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Name refactors for doc stuff

undefined
Benjamin ‘Touky’ Huet Sam Hocevar <sam@hocevar.net> 9 years ago
parent
commit
4d3d7de4f2
5 changed files with 30 additions and 27 deletions
  1. +8
    -8
      doc/samples/btphystest.cpp
  2. +6
    -6
      doc/samples/meshviewer.cpp
  3. +2
    -2
      doc/tutorial/07_input.cpp
  4. +6
    -6
      doc/tutorial/12_voronoi.cpp
  5. +8
    -5
      src/input/controller.h

+ 8
- 8
doc/samples/btphystest.cpp View File

@@ -317,7 +317,7 @@ void BtPhysTest::TickGame(float seconds)
} }




if (m_controller->GetKey(KEY_QUIT).IsReleased())
if (m_controller->GetKey(KEY_QUIT).JustReleased())
Ticker::Shutdown(); Ticker::Shutdown();


m_loop_value += seconds; m_loop_value += seconds;
@@ -500,15 +500,15 @@ void BtPhysTest::TickGame(float seconds)
mat4 CtlrMx = Character->GetTransform(); mat4 CtlrMx = Character->GetTransform();


vec3 movement(0.f); vec3 movement(0.f);
movement.z = (m_controller->GetKey(KEY_MOVE_RIGHT).IsDown() ? 1.f : 0.f)
- (m_controller->GetKey(KEY_MOVE_LEFT).IsDown() ? 1.f : 0.f);
movement.x = (m_controller->GetKey(KEY_MOVE_FORWARD).IsDown() ? 1.f : 0.f)
- (m_controller->GetKey(KEY_MOVE_BACK).IsDown() ? 1.f : 0.f);
movement.y = (m_controller->GetKey(KEY_MOVE_UP).IsDown() ? 1.f : 0.f)
- (m_controller->GetKey(KEY_MOVE_DOWN).IsDown() ? 1.f : 0.f);
movement.z = (m_controller->GetKey(KEY_MOVE_RIGHT).IsPressed() ? 1.f : 0.f)
- (m_controller->GetKey(KEY_MOVE_LEFT).IsPressed() ? 1.f : 0.f);
movement.x = (m_controller->GetKey(KEY_MOVE_FORWARD).IsPressed() ? 1.f : 0.f)
- (m_controller->GetKey(KEY_MOVE_BACK).IsPressed() ? 1.f : 0.f);
movement.y = (m_controller->GetKey(KEY_MOVE_UP).IsPressed() ? 1.f : 0.f)
- (m_controller->GetKey(KEY_MOVE_DOWN).IsPressed() ? 1.f : 0.f);
vec3 CharMove = movement * seconds * vec3(4.f, 10.f, 4.f); vec3 CharMove = movement * seconds * vec3(4.f, 10.f, 4.f);


if (m_controller->GetKey(KEY_MOVE_JUMP).IsReleased())
if (m_controller->GetKey(KEY_MOVE_JUMP).JustReleased())
Character->Jump(); Character->Jump();
Character->SetMovementForFrame(CharMove); Character->SetMovementForFrame(CharMove);




+ 6
- 6
doc/samples/meshviewer.cpp View File

@@ -248,12 +248,12 @@ public:
} }


#if NO_NACL_EM_INPUT #if NO_NACL_EM_INPUT
bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsReleased()); }
bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsPressed()); }
bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsDown()); }
bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsReleased()); }
bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsPressed()); }
bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsDown()); }
bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustReleased()); }
bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustPressed()); }
bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsPressed()); }
bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustReleased()); }
bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustPressed()); }
bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsPressed()); }
float AxisValue(MVMouseAxisList index) { return (HAS_MOUSE)?(m_controller->GetAxis(index).GetValue()):(0.f); } float AxisValue(MVMouseAxisList index) { return (HAS_MOUSE)?(m_controller->GetAxis(index).GetValue()):(0.f); }
#endif //NO_NACL_EM_INPUT #endif //NO_NACL_EM_INPUT




+ 2
- 2
doc/tutorial/07_input.cpp View File

@@ -91,7 +91,7 @@ public:
/* Handle keyboard */ /* Handle keyboard */
if (m_keyboard) if (m_keyboard)
{ {
if (m_controller->GetKey(KEY_MANUAL_ROTATION).IsPressed())
if (m_controller->GetKey(KEY_MANUAL_ROTATION).JustPressed())
m_autorot = !m_autorot; m_autorot = !m_autorot;
} }


@@ -107,7 +107,7 @@ public:
/* Handle mouse */ /* Handle mouse */
if (m_mouse) if (m_mouse)
{ {
if (m_controller->GetKey(KEY_DRAG_MESH).IsDown())
if (m_controller->GetKey(KEY_DRAG_MESH).IsPressed())
{ {
InputDevice::CaptureMouse(true); InputDevice::CaptureMouse(true);
m_pitch_angle -= m_controller->GetAxis(AXIS_DRAG_PITCH).GetValue() * seconds * 100; m_pitch_angle -= m_controller->GetAxis(AXIS_DRAG_PITCH).GetValue() * seconds * 100;


+ 6
- 6
doc/tutorial/12_voronoi.cpp View File

@@ -78,7 +78,7 @@ public:


{ {
//Shutdown logic //Shutdown logic
if (m_controller->GetKey(KEY_ESC).IsReleased())
if (m_controller->GetKey(KEY_ESC).JustReleased())
Ticker::Shutdown(); Ticker::Shutdown();
} }


@@ -169,16 +169,16 @@ public:


{ {
//Shutdown logic //Shutdown logic
if (m_controller->GetKey(KEY_POP).IsReleased())
if (m_controller->GetKey(KEY_POP).JustReleased())
voronoi_points.Pop(); voronoi_points.Pop();
else if (m_controller->GetKey(KEY_PUSH).IsReleased())
else if (m_controller->GetKey(KEY_PUSH).JustReleased())
voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f),
vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f)));
else if (m_controller->GetKey(KEY_F1).IsReleased())
else if (m_controller->GetKey(KEY_F1).JustReleased())
m_cur_fbo = SrcVoronoiFbo; m_cur_fbo = SrcVoronoiFbo;
else if (m_controller->GetKey(KEY_F2).IsReleased())
else if (m_controller->GetKey(KEY_F2).JustReleased())
m_cur_fbo = VoronoiFbo; m_cur_fbo = VoronoiFbo;
else if (m_controller->GetKey(KEY_F3).IsReleased())
else if (m_controller->GetKey(KEY_F3).JustReleased())
{ {
voronoi_points.Empty(); voronoi_points.Empty();
if (mode == 0) if (mode == 0)


+ 8
- 5
src/input/controller.h View File

@@ -22,15 +22,17 @@ public:
m_previous(false) m_previous(false)
{} {}


//Status methods ----------------------------------------------------------
/** Indicates wheither the key is currently down */ /** Indicates wheither the key is currently down */
bool IsDown() const { return m_current; }
bool IsPressed() const { return m_current; }
/** Indicates wheither the key is currently up */ /** Indicates wheither the key is currently up */
bool IsUp() const { return !m_current; }
bool IsReleased() const { return !m_current; }
/** Indicates wheither the key has just been pressed */ /** Indicates wheither the key has just been pressed */
bool IsPressed() const { return m_current && !m_previous; }
bool JustPressed() const { return m_current && !m_previous; }
/** Indicates wheither the key has just been released */ /** Indicates wheither the key has just been released */
bool IsReleased() const { return !m_current && m_previous; }
bool JustReleased() const { return !m_current && m_previous; }


//Binding methods ---------------------------------------------------------
/** Bind a physical device and key */ /** Bind a physical device and key */
void Bind(const String& device_name, const String& key_name); void Bind(const String& device_name, const String& key_name);
/** Unbind a previously bound physical device and key. Returns true if the binding was existing. */ /** Unbind a previously bound physical device and key. Returns true if the binding was existing. */
@@ -78,11 +80,13 @@ public:
m_previous(0.0f) m_previous(0.0f)
{} {}


//Status methods ----------------------------------------------------------
/** Gets the current absolute value of this axis */ /** Gets the current absolute value of this axis */
float GetValue() const { return m_current; } float GetValue() const { return m_current; }
/** Gets the current delta value of this axis */ /** Gets the current delta value of this axis */
float GetDelta() const { return m_current - m_previous; } float GetDelta() const { return m_current - m_previous; }


//Binding methods ---------------------------------------------------------
/** Bind a physical device and axis */ /** Bind a physical device and axis */
void Bind(const String& device_name, const String& axis_name); void Bind(const String& device_name, const String& axis_name);
/** Bind a physical device and key over this axis. The axis value will be 0 if the key is up and 1 if it's down */ /** Bind a physical device and key over this axis. The axis value will be 0 if the key is up and 1 if it's down */
@@ -114,7 +118,6 @@ public:
/** Indicate wheither a physical device and axis has been bound. Returns the number of bindings set. */ /** Indicate wheither a physical device and axis has been bound. Returns the number of bindings set. */
ptrdiff_t IsBound() const { return m_axisbindings.Count() + m_keybindings.Count(); } ptrdiff_t IsBound() const { return m_axisbindings.Count() + m_keybindings.Count(); }



protected: protected:
void Update() void Update()
{ {


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