
{ | |||
//Shutdown logic | |||
if (m_controller->GetKey(KEY_POP).IsReleased()) | |||
if (m_controller->GetKey(KEY_POP).JustReleased()) | |||
voronoi_points.Pop(); | |||
else if (m_controller->GetKey(KEY_PUSH).IsReleased()) | |||
else if (m_controller->GetKey(KEY_PUSH).JustReleased()) | |||
voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), | |||
vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); | |||
else if (m_controller->GetKey(KEY_F1).IsReleased()) | |||
else if (m_controller->GetKey(KEY_F1).JustReleased()) | |||
m_cur_fbo = SrcVoronoiFbo; | |||
else if (m_controller->GetKey(KEY_F2).IsReleased()) | |||
else if (m_controller->GetKey(KEY_F2).JustReleased()) | |||
m_cur_fbo = VoronoiFbo; | |||
else if (m_controller->GetKey(KEY_F3).IsReleased()) | |||
else if (m_controller->GetKey(KEY_F3).JustReleased()) | |||
{ | |||
voronoi_points.Empty(); | |||
if (mode == 0) | |||
@@ -22,15 +22,17 @@ public: | |||
m_previous(false) | |||
{} | |||
//Status methods ---------------------------------------------------------- | |||
/** Indicates wheither the key is currently down */ | |||
bool IsDown() const { return m_current; } | |||
bool IsPressed() const { return m_current; } | |||
/** Indicates wheither the key is currently up */ | |||
bool IsUp() const { return !m_current; } | |||
bool IsReleased() const { return !m_current; } | |||
/** Indicates wheither the key has just been pressed */ | |||
bool IsPressed() const { return m_current && !m_previous; } | |||
bool JustPressed() const { return m_current && !m_previous; } | |||
/** Indicates wheither the key has just been released */ | |||
bool IsReleased() const { return !m_current && m_previous; } | |||
bool JustReleased() const { return !m_current && m_previous; } | |||
//Binding methods --------------------------------------------------------- | |||
/** Bind a physical device and key */ | |||
void Bind(const String& device_name, const String& key_name); | |||
/** Unbind a previously bound physical device and key. Returns true if the binding was existing. */ | |||
@@ -78,11 +80,13 @@ public: | |||
m_previous(0.0f) | |||
{} | |||
//Status methods ---------------------------------------------------------- | |||
/** Gets the current absolute value of this axis */ | |||
float GetValue() const { return m_current; } | |||
/** Gets the current delta value of this axis */ | |||
float GetDelta() const { return m_current - m_previous; } | |||
//Binding methods --------------------------------------------------------- | |||
/** Bind a physical device and axis */ | |||
void Bind(const String& device_name, const String& axis_name); | |||
/** Bind a physical device and key over this axis. The axis value will be 0 if the key is up and 1 if it's down */ | |||
@@ -114,7 +118,6 @@ public: | |||
/** Indicate wheither a physical device and axis has been bound. Returns the number of bindings set. */ | |||
ptrdiff_t IsBound() const { return m_axisbindings.Count() + m_keybindings.Count(); } | |||
protected: | |||
void Update() | |||
{ | |||