code from the Video to the Renderer class.legacy
@@ -23,12 +23,6 @@ | |||
using namespace std; | |||
#if defined USE_D3D9 | |||
extern IDirect3DDevice9 *g_d3ddevice; | |||
#elif defined _XBOX | |||
extern D3DDevice *g_d3ddevice; | |||
#endif | |||
namespace lol | |||
{ | |||
@@ -46,9 +40,11 @@ class FramebufferData | |||
bool m_bound; | |||
#if defined USE_D3D9 | |||
IDirect3DDevice9 *m_dev; | |||
IDirect3DTexture9 *m_texture; | |||
IDirect3DSurface9 *m_surface, *m_back_surface; | |||
#elif defined _XBOX | |||
D3DDevice9 *m_dev; | |||
D3DTexture *m_texture; | |||
D3DSurface *m_surface, *m_back_surface; | |||
#else | |||
@@ -292,7 +288,9 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format) | |||
m_data->m_size = size; | |||
m_data->m_bound = false; | |||
#if defined USE_D3D9 | |||
if (FAILED(g_d3ddevice->CreateTexture(size.x, size.y, 1, | |||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||
if (FAILED(m_data->m_dev->CreateTexture(size.x, size.y, 1, | |||
D3DUSAGE_RENDERTARGET, | |||
(D3DFORMAT)fbo_format.GetFormat(), D3DPOOL_DEFAULT, | |||
&m_data->m_texture, nullptr))) | |||
@@ -300,11 +298,13 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format) | |||
if (FAILED(m_data->m_texture->GetSurfaceLevel(0, &m_data->m_surface))) | |||
Abort(); | |||
#elif defined _XBOX | |||
if (FAILED(g_d3ddevice->CreateTexture(size.x, size.y, 1, 0, | |||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||
if (FAILED(m_data->m_dev->CreateTexture(size.x, size.y, 1, 0, | |||
fbo_format.GetFormat(), D3DPOOL_DEFAULT, | |||
&m_data->m_texture, nullptr))) | |||
Abort(); | |||
if (FAILED(g_d3ddevice->CreateRenderTarget(size.x, size.y, | |||
if (FAILED(m_data->m_dev->CreateRenderTarget(size.x, size.y, | |||
fbo_format.GetFormat(), | |||
D3DMULTISAMPLE_NONE, 0, 0, | |||
&m_data->m_surface, nullptr))) | |||
@@ -422,9 +422,9 @@ void Framebuffer::Bind() | |||
ASSERT(!m_data->m_bound, "trying to bind an already bound framebuffer"); | |||
#if defined USE_D3D9 || defined _XBOX | |||
if (FAILED(g_d3ddevice->GetRenderTarget(0, &m_data->m_back_surface))) | |||
if (FAILED(m_data->m_dev->GetRenderTarget(0, &m_data->m_back_surface))) | |||
Abort(); | |||
if (FAILED(g_d3ddevice->SetRenderTarget(0, m_data->m_surface))) | |||
if (FAILED(m_data->m_dev->SetRenderTarget(0, m_data->m_surface))) | |||
Abort(); | |||
#else | |||
# if GL_VERSION_1_1 || GL_ES_VERSION_2_0 | |||
@@ -448,12 +448,12 @@ void Framebuffer::Unbind() | |||
#if defined USE_D3D9 || defined _XBOX | |||
# if defined _XBOX | |||
if (FAILED(g_d3ddevice->Resolve(D3DRESOLVE_RENDERTARGET0, nullptr, | |||
if (FAILED(m_data->m_dev->Resolve(D3DRESOLVE_RENDERTARGET0, nullptr, | |||
m_data->m_texture, nullptr, 0, 0, nullptr, | |||
0, 0, nullptr))) | |||
Abort(); | |||
# endif | |||
if (FAILED(g_d3ddevice->SetRenderTarget(0, m_data->m_back_surface))) | |||
if (FAILED(m_data->m_dev->SetRenderTarget(0, m_data->m_back_surface))) | |||
Abort(); | |||
m_data->m_back_surface->Release(); | |||
#else | |||
@@ -23,12 +23,6 @@ | |||
using namespace std; | |||
#if defined USE_D3D9 | |||
extern IDirect3DDevice9 *g_d3ddevice; | |||
#elif defined _XBOX | |||
extern D3DDevice *g_d3ddevice; | |||
#endif | |||
namespace lol | |||
{ | |||
@@ -44,8 +38,10 @@ class IndexBufferData | |||
size_t m_size; | |||
#if defined USE_D3D9 | |||
IDirect3DDevice9 *m_dev; | |||
IDirect3DIndexBuffer9 *m_ibo; | |||
#elif defined _XBOX | |||
D3DDevice9 *m_dev; | |||
D3DIndexBuffer *m_ibo; | |||
#else | |||
GLuint m_ibo; | |||
@@ -65,7 +61,13 @@ IndexBuffer::IndexBuffer(size_t size) | |||
if (!size) | |||
return; | |||
#if defined USE_D3D9 || defined _XBOX | |||
if (FAILED(g_d3ddevice->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY, | |||
# if defined USE_D3D9 | |||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||
# elif defined _XBOX | |||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||
# endif | |||
if (FAILED(m_data->m_dev->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY, | |||
D3DFMT_INDEX16, D3DPOOL_MANAGED, | |||
&m_data->m_ibo, nullptr))) | |||
Abort(); | |||
@@ -126,7 +128,7 @@ void IndexBuffer::Bind() | |||
return; | |||
#if defined USE_D3D9 || defined _XBOX | |||
if (FAILED(g_d3ddevice->SetIndices(m_data->m_ibo))) | |||
if (FAILED(m_data->m_dev->SetIndices(m_data->m_ibo))) | |||
Abort(); | |||
#else | |||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo); | |||
@@ -142,7 +144,7 @@ void IndexBuffer::Unbind() | |||
return; | |||
#if defined USE_D3D9 || defined _XBOX | |||
if (FAILED(g_d3ddevice->SetIndices(nullptr))) | |||
if (FAILED(m_data->m_dev->SetIndices(nullptr))) | |||
Abort(); | |||
#else | |||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |||
@@ -31,10 +31,11 @@ | |||
#include "core.h" | |||
#include "lolgl.h" | |||
/* FIXME: find a way to pass g_hwnd from the windowing system */ | |||
#if defined USE_D3D9 | |||
extern IDirect3DDevice9 *g_d3ddevice; | |||
extern HWND g_hwnd; | |||
#elif defined _XBOX | |||
extern D3DDevice *g_d3ddevice; | |||
HWND g_hwnd = 0; | |||
#endif | |||
namespace lol | |||
@@ -62,9 +63,12 @@ private: | |||
DepthFunc m_depth_func; | |||
CullMode m_face_culling; | |||
private: | |||
#if defined USE_D3D9 | |||
IDirect3D9 *m_d3d_ctx; | |||
IDirect3DDevice9 *m_d3d_dev; | |||
#elif defined _XBOX | |||
Direct3D *m_d3d_ctx; | |||
D3DDevice *m_d3d_dev; | |||
#endif | |||
}; | |||
@@ -77,8 +81,45 @@ Renderer::Renderer(ivec2 size) | |||
: m_data(new RendererData()) | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
/* FIXME: we should be in charge of creating this */ | |||
m_data->m_d3d_dev = g_d3ddevice; | |||
/* Create Direct3D context */ | |||
m_data->m_d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION); | |||
if (!m_data->m_d3d_ctx) | |||
{ | |||
Log::Error("cannot initialise D3D\n"); | |||
exit(EXIT_FAILURE); | |||
} | |||
/* Create Direct3D device */ | |||
# if defined _XBOX | |||
XVIDEO_MODE VideoMode; | |||
XGetVideoMode(&VideoMode); | |||
size = lol::min(size, ivec2(VideoMode.dwDisplayWidth, | |||
VideoMode.dwDisplayHeight); | |||
# endif | |||
D3DPRESENT_PARAMETERS d3dpp; | |||
memset(&d3dpp, 0, sizeof(d3dpp)); | |||
d3dpp.BackBufferWidth = size.x; | |||
d3dpp.BackBufferHeight = size.y; | |||
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; | |||
d3dpp.BackBufferCount = 1; | |||
d3dpp.hDeviceWindow = g_hwnd; | |||
# if defined USE_SDL | |||
d3dpp.Windowed = TRUE; | |||
# endif | |||
d3dpp.EnableAutoDepthStencil = TRUE; | |||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; | |||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |||
HRESULT hr = VideoData::d3d_ctx->CreateDevice(0, D3DDEVTYPE_HAL, g_hwnd, | |||
D3DCREATE_HARDWARE_VERTEXPROCESSING, | |||
&d3dpp, &m_data->m_d3d_dev); | |||
if (FAILED(hr)) | |||
{ | |||
Log::Error("cannot create D3D device\n"); | |||
exit(EXIT_FAILURE); | |||
} | |||
#else | |||
# if defined USE_GLEW && !defined __APPLE__ | |||
/* Initialise GLEW if necessary */ | |||
@@ -130,6 +171,15 @@ Renderer::~Renderer() | |||
delete m_data; | |||
} | |||
void *Renderer::GetDevice() | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
return m_data->m_d3d_dev; | |||
#else | |||
return nullptr; | |||
#endif | |||
} | |||
/* | |||
* Buffer clearing | |||
*/ | |||
@@ -32,12 +32,6 @@ | |||
using namespace std; | |||
#if defined USE_D3D9 | |||
extern IDirect3DDevice9 *g_d3ddevice; | |||
#elif defined _XBOX | |||
extern D3DDevice *g_d3ddevice; | |||
#endif | |||
namespace lol | |||
{ | |||
@@ -51,10 +45,12 @@ class ShaderData | |||
private: | |||
#if defined USE_D3D9 | |||
IDirect3DDevice9 *m_dev; | |||
IDirect3DVertexShader9 *vert_shader; | |||
IDirect3DPixelShader9 *frag_shader; | |||
ID3DXConstantTable *vert_table, *frag_table; | |||
#elif defined _XBOX | |||
D3DDevice9 *m_dev; | |||
D3DVertexShader *vert_shader; | |||
D3DPixelShader *frag_shader; | |||
ID3DXConstantTable *vert_table, *frag_table; | |||
@@ -193,6 +189,12 @@ Shader::Shader(char const *vert, char const *frag) | |||
/* Compile vertex shader */ | |||
data->vert_crc = ShaderData::hash(vert); | |||
#if defined USE_D3D9 || defined _XBOX | |||
# if defined USE_D3D9 | |||
data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||
# elif defined _XBOX | |||
data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||
# endif | |||
hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, nullptr, "main", | |||
"vs_3_0", 0, &shader_code, &error_msg, | |||
&data->vert_table); | |||
@@ -202,7 +204,7 @@ Shader::Shader(char const *vert, char const *frag) | |||
error_msg ? error_msg->GetBufferPointer() : "error"); | |||
Log::Error("shader source:\n%s\n", vert); | |||
} | |||
g_d3ddevice->CreateVertexShader((DWORD *)shader_code->GetBufferPointer(), | |||
data->m_dev->CreateVertexShader((DWORD *)shader_code->GetBufferPointer(), | |||
&data->vert_shader); | |||
shader_code->Release(); | |||
#elif !defined __CELLOS_LV2__ | |||
@@ -246,7 +248,7 @@ Shader::Shader(char const *vert, char const *frag) | |||
error_msg ? error_msg->GetBufferPointer() : "error"); | |||
Log::Error("shader source:\n%s\n", frag); | |||
} | |||
g_d3ddevice->CreatePixelShader((DWORD *)shader_code->GetBufferPointer(), | |||
data->m_dev->CreatePixelShader((DWORD *)shader_code->GetBufferPointer(), | |||
&data->frag_shader); | |||
shader_code->Release(); | |||
#elif !defined __CELLOS_LV2__ | |||
@@ -419,9 +421,9 @@ void Shader::SetUniform(ShaderUniform const &uni, ivec4 const &v) | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
if (uni.flags & 1) | |||
g_d3ddevice->SetPixelShaderConstantI((UINT)uni.frag, &v[0], 1); | |||
data->m_dev->SetPixelShaderConstantI((UINT)uni.frag, &v[0], 1); | |||
if (uni.flags & 2) | |||
g_d3ddevice->SetVertexShaderConstantI((UINT)uni.vert, &v[0], 1); | |||
data->m_dev->SetVertexShaderConstantI((UINT)uni.vert, &v[0], 1); | |||
#elif !defined __CELLOS_LV2__ | |||
glUniform4i(uni.frag, v.x, v.y, v.z, v.w); | |||
#else | |||
@@ -475,9 +477,9 @@ void Shader::SetUniform(ShaderUniform const &uni, vec4 const &v) | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
if (uni.flags & 1) | |||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, &v[0], 1); | |||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &v[0], 1); | |||
if (uni.flags & 2) | |||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, &v[0], 1); | |||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &v[0], 1); | |||
#elif !defined __CELLOS_LV2__ | |||
glUniform4fv(uni.frag, 1, &v[0]); | |||
#else | |||
@@ -493,9 +495,9 @@ void Shader::SetUniform(ShaderUniform const &uni, mat2 const &m) | |||
#if defined USE_D3D9 || defined _XBOX | |||
/* FIXME: do we need padding here like for the mat3 version? */ | |||
if (uni.flags & 1) | |||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 1); | |||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 1); | |||
if (uni.flags & 2) | |||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 1); | |||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 1); | |||
#elif !defined __CELLOS_LV2__ | |||
glUniformMatrix2fv(uni.frag, 1, GL_FALSE, &m[0][0]); | |||
#else | |||
@@ -514,9 +516,9 @@ void Shader::SetUniform(ShaderUniform const &uni, mat3 const &m) | |||
* a new data structure; a 4×4 matrix will do. */ | |||
mat4 tmp(m, 1.0f); | |||
if (uni.flags & 1) | |||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, &tmp[0][0], 3); | |||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &tmp[0][0], 3); | |||
if (uni.flags & 2) | |||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, &tmp[0][0], 3); | |||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &tmp[0][0], 3); | |||
#elif !defined __CELLOS_LV2__ | |||
glUniformMatrix3fv(uni.frag, 1, GL_FALSE, &m[0][0]); | |||
#else | |||
@@ -533,9 +535,9 @@ void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m) | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
if (uni.flags & 1) | |||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 4); | |||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 4); | |||
if (uni.flags & 2) | |||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 4); | |||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 4); | |||
#elif !defined __CELLOS_LV2__ | |||
glUniformMatrix4fv(uni.frag, 1, GL_FALSE, &m[0][0]); | |||
#else | |||
@@ -549,10 +551,10 @@ void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m) | |||
void Shader::SetUniform(ShaderUniform const &uni, ShaderTexture tex, int index) | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
g_d3ddevice->SetTexture(index, (LPDIRECT3DTEXTURE9)tex.m_flags); | |||
g_d3ddevice->SetSamplerState(index, D3DSAMP_MAGFILTER, tex.m_attrib & 0xff); | |||
g_d3ddevice->SetSamplerState(index, D3DSAMP_MINFILTER, (tex.m_attrib >> 8) & 0xff); | |||
g_d3ddevice->SetSamplerState(index, D3DSAMP_MIPFILTER, (tex.m_attrib >> 16) & 0xff); | |||
data->m_dev->SetTexture(index, (LPDIRECT3DTEXTURE9)tex.m_flags); | |||
data->m_dev->SetSamplerState(index, D3DSAMP_MAGFILTER, tex.m_attrib & 0xff); | |||
data->m_dev->SetSamplerState(index, D3DSAMP_MINFILTER, (tex.m_attrib >> 8) & 0xff); | |||
data->m_dev->SetSamplerState(index, D3DSAMP_MIPFILTER, (tex.m_attrib >> 16) & 0xff); | |||
#elif !defined __CELLOS_LV2__ | |||
glActiveTexture(GL_TEXTURE0 + index); | |||
//glEnable(GL_TEXTURE_2D); | |||
@@ -573,10 +575,10 @@ void Shader::SetUniform(ShaderUniform const &uni, Array<float> const &v) | |||
/* FIXME: this will not work properly because we don't know how tell DX9 | |||
* it's a bunch of floats instead of vec4. */ | |||
if (uni.flags & 1) | |||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, | |||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | |||
&v[0], v.Count() / 4); | |||
if (uni.flags & 2) | |||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, | |||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | |||
&v[0], v.Count() / 4); | |||
#elif !defined __CELLOS_LV2__ | |||
glUniform1fv(uni.frag, v.Count(), &v[0]); | |||
@@ -596,10 +598,10 @@ void Shader::SetUniform(ShaderUniform const &uni, Array<vec2> const &v) | |||
/* FIXME: this will not work properly because we don't know how tell DX9 | |||
* it's a bunch of vec2 instead of vec4. */ | |||
if (uni.flags & 1) | |||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, | |||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | |||
&v[0][0], v.Count() / 2); | |||
if (uni.flags & 2) | |||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, | |||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | |||
&v[0][0], v.Count() / 2); | |||
#elif !defined __CELLOS_LV2__ | |||
glUniform2fv(uni.frag, v.Count(), &v[0][0]); | |||
@@ -619,10 +621,10 @@ void Shader::SetUniform(ShaderUniform const &uni, Array<vec3> const &v) | |||
/* FIXME: this will not work properly because we don't know how tell DX9 | |||
* it's a bunch of vec3 instead of vec4. */ | |||
if (uni.flags & 1) | |||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, | |||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | |||
&v[0][0], v.Count()); | |||
if (uni.flags & 2) | |||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, | |||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | |||
&v[0][0], v.Count()); | |||
#elif !defined __CELLOS_LV2__ | |||
glUniform3fv(uni.frag, v.Count(), &v[0][0]); | |||
@@ -640,10 +642,10 @@ void Shader::SetUniform(ShaderUniform const &uni, Array<vec4> const &v) | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
if (uni.flags & 1) | |||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, | |||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | |||
&v[0][0], v.Count()); | |||
if (uni.flags & 2) | |||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, | |||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | |||
&v[0][0], v.Count()); | |||
#elif !defined __CELLOS_LV2__ | |||
glUniform4fv(uni.frag, v.Count(), &v[0][0]); | |||
@@ -661,8 +663,8 @@ void Shader::Bind() const | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
HRESULT hr; | |||
hr = g_d3ddevice->SetVertexShader(data->vert_shader); | |||
hr = g_d3ddevice->SetPixelShader(data->frag_shader); | |||
hr = data->m_dev->SetVertexShader(data->vert_shader); | |||
hr = data->m_dev->SetPixelShader(data->frag_shader); | |||
#elif !defined __CELLOS_LV2__ | |||
glUseProgram(data->prog_id); | |||
#else | |||
@@ -677,8 +679,8 @@ void Shader::Unbind() const | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
HRESULT hr; | |||
hr = g_d3ddevice->SetVertexShader(nullptr); | |||
hr = g_d3ddevice->SetPixelShader(nullptr); | |||
hr = data->m_dev->SetVertexShader(nullptr); | |||
hr = data->m_dev->SetPixelShader(nullptr); | |||
#elif !defined __CELLOS_LV2__ | |||
/* FIXME: untested */ | |||
glUseProgram(0); | |||
@@ -23,12 +23,6 @@ | |||
using namespace std; | |||
#if defined USE_D3D9 | |||
extern IDirect3DDevice9 *g_d3ddevice; | |||
#elif defined _XBOX | |||
extern D3DDevice *g_d3ddevice; | |||
#endif | |||
namespace lol | |||
{ | |||
@@ -45,11 +39,13 @@ class TextureData | |||
PixelFormat m_format; | |||
#if defined USE_D3D9 | |||
IDirect3DDevice9 *m_dev; | |||
IDirect3DTexture9 *m_texture; | |||
D3DTEXTUREFILTERTYPE m_mag_filter; | |||
D3DTEXTUREFILTERTYPE m_min_filter; | |||
D3DTEXTUREFILTERTYPE m_mip_filter; | |||
D3DTEXTUREFILTERTYPE m_min_filter; | |||
D3DTEXTUREFILTERTYPE m_mip_filter; | |||
#elif defined _XBOX | |||
D3DDevice9 *m_dev; | |||
D3DTexture *m_texture; | |||
#else | |||
GLuint m_texture; | |||
@@ -75,6 +71,12 @@ Texture::Texture(ivec2 size, PixelFormat format) | |||
m_data->m_format = format; | |||
#if defined USE_D3D9 || defined _XBOX | |||
# if defined USE_D3D9 | |||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||
# elif defined _XBOX | |||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||
# endif | |||
static struct | |||
{ | |||
D3DFORMAT format; | |||
@@ -109,7 +111,7 @@ Texture::Texture(ivec2 size, PixelFormat format) | |||
int d3d_usage = D3DUSAGE_WRITEONLY; | |||
# endif | |||
g_d3ddevice->CreateTexture(m_data->m_size.x, m_data->m_size.y, 1, | |||
m_data->m_dev->CreateTexture(m_data->m_size.x, m_data->m_size.y, 1, | |||
d3d_usage, d3d_format, | |||
D3DPOOL_DEFAULT, &m_data->m_texture, nullptr); | |||
m_data->m_bytes_per_elem = GET_CLAMPED(d3d_formats, format).bytes; | |||
@@ -185,7 +187,7 @@ ShaderTexture Texture::GetTexture() const | |||
void Texture::Bind() | |||
{ | |||
#if defined _XBOX || defined USE_D3D9 | |||
g_d3ddevice->SetTexture(0, m_data->m_texture); | |||
m_data->m_dev->SetTexture(0, m_data->m_texture); | |||
#else | |||
# if !defined HAVE_GLES_2X | |||
glEnable(GL_TEXTURE_2D); | |||
@@ -23,12 +23,6 @@ | |||
using namespace std; | |||
#if defined USE_D3D9 | |||
extern IDirect3DDevice9 *g_d3ddevice; | |||
#elif defined _XBOX | |||
extern D3DDevice *g_d3ddevice; | |||
#endif | |||
namespace lol | |||
{ | |||
@@ -45,8 +39,10 @@ class VertexBufferData | |||
size_t m_size; | |||
#if defined USE_D3D9 | |||
IDirect3DDevice9 *m_dev; | |||
IDirect3DVertexBuffer9 *m_vbo; | |||
#elif defined _XBOX | |||
D3DDevice9 *m_dev; | |||
D3DVertexBuffer *m_vbo; | |||
#else | |||
GLuint m_vbo; | |||
@@ -54,6 +50,26 @@ class VertexBufferData | |||
#endif | |||
}; | |||
// | |||
// The VertexDeclarationData class | |||
// ------------------------------- | |||
// | |||
class VertexDeclarationData | |||
{ | |||
friend class VertexBuffer; | |||
friend class VertexDeclaration; | |||
#if defined USE_D3D9 | |||
IDirect3DDevice9 *m_dev; | |||
IDirect3DVertexDeclaration9 *m_vdecl; | |||
#elif defined _XBOX | |||
D3DDevice9 *m_dev; | |||
D3DVertexDeclaration *m_vdecl; | |||
#else | |||
#endif | |||
}; | |||
// | |||
// The VertexDeclaration class | |||
// --------------------------- | |||
@@ -72,7 +88,9 @@ VertexDeclaration::VertexDeclaration(VertexStreamBase const &s1, | |||
VertexStreamBase const &s9, | |||
VertexStreamBase const &s10, | |||
VertexStreamBase const &s11, | |||
VertexStreamBase const &s12) : m_count(0) | |||
VertexStreamBase const &s12) | |||
: m_count(0), | |||
m_data(new VertexDeclarationData()) | |||
{ | |||
if (&s1 != &VertexStreamBase::Empty) AddStream(s1); | |||
if (&s2 != &VertexStreamBase::Empty) AddStream(s2); | |||
@@ -92,29 +110,19 @@ VertexDeclaration::VertexDeclaration(VertexStreamBase const &s1, | |||
VertexDeclaration::~VertexDeclaration() | |||
{ | |||
#if defined _XBOX || defined USE_D3D9 | |||
# if defined USE_D3D9 | |||
IDirect3DVertexDeclaration9 *vdecl = (IDirect3DVertexDeclaration9 *)m_data; | |||
# elif defined _XBOX | |||
D3DVertexDeclaration *vdecl = (D3DVertexDeclaration *)m_data; | |||
# endif | |||
if (FAILED(vdecl->Release())) | |||
if (FAILED(m_data->m_vdecl->Release())) | |||
Abort(); | |||
#else | |||
#endif | |||
delete m_data; | |||
} | |||
void VertexDeclaration::Bind() | |||
{ | |||
#if defined _XBOX || defined USE_D3D9 | |||
# if defined USE_D3D9 | |||
IDirect3DVertexDeclaration9 *vdecl = (IDirect3DVertexDeclaration9 *)m_data; | |||
# elif defined _XBOX | |||
D3DVertexDeclaration *vdecl = (D3DVertexDeclaration *)m_data; | |||
# endif | |||
if (FAILED(g_d3ddevice->SetVertexDeclaration(vdecl))) | |||
if (FAILED(m_data->m_dev->SetVertexDeclaration(m_data->m_vdecl))) | |||
Abort(); | |||
#else | |||
/* FIXME: Nothing to do? */ | |||
@@ -130,28 +138,28 @@ void VertexDeclaration::DrawElements(MeshPrimitive type, int skip, int count) | |||
switch (type) | |||
{ | |||
case MeshPrimitive::Triangles: | |||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLELIST, | |||
skip, count))) | |||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_TRIANGLELIST, | |||
skip, count))) | |||
Abort(); | |||
break; | |||
case MeshPrimitive::TriangleStrips: | |||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, | |||
skip, count))) | |||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_TRIANGLESTRIP, | |||
skip, count))) | |||
Abort(); | |||
break; | |||
case MeshPrimitive::TriangleFans: | |||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |||
skip, count))) | |||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_TRIANGLEFAN, | |||
skip, count))) | |||
Abort(); | |||
break; | |||
case MeshPrimitive::Points: | |||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_POINTLIST, | |||
skip, count))) | |||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_POINTLIST, | |||
skip, count))) | |||
Abort(); | |||
break; | |||
case MeshPrimitive::Lines: | |||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_LINELIST, | |||
skip, count))) | |||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_LINELIST, | |||
skip, count))) | |||
Abort(); | |||
break; | |||
} | |||
@@ -190,29 +198,29 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int vbase, | |||
{ | |||
case MeshPrimitive::Triangles: | |||
count = count / 3; | |||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, | |||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, | |||
vbase, vskip, vcount, skip, count))) | |||
Abort(); | |||
break; | |||
case MeshPrimitive::TriangleStrips: | |||
count = count - 2; | |||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, | |||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, | |||
vbase, vskip, vcount, skip, count))) | |||
Abort(); | |||
break; | |||
case MeshPrimitive::TriangleFans: | |||
count = count - 2; | |||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, | |||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, | |||
vbase, vskip, vcount, skip, count))) | |||
Abort(); | |||
break; | |||
case MeshPrimitive::Points: | |||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_POINTLIST, | |||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_POINTLIST, | |||
vbase, vskip, vcount, skip, count))) | |||
Abort(); | |||
break; | |||
case MeshPrimitive::Lines: | |||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_LINELIST, | |||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_LINELIST, | |||
vbase, vskip, vcount, skip, count))) | |||
Abort(); | |||
break; | |||
@@ -258,7 +266,7 @@ void VertexDeclaration::Unbind() | |||
if (m_streams[i].index != stream) | |||
{ | |||
stream = m_streams[i].index; | |||
if (FAILED(g_d3ddevice->SetStreamSource(stream, 0, 0, 0))) | |||
if (FAILED(m_data->m_dev->SetStreamSource(stream, 0, 0, 0))) | |||
Abort(); | |||
} | |||
/* "NULL is an invalid input to SetVertexDeclaration" (DX9 guide), so | |||
@@ -329,7 +337,8 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1, | |||
/* FIXME: precompute most of the crap above! */ | |||
if (stream >= 0) | |||
{ | |||
if (FAILED(g_d3ddevice->SetStreamSource(stream, vb->m_data->m_vbo, 0, stride))) | |||
if (FAILED(m_data->m_dev->SetStreamSource(stream, vb->m_data->m_vbo, | |||
0, stride))) | |||
Abort(); | |||
} | |||
#else | |||
@@ -553,15 +562,14 @@ void VertexDeclaration::Initialize() | |||
elements[m_count] = end_element[0]; | |||
# if defined USE_D3D9 | |||
IDirect3DVertexDeclaration9 *vdecl; | |||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||
# elif defined _XBOX | |||
D3DVertexDeclaration *vdecl; | |||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||
# endif | |||
if (FAILED(g_d3ddevice->CreateVertexDeclaration(elements, &vdecl))) | |||
if (FAILED(m_data->m_dev->CreateVertexDeclaration(elements, | |||
&m_data->m_vdecl))) | |||
Abort(); | |||
m_data = vdecl; | |||
#else | |||
#endif | |||
@@ -636,7 +644,13 @@ VertexBuffer::VertexBuffer(size_t size) | |||
if (!size) | |||
return; | |||
#if defined USE_D3D9 || defined _XBOX | |||
if (FAILED(g_d3ddevice->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, nullptr, | |||
# if defined USE_D3D9 | |||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||
# elif defined _XBOX | |||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||
# endif | |||
if (FAILED(m_data->m_dev->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, nullptr, | |||
D3DPOOL_MANAGED, &m_data->m_vbo, nullptr))) | |||
Abort(); | |||
#else | |||
@@ -138,6 +138,8 @@ private: | |||
Renderer(ivec2 size); | |||
~Renderer(); | |||
void *GetDevice(); | |||
public: | |||
void Clear(ClearMask mask); | |||
@@ -311,7 +311,8 @@ private: | |||
struct { uint8_t stream_type, index, usage, size; int reg; } m_streams[12 + 1]; | |||
int m_count; | |||
void *m_data; | |||
private: | |||
class VertexDeclarationData *m_data; | |||
}; | |||
} /* namespace lol */ | |||
@@ -34,7 +34,6 @@ | |||
#if defined USE_SDL && defined USE_D3D9 | |||
HWND g_hwnd = nullptr; | |||
extern IDirect3DDevice9 *g_d3ddevice; | |||
#endif | |||
namespace lol | |||
@@ -115,24 +114,25 @@ void SdlApp::ShowPointer(bool show) | |||
void SdlApp::Tick() | |||
{ | |||
#if defined USE_SDL && defined USE_D3D9 | |||
IDirect3DDevice9 *d3d_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||
HRESULT hr; | |||
hr = g_d3ddevice->BeginScene(); | |||
hr = d3d_dev->BeginScene(); | |||
if (FAILED(hr)) | |||
Abort(); | |||
#endif | |||
/* Tick the renderer, show the frame and clamp to desired framerate. */ | |||
Ticker::TickDraw(); | |||
#if defined USE_SDL | |||
# if defined USE_D3D9 | |||
hr = g_d3ddevice->EndScene(); | |||
#if defined USE_SDL && defined USE_D3D9 | |||
hr = d3d_dev->EndScene(); | |||
if (FAILED(hr)) | |||
Abort(); | |||
hr = g_d3ddevice->Present(nullptr, nullptr, nullptr, nullptr); | |||
hr = d3d_dev->Present(nullptr, nullptr, nullptr, nullptr); | |||
if (FAILED(hr)) | |||
Abort(); | |||
# else | |||
#elif defined USE_SDL | |||
SDL_GL_SwapBuffers(); | |||
# endif | |||
#endif | |||
} | |||
@@ -20,10 +20,6 @@ | |||
#include "xboxapp.h" | |||
#include "xboxinput.h" | |||
#if defined _XBOX | |||
extern D3DDevice *g_d3ddevice; | |||
#endif | |||
namespace lol | |||
{ | |||
@@ -67,7 +63,8 @@ void XboxApp::Tick() | |||
Ticker::TickDraw(); | |||
#if defined _XBOX | |||
g_d3ddevice->Present(nullptr, nullptr, nullptr, nullptr); | |||
D3DDevice9 *d3d_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||
d3d_dev->Present(nullptr, nullptr, nullptr, nullptr); | |||
#endif | |||
} | |||
@@ -31,15 +31,6 @@ | |||
using namespace std; | |||
/* FIXME: g_d3ddevice should never be exported */ | |||
#if defined USE_D3D9 | |||
IDirect3DDevice9 *g_d3ddevice; | |||
extern HWND g_hwnd; | |||
#elif defined _XBOX | |||
D3DDevice *g_d3ddevice; | |||
HWND g_hwnd = 0; | |||
#endif | |||
namespace lol | |||
{ | |||
@@ -49,81 +40,17 @@ class VideoData | |||
private: | |||
static DebugRenderMode render_mode; | |||
#if defined USE_D3D9 || defined _XBOX | |||
# if defined USE_D3D9 | |||
static IDirect3D9 *d3d_ctx; | |||
static IDirect3DDevice9 *d3d_dev; | |||
# elif defined _XBOX | |||
static Direct3D *d3d_ctx; | |||
static D3DDevice *d3d_dev; | |||
# endif | |||
#endif | |||
}; | |||
DebugRenderMode VideoData::render_mode = DebugRenderMode::Default; | |||
#if defined USE_D3D9 || defined _XBOX | |||
# if defined USE_D3D9 | |||
IDirect3D9 *VideoData::d3d_ctx; | |||
IDirect3DDevice9 *VideoData::d3d_dev; | |||
# elif defined _XBOX | |||
Direct3D *VideoData::d3d_ctx; | |||
D3DDevice *VideoData::d3d_dev; | |||
# endif | |||
#endif | |||
/* | |||
* Public Video class | |||
*/ | |||
void Video::Setup(ivec2 size) | |||
{ | |||
#if defined USE_D3D9 || defined _XBOX | |||
VideoData::d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION); | |||
if (!VideoData::d3d_ctx) | |||
{ | |||
Log::Error("cannot initialise D3D\n"); | |||
exit(EXIT_FAILURE); | |||
} | |||
/* Choose best viewport size */ | |||
# if defined _XBOX | |||
XVIDEO_MODE VideoMode; | |||
XGetVideoMode(&VideoMode); | |||
size = lol::min(size, ivec2(VideoMode.dwDisplayWidth, | |||
VideoMode.dwDisplayHeight); | |||
# endif | |||
D3DPRESENT_PARAMETERS d3dpp; | |||
memset(&d3dpp, 0, sizeof(d3dpp)); | |||
d3dpp.BackBufferWidth = size.x; | |||
d3dpp.BackBufferHeight = size.y; | |||
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; | |||
d3dpp.BackBufferCount = 1; | |||
d3dpp.hDeviceWindow = g_hwnd; | |||
# if defined USE_SDL | |||
d3dpp.Windowed = TRUE; | |||
# endif | |||
d3dpp.EnableAutoDepthStencil = TRUE; | |||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; | |||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |||
HRESULT hr = VideoData::d3d_ctx->CreateDevice(0, D3DDEVTYPE_HAL, g_hwnd, | |||
D3DCREATE_HARDWARE_VERTEXPROCESSING, | |||
&d3dpp, &VideoData::d3d_dev); | |||
if (FAILED(hr)) | |||
{ | |||
Log::Error("cannot create D3D device\n"); | |||
exit(EXIT_FAILURE); | |||
} | |||
g_d3ddevice = VideoData::d3d_dev; | |||
g_renderer = new Renderer(size); | |||
#else | |||
/* Initialise OpenGL */ | |||
g_renderer = new Renderer(size); | |||
#endif | |||
/* Initialise reasonable scene default properties */ | |||
SetDebugRenderMode(DebugRenderMode::Default); | |||