@@ -317,7 +317,7 @@ void BtPhysTest::TickGame(float seconds) | |||||
} | } | ||||
if (m_controller->GetKey(KEY_QUIT).IsReleased()) | |||||
if (m_controller->GetKey(KEY_QUIT).JustReleased()) | |||||
Ticker::Shutdown(); | Ticker::Shutdown(); | ||||
m_loop_value += seconds; | m_loop_value += seconds; | ||||
@@ -500,15 +500,15 @@ void BtPhysTest::TickGame(float seconds) | |||||
mat4 CtlrMx = Character->GetTransform(); | mat4 CtlrMx = Character->GetTransform(); | ||||
vec3 movement(0.f); | vec3 movement(0.f); | ||||
movement.z = (m_controller->GetKey(KEY_MOVE_RIGHT).IsDown() ? 1.f : 0.f) | |||||
- (m_controller->GetKey(KEY_MOVE_LEFT).IsDown() ? 1.f : 0.f); | |||||
movement.x = (m_controller->GetKey(KEY_MOVE_FORWARD).IsDown() ? 1.f : 0.f) | |||||
- (m_controller->GetKey(KEY_MOVE_BACK).IsDown() ? 1.f : 0.f); | |||||
movement.y = (m_controller->GetKey(KEY_MOVE_UP).IsDown() ? 1.f : 0.f) | |||||
- (m_controller->GetKey(KEY_MOVE_DOWN).IsDown() ? 1.f : 0.f); | |||||
movement.z = (m_controller->GetKey(KEY_MOVE_RIGHT).IsPressed() ? 1.f : 0.f) | |||||
- (m_controller->GetKey(KEY_MOVE_LEFT).IsPressed() ? 1.f : 0.f); | |||||
movement.x = (m_controller->GetKey(KEY_MOVE_FORWARD).IsPressed() ? 1.f : 0.f) | |||||
- (m_controller->GetKey(KEY_MOVE_BACK).IsPressed() ? 1.f : 0.f); | |||||
movement.y = (m_controller->GetKey(KEY_MOVE_UP).IsPressed() ? 1.f : 0.f) | |||||
- (m_controller->GetKey(KEY_MOVE_DOWN).IsPressed() ? 1.f : 0.f); | |||||
vec3 CharMove = movement * seconds * vec3(4.f, 10.f, 4.f); | vec3 CharMove = movement * seconds * vec3(4.f, 10.f, 4.f); | ||||
if (m_controller->GetKey(KEY_MOVE_JUMP).IsReleased()) | |||||
if (m_controller->GetKey(KEY_MOVE_JUMP).JustReleased()) | |||||
Character->Jump(); | Character->Jump(); | ||||
Character->SetMovementForFrame(CharMove); | Character->SetMovementForFrame(CharMove); | ||||
@@ -248,12 +248,12 @@ public: | |||||
} | } | ||||
#if NO_NACL_EM_INPUT | #if NO_NACL_EM_INPUT | ||||
bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsReleased()); } | |||||
bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsPressed()); } | |||||
bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsDown()); } | |||||
bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsReleased()); } | |||||
bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsPressed()); } | |||||
bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsDown()); } | |||||
bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustReleased()); } | |||||
bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustPressed()); } | |||||
bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsPressed()); } | |||||
bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustReleased()); } | |||||
bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustPressed()); } | |||||
bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsPressed()); } | |||||
float AxisValue(MVMouseAxisList index) { return (HAS_MOUSE)?(m_controller->GetAxis(index).GetValue()):(0.f); } | float AxisValue(MVMouseAxisList index) { return (HAS_MOUSE)?(m_controller->GetAxis(index).GetValue()):(0.f); } | ||||
#endif //NO_NACL_EM_INPUT | #endif //NO_NACL_EM_INPUT | ||||
@@ -91,7 +91,7 @@ public: | |||||
/* Handle keyboard */ | /* Handle keyboard */ | ||||
if (m_keyboard) | if (m_keyboard) | ||||
{ | { | ||||
if (m_controller->GetKey(KEY_MANUAL_ROTATION).IsPressed()) | |||||
if (m_controller->GetKey(KEY_MANUAL_ROTATION).JustPressed()) | |||||
m_autorot = !m_autorot; | m_autorot = !m_autorot; | ||||
} | } | ||||
@@ -107,7 +107,7 @@ public: | |||||
/* Handle mouse */ | /* Handle mouse */ | ||||
if (m_mouse) | if (m_mouse) | ||||
{ | { | ||||
if (m_controller->GetKey(KEY_DRAG_MESH).IsDown()) | |||||
if (m_controller->GetKey(KEY_DRAG_MESH).IsPressed()) | |||||
{ | { | ||||
InputDevice::CaptureMouse(true); | InputDevice::CaptureMouse(true); | ||||
m_pitch_angle -= m_controller->GetAxis(AXIS_DRAG_PITCH).GetValue() * seconds * 100; | m_pitch_angle -= m_controller->GetAxis(AXIS_DRAG_PITCH).GetValue() * seconds * 100; | ||||
@@ -78,7 +78,7 @@ public: | |||||
{ | { | ||||
//Shutdown logic | //Shutdown logic | ||||
if (m_controller->GetKey(KEY_ESC).IsReleased()) | |||||
if (m_controller->GetKey(KEY_ESC).JustReleased()) | |||||
Ticker::Shutdown(); | Ticker::Shutdown(); | ||||
} | } | ||||
@@ -169,16 +169,16 @@ public: | |||||
{ | { | ||||
//Shutdown logic | //Shutdown logic | ||||
if (m_controller->GetKey(KEY_POP).IsReleased()) | |||||
if (m_controller->GetKey(KEY_POP).JustReleased()) | |||||
voronoi_points.Pop(); | voronoi_points.Pop(); | ||||
else if (m_controller->GetKey(KEY_PUSH).IsReleased()) | |||||
else if (m_controller->GetKey(KEY_PUSH).JustReleased()) | |||||
voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), | voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), | ||||
vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); | vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); | ||||
else if (m_controller->GetKey(KEY_F1).IsReleased()) | |||||
else if (m_controller->GetKey(KEY_F1).JustReleased()) | |||||
m_cur_fbo = SrcVoronoiFbo; | m_cur_fbo = SrcVoronoiFbo; | ||||
else if (m_controller->GetKey(KEY_F2).IsReleased()) | |||||
else if (m_controller->GetKey(KEY_F2).JustReleased()) | |||||
m_cur_fbo = VoronoiFbo; | m_cur_fbo = VoronoiFbo; | ||||
else if (m_controller->GetKey(KEY_F3).IsReleased()) | |||||
else if (m_controller->GetKey(KEY_F3).JustReleased()) | |||||
{ | { | ||||
voronoi_points.Empty(); | voronoi_points.Empty(); | ||||
if (mode == 0) | if (mode == 0) | ||||
@@ -22,15 +22,17 @@ public: | |||||
m_previous(false) | m_previous(false) | ||||
{} | {} | ||||
//Status methods ---------------------------------------------------------- | |||||
/** Indicates wheither the key is currently down */ | /** Indicates wheither the key is currently down */ | ||||
bool IsDown() const { return m_current; } | |||||
bool IsPressed() const { return m_current; } | |||||
/** Indicates wheither the key is currently up */ | /** Indicates wheither the key is currently up */ | ||||
bool IsUp() const { return !m_current; } | |||||
bool IsReleased() const { return !m_current; } | |||||
/** Indicates wheither the key has just been pressed */ | /** Indicates wheither the key has just been pressed */ | ||||
bool IsPressed() const { return m_current && !m_previous; } | |||||
bool JustPressed() const { return m_current && !m_previous; } | |||||
/** Indicates wheither the key has just been released */ | /** Indicates wheither the key has just been released */ | ||||
bool IsReleased() const { return !m_current && m_previous; } | |||||
bool JustReleased() const { return !m_current && m_previous; } | |||||
//Binding methods --------------------------------------------------------- | |||||
/** Bind a physical device and key */ | /** Bind a physical device and key */ | ||||
void Bind(const String& device_name, const String& key_name); | void Bind(const String& device_name, const String& key_name); | ||||
/** Unbind a previously bound physical device and key. Returns true if the binding was existing. */ | /** Unbind a previously bound physical device and key. Returns true if the binding was existing. */ | ||||
@@ -78,11 +80,13 @@ public: | |||||
m_previous(0.0f) | m_previous(0.0f) | ||||
{} | {} | ||||
//Status methods ---------------------------------------------------------- | |||||
/** Gets the current absolute value of this axis */ | /** Gets the current absolute value of this axis */ | ||||
float GetValue() const { return m_current; } | float GetValue() const { return m_current; } | ||||
/** Gets the current delta value of this axis */ | /** Gets the current delta value of this axis */ | ||||
float GetDelta() const { return m_current - m_previous; } | float GetDelta() const { return m_current - m_previous; } | ||||
//Binding methods --------------------------------------------------------- | |||||
/** Bind a physical device and axis */ | /** Bind a physical device and axis */ | ||||
void Bind(const String& device_name, const String& axis_name); | void Bind(const String& device_name, const String& axis_name); | ||||
/** Bind a physical device and key over this axis. The axis value will be 0 if the key is up and 1 if it's down */ | /** Bind a physical device and key over this axis. The axis value will be 0 if the key is up and 1 if it's down */ | ||||
@@ -114,7 +118,6 @@ public: | |||||
/** Indicate wheither a physical device and axis has been bound. Returns the number of bindings set. */ | /** Indicate wheither a physical device and axis has been bound. Returns the number of bindings set. */ | ||||
ptrdiff_t IsBound() const { return m_axisbindings.Count() + m_keybindings.Count(); } | ptrdiff_t IsBound() const { return m_axisbindings.Count() + m_keybindings.Count(); } | ||||
protected: | protected: | ||||
void Update() | void Update() | ||||
{ | { | ||||