code from the Video to the Renderer class.legacy
@@ -23,12 +23,6 @@ | |||||
using namespace std; | using namespace std; | ||||
#if defined USE_D3D9 | |||||
extern IDirect3DDevice9 *g_d3ddevice; | |||||
#elif defined _XBOX | |||||
extern D3DDevice *g_d3ddevice; | |||||
#endif | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -46,9 +40,11 @@ class FramebufferData | |||||
bool m_bound; | bool m_bound; | ||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3DDevice9 *m_dev; | |||||
IDirect3DTexture9 *m_texture; | IDirect3DTexture9 *m_texture; | ||||
IDirect3DSurface9 *m_surface, *m_back_surface; | IDirect3DSurface9 *m_surface, *m_back_surface; | ||||
#elif defined _XBOX | #elif defined _XBOX | ||||
D3DDevice9 *m_dev; | |||||
D3DTexture *m_texture; | D3DTexture *m_texture; | ||||
D3DSurface *m_surface, *m_back_surface; | D3DSurface *m_surface, *m_back_surface; | ||||
#else | #else | ||||
@@ -292,7 +288,9 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format) | |||||
m_data->m_size = size; | m_data->m_size = size; | ||||
m_data->m_bound = false; | m_data->m_bound = false; | ||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
if (FAILED(g_d3ddevice->CreateTexture(size.x, size.y, 1, | |||||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||||
if (FAILED(m_data->m_dev->CreateTexture(size.x, size.y, 1, | |||||
D3DUSAGE_RENDERTARGET, | D3DUSAGE_RENDERTARGET, | ||||
(D3DFORMAT)fbo_format.GetFormat(), D3DPOOL_DEFAULT, | (D3DFORMAT)fbo_format.GetFormat(), D3DPOOL_DEFAULT, | ||||
&m_data->m_texture, nullptr))) | &m_data->m_texture, nullptr))) | ||||
@@ -300,11 +298,13 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format) | |||||
if (FAILED(m_data->m_texture->GetSurfaceLevel(0, &m_data->m_surface))) | if (FAILED(m_data->m_texture->GetSurfaceLevel(0, &m_data->m_surface))) | ||||
Abort(); | Abort(); | ||||
#elif defined _XBOX | #elif defined _XBOX | ||||
if (FAILED(g_d3ddevice->CreateTexture(size.x, size.y, 1, 0, | |||||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||||
if (FAILED(m_data->m_dev->CreateTexture(size.x, size.y, 1, 0, | |||||
fbo_format.GetFormat(), D3DPOOL_DEFAULT, | fbo_format.GetFormat(), D3DPOOL_DEFAULT, | ||||
&m_data->m_texture, nullptr))) | &m_data->m_texture, nullptr))) | ||||
Abort(); | Abort(); | ||||
if (FAILED(g_d3ddevice->CreateRenderTarget(size.x, size.y, | |||||
if (FAILED(m_data->m_dev->CreateRenderTarget(size.x, size.y, | |||||
fbo_format.GetFormat(), | fbo_format.GetFormat(), | ||||
D3DMULTISAMPLE_NONE, 0, 0, | D3DMULTISAMPLE_NONE, 0, 0, | ||||
&m_data->m_surface, nullptr))) | &m_data->m_surface, nullptr))) | ||||
@@ -422,9 +422,9 @@ void Framebuffer::Bind() | |||||
ASSERT(!m_data->m_bound, "trying to bind an already bound framebuffer"); | ASSERT(!m_data->m_bound, "trying to bind an already bound framebuffer"); | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
if (FAILED(g_d3ddevice->GetRenderTarget(0, &m_data->m_back_surface))) | |||||
if (FAILED(m_data->m_dev->GetRenderTarget(0, &m_data->m_back_surface))) | |||||
Abort(); | Abort(); | ||||
if (FAILED(g_d3ddevice->SetRenderTarget(0, m_data->m_surface))) | |||||
if (FAILED(m_data->m_dev->SetRenderTarget(0, m_data->m_surface))) | |||||
Abort(); | Abort(); | ||||
#else | #else | ||||
# if GL_VERSION_1_1 || GL_ES_VERSION_2_0 | # if GL_VERSION_1_1 || GL_ES_VERSION_2_0 | ||||
@@ -448,12 +448,12 @@ void Framebuffer::Unbind() | |||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
# if defined _XBOX | # if defined _XBOX | ||||
if (FAILED(g_d3ddevice->Resolve(D3DRESOLVE_RENDERTARGET0, nullptr, | |||||
if (FAILED(m_data->m_dev->Resolve(D3DRESOLVE_RENDERTARGET0, nullptr, | |||||
m_data->m_texture, nullptr, 0, 0, nullptr, | m_data->m_texture, nullptr, 0, 0, nullptr, | ||||
0, 0, nullptr))) | 0, 0, nullptr))) | ||||
Abort(); | Abort(); | ||||
# endif | # endif | ||||
if (FAILED(g_d3ddevice->SetRenderTarget(0, m_data->m_back_surface))) | |||||
if (FAILED(m_data->m_dev->SetRenderTarget(0, m_data->m_back_surface))) | |||||
Abort(); | Abort(); | ||||
m_data->m_back_surface->Release(); | m_data->m_back_surface->Release(); | ||||
#else | #else | ||||
@@ -23,12 +23,6 @@ | |||||
using namespace std; | using namespace std; | ||||
#if defined USE_D3D9 | |||||
extern IDirect3DDevice9 *g_d3ddevice; | |||||
#elif defined _XBOX | |||||
extern D3DDevice *g_d3ddevice; | |||||
#endif | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -44,8 +38,10 @@ class IndexBufferData | |||||
size_t m_size; | size_t m_size; | ||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3DDevice9 *m_dev; | |||||
IDirect3DIndexBuffer9 *m_ibo; | IDirect3DIndexBuffer9 *m_ibo; | ||||
#elif defined _XBOX | #elif defined _XBOX | ||||
D3DDevice9 *m_dev; | |||||
D3DIndexBuffer *m_ibo; | D3DIndexBuffer *m_ibo; | ||||
#else | #else | ||||
GLuint m_ibo; | GLuint m_ibo; | ||||
@@ -65,7 +61,13 @@ IndexBuffer::IndexBuffer(size_t size) | |||||
if (!size) | if (!size) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
if (FAILED(g_d3ddevice->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY, | |||||
# if defined USE_D3D9 | |||||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||||
# elif defined _XBOX | |||||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||||
# endif | |||||
if (FAILED(m_data->m_dev->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY, | |||||
D3DFMT_INDEX16, D3DPOOL_MANAGED, | D3DFMT_INDEX16, D3DPOOL_MANAGED, | ||||
&m_data->m_ibo, nullptr))) | &m_data->m_ibo, nullptr))) | ||||
Abort(); | Abort(); | ||||
@@ -126,7 +128,7 @@ void IndexBuffer::Bind() | |||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
if (FAILED(g_d3ddevice->SetIndices(m_data->m_ibo))) | |||||
if (FAILED(m_data->m_dev->SetIndices(m_data->m_ibo))) | |||||
Abort(); | Abort(); | ||||
#else | #else | ||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo); | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo); | ||||
@@ -142,7 +144,7 @@ void IndexBuffer::Unbind() | |||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
if (FAILED(g_d3ddevice->SetIndices(nullptr))) | |||||
if (FAILED(m_data->m_dev->SetIndices(nullptr))) | |||||
Abort(); | Abort(); | ||||
#else | #else | ||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | ||||
@@ -31,10 +31,11 @@ | |||||
#include "core.h" | #include "core.h" | ||||
#include "lolgl.h" | #include "lolgl.h" | ||||
/* FIXME: find a way to pass g_hwnd from the windowing system */ | |||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
extern IDirect3DDevice9 *g_d3ddevice; | |||||
extern HWND g_hwnd; | |||||
#elif defined _XBOX | #elif defined _XBOX | ||||
extern D3DDevice *g_d3ddevice; | |||||
HWND g_hwnd = 0; | |||||
#endif | #endif | ||||
namespace lol | namespace lol | ||||
@@ -62,9 +63,12 @@ private: | |||||
DepthFunc m_depth_func; | DepthFunc m_depth_func; | ||||
CullMode m_face_culling; | CullMode m_face_culling; | ||||
private: | |||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3D9 *m_d3d_ctx; | |||||
IDirect3DDevice9 *m_d3d_dev; | IDirect3DDevice9 *m_d3d_dev; | ||||
#elif defined _XBOX | #elif defined _XBOX | ||||
Direct3D *m_d3d_ctx; | |||||
D3DDevice *m_d3d_dev; | D3DDevice *m_d3d_dev; | ||||
#endif | #endif | ||||
}; | }; | ||||
@@ -77,8 +81,45 @@ Renderer::Renderer(ivec2 size) | |||||
: m_data(new RendererData()) | : m_data(new RendererData()) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
/* FIXME: we should be in charge of creating this */ | |||||
m_data->m_d3d_dev = g_d3ddevice; | |||||
/* Create Direct3D context */ | |||||
m_data->m_d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION); | |||||
if (!m_data->m_d3d_ctx) | |||||
{ | |||||
Log::Error("cannot initialise D3D\n"); | |||||
exit(EXIT_FAILURE); | |||||
} | |||||
/* Create Direct3D device */ | |||||
# if defined _XBOX | |||||
XVIDEO_MODE VideoMode; | |||||
XGetVideoMode(&VideoMode); | |||||
size = lol::min(size, ivec2(VideoMode.dwDisplayWidth, | |||||
VideoMode.dwDisplayHeight); | |||||
# endif | |||||
D3DPRESENT_PARAMETERS d3dpp; | |||||
memset(&d3dpp, 0, sizeof(d3dpp)); | |||||
d3dpp.BackBufferWidth = size.x; | |||||
d3dpp.BackBufferHeight = size.y; | |||||
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; | |||||
d3dpp.BackBufferCount = 1; | |||||
d3dpp.hDeviceWindow = g_hwnd; | |||||
# if defined USE_SDL | |||||
d3dpp.Windowed = TRUE; | |||||
# endif | |||||
d3dpp.EnableAutoDepthStencil = TRUE; | |||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; | |||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |||||
HRESULT hr = VideoData::d3d_ctx->CreateDevice(0, D3DDEVTYPE_HAL, g_hwnd, | |||||
D3DCREATE_HARDWARE_VERTEXPROCESSING, | |||||
&d3dpp, &m_data->m_d3d_dev); | |||||
if (FAILED(hr)) | |||||
{ | |||||
Log::Error("cannot create D3D device\n"); | |||||
exit(EXIT_FAILURE); | |||||
} | |||||
#else | #else | ||||
# if defined USE_GLEW && !defined __APPLE__ | # if defined USE_GLEW && !defined __APPLE__ | ||||
/* Initialise GLEW if necessary */ | /* Initialise GLEW if necessary */ | ||||
@@ -130,6 +171,15 @@ Renderer::~Renderer() | |||||
delete m_data; | delete m_data; | ||||
} | } | ||||
void *Renderer::GetDevice() | |||||
{ | |||||
#if defined USE_D3D9 || defined _XBOX | |||||
return m_data->m_d3d_dev; | |||||
#else | |||||
return nullptr; | |||||
#endif | |||||
} | |||||
/* | /* | ||||
* Buffer clearing | * Buffer clearing | ||||
*/ | */ | ||||
@@ -32,12 +32,6 @@ | |||||
using namespace std; | using namespace std; | ||||
#if defined USE_D3D9 | |||||
extern IDirect3DDevice9 *g_d3ddevice; | |||||
#elif defined _XBOX | |||||
extern D3DDevice *g_d3ddevice; | |||||
#endif | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -51,10 +45,12 @@ class ShaderData | |||||
private: | private: | ||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3DDevice9 *m_dev; | |||||
IDirect3DVertexShader9 *vert_shader; | IDirect3DVertexShader9 *vert_shader; | ||||
IDirect3DPixelShader9 *frag_shader; | IDirect3DPixelShader9 *frag_shader; | ||||
ID3DXConstantTable *vert_table, *frag_table; | ID3DXConstantTable *vert_table, *frag_table; | ||||
#elif defined _XBOX | #elif defined _XBOX | ||||
D3DDevice9 *m_dev; | |||||
D3DVertexShader *vert_shader; | D3DVertexShader *vert_shader; | ||||
D3DPixelShader *frag_shader; | D3DPixelShader *frag_shader; | ||||
ID3DXConstantTable *vert_table, *frag_table; | ID3DXConstantTable *vert_table, *frag_table; | ||||
@@ -193,6 +189,12 @@ Shader::Shader(char const *vert, char const *frag) | |||||
/* Compile vertex shader */ | /* Compile vertex shader */ | ||||
data->vert_crc = ShaderData::hash(vert); | data->vert_crc = ShaderData::hash(vert); | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
# if defined USE_D3D9 | |||||
data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||||
# elif defined _XBOX | |||||
data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||||
# endif | |||||
hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, nullptr, "main", | hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, nullptr, "main", | ||||
"vs_3_0", 0, &shader_code, &error_msg, | "vs_3_0", 0, &shader_code, &error_msg, | ||||
&data->vert_table); | &data->vert_table); | ||||
@@ -202,7 +204,7 @@ Shader::Shader(char const *vert, char const *frag) | |||||
error_msg ? error_msg->GetBufferPointer() : "error"); | error_msg ? error_msg->GetBufferPointer() : "error"); | ||||
Log::Error("shader source:\n%s\n", vert); | Log::Error("shader source:\n%s\n", vert); | ||||
} | } | ||||
g_d3ddevice->CreateVertexShader((DWORD *)shader_code->GetBufferPointer(), | |||||
data->m_dev->CreateVertexShader((DWORD *)shader_code->GetBufferPointer(), | |||||
&data->vert_shader); | &data->vert_shader); | ||||
shader_code->Release(); | shader_code->Release(); | ||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
@@ -246,7 +248,7 @@ Shader::Shader(char const *vert, char const *frag) | |||||
error_msg ? error_msg->GetBufferPointer() : "error"); | error_msg ? error_msg->GetBufferPointer() : "error"); | ||||
Log::Error("shader source:\n%s\n", frag); | Log::Error("shader source:\n%s\n", frag); | ||||
} | } | ||||
g_d3ddevice->CreatePixelShader((DWORD *)shader_code->GetBufferPointer(), | |||||
data->m_dev->CreatePixelShader((DWORD *)shader_code->GetBufferPointer(), | |||||
&data->frag_shader); | &data->frag_shader); | ||||
shader_code->Release(); | shader_code->Release(); | ||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
@@ -419,9 +421,9 @@ void Shader::SetUniform(ShaderUniform const &uni, ivec4 const &v) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
g_d3ddevice->SetPixelShaderConstantI((UINT)uni.frag, &v[0], 1); | |||||
data->m_dev->SetPixelShaderConstantI((UINT)uni.frag, &v[0], 1); | |||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
g_d3ddevice->SetVertexShaderConstantI((UINT)uni.vert, &v[0], 1); | |||||
data->m_dev->SetVertexShaderConstantI((UINT)uni.vert, &v[0], 1); | |||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUniform4i(uni.frag, v.x, v.y, v.z, v.w); | glUniform4i(uni.frag, v.x, v.y, v.z, v.w); | ||||
#else | #else | ||||
@@ -475,9 +477,9 @@ void Shader::SetUniform(ShaderUniform const &uni, vec4 const &v) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, &v[0], 1); | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &v[0], 1); | |||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, &v[0], 1); | |||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &v[0], 1); | |||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUniform4fv(uni.frag, 1, &v[0]); | glUniform4fv(uni.frag, 1, &v[0]); | ||||
#else | #else | ||||
@@ -493,9 +495,9 @@ void Shader::SetUniform(ShaderUniform const &uni, mat2 const &m) | |||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
/* FIXME: do we need padding here like for the mat3 version? */ | /* FIXME: do we need padding here like for the mat3 version? */ | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 1); | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 1); | |||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 1); | |||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 1); | |||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUniformMatrix2fv(uni.frag, 1, GL_FALSE, &m[0][0]); | glUniformMatrix2fv(uni.frag, 1, GL_FALSE, &m[0][0]); | ||||
#else | #else | ||||
@@ -514,9 +516,9 @@ void Shader::SetUniform(ShaderUniform const &uni, mat3 const &m) | |||||
* a new data structure; a 4×4 matrix will do. */ | * a new data structure; a 4×4 matrix will do. */ | ||||
mat4 tmp(m, 1.0f); | mat4 tmp(m, 1.0f); | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, &tmp[0][0], 3); | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &tmp[0][0], 3); | |||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, &tmp[0][0], 3); | |||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &tmp[0][0], 3); | |||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUniformMatrix3fv(uni.frag, 1, GL_FALSE, &m[0][0]); | glUniformMatrix3fv(uni.frag, 1, GL_FALSE, &m[0][0]); | ||||
#else | #else | ||||
@@ -533,9 +535,9 @@ void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 4); | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 4); | |||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 4); | |||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 4); | |||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUniformMatrix4fv(uni.frag, 1, GL_FALSE, &m[0][0]); | glUniformMatrix4fv(uni.frag, 1, GL_FALSE, &m[0][0]); | ||||
#else | #else | ||||
@@ -549,10 +551,10 @@ void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m) | |||||
void Shader::SetUniform(ShaderUniform const &uni, ShaderTexture tex, int index) | void Shader::SetUniform(ShaderUniform const &uni, ShaderTexture tex, int index) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
g_d3ddevice->SetTexture(index, (LPDIRECT3DTEXTURE9)tex.m_flags); | |||||
g_d3ddevice->SetSamplerState(index, D3DSAMP_MAGFILTER, tex.m_attrib & 0xff); | |||||
g_d3ddevice->SetSamplerState(index, D3DSAMP_MINFILTER, (tex.m_attrib >> 8) & 0xff); | |||||
g_d3ddevice->SetSamplerState(index, D3DSAMP_MIPFILTER, (tex.m_attrib >> 16) & 0xff); | |||||
data->m_dev->SetTexture(index, (LPDIRECT3DTEXTURE9)tex.m_flags); | |||||
data->m_dev->SetSamplerState(index, D3DSAMP_MAGFILTER, tex.m_attrib & 0xff); | |||||
data->m_dev->SetSamplerState(index, D3DSAMP_MINFILTER, (tex.m_attrib >> 8) & 0xff); | |||||
data->m_dev->SetSamplerState(index, D3DSAMP_MIPFILTER, (tex.m_attrib >> 16) & 0xff); | |||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glActiveTexture(GL_TEXTURE0 + index); | glActiveTexture(GL_TEXTURE0 + index); | ||||
//glEnable(GL_TEXTURE_2D); | //glEnable(GL_TEXTURE_2D); | ||||
@@ -573,10 +575,10 @@ void Shader::SetUniform(ShaderUniform const &uni, Array<float> const &v) | |||||
/* FIXME: this will not work properly because we don't know how tell DX9 | /* FIXME: this will not work properly because we don't know how tell DX9 | ||||
* it's a bunch of floats instead of vec4. */ | * it's a bunch of floats instead of vec4. */ | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | |||||
&v[0], v.Count() / 4); | &v[0], v.Count() / 4); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, | |||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | |||||
&v[0], v.Count() / 4); | &v[0], v.Count() / 4); | ||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUniform1fv(uni.frag, v.Count(), &v[0]); | glUniform1fv(uni.frag, v.Count(), &v[0]); | ||||
@@ -596,10 +598,10 @@ void Shader::SetUniform(ShaderUniform const &uni, Array<vec2> const &v) | |||||
/* FIXME: this will not work properly because we don't know how tell DX9 | /* FIXME: this will not work properly because we don't know how tell DX9 | ||||
* it's a bunch of vec2 instead of vec4. */ | * it's a bunch of vec2 instead of vec4. */ | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | |||||
&v[0][0], v.Count() / 2); | &v[0][0], v.Count() / 2); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, | |||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | |||||
&v[0][0], v.Count() / 2); | &v[0][0], v.Count() / 2); | ||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUniform2fv(uni.frag, v.Count(), &v[0][0]); | glUniform2fv(uni.frag, v.Count(), &v[0][0]); | ||||
@@ -619,10 +621,10 @@ void Shader::SetUniform(ShaderUniform const &uni, Array<vec3> const &v) | |||||
/* FIXME: this will not work properly because we don't know how tell DX9 | /* FIXME: this will not work properly because we don't know how tell DX9 | ||||
* it's a bunch of vec3 instead of vec4. */ | * it's a bunch of vec3 instead of vec4. */ | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | |||||
&v[0][0], v.Count()); | &v[0][0], v.Count()); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, | |||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | |||||
&v[0][0], v.Count()); | &v[0][0], v.Count()); | ||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUniform3fv(uni.frag, v.Count(), &v[0][0]); | glUniform3fv(uni.frag, v.Count(), &v[0][0]); | ||||
@@ -640,10 +642,10 @@ void Shader::SetUniform(ShaderUniform const &uni, Array<vec4> const &v) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
g_d3ddevice->SetPixelShaderConstantF((UINT)uni.frag, | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | |||||
&v[0][0], v.Count()); | &v[0][0], v.Count()); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
g_d3ddevice->SetVertexShaderConstantF((UINT)uni.vert, | |||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | |||||
&v[0][0], v.Count()); | &v[0][0], v.Count()); | ||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUniform4fv(uni.frag, v.Count(), &v[0][0]); | glUniform4fv(uni.frag, v.Count(), &v[0][0]); | ||||
@@ -661,8 +663,8 @@ void Shader::Bind() const | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
HRESULT hr; | HRESULT hr; | ||||
hr = g_d3ddevice->SetVertexShader(data->vert_shader); | |||||
hr = g_d3ddevice->SetPixelShader(data->frag_shader); | |||||
hr = data->m_dev->SetVertexShader(data->vert_shader); | |||||
hr = data->m_dev->SetPixelShader(data->frag_shader); | |||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
glUseProgram(data->prog_id); | glUseProgram(data->prog_id); | ||||
#else | #else | ||||
@@ -677,8 +679,8 @@ void Shader::Unbind() const | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
HRESULT hr; | HRESULT hr; | ||||
hr = g_d3ddevice->SetVertexShader(nullptr); | |||||
hr = g_d3ddevice->SetPixelShader(nullptr); | |||||
hr = data->m_dev->SetVertexShader(nullptr); | |||||
hr = data->m_dev->SetPixelShader(nullptr); | |||||
#elif !defined __CELLOS_LV2__ | #elif !defined __CELLOS_LV2__ | ||||
/* FIXME: untested */ | /* FIXME: untested */ | ||||
glUseProgram(0); | glUseProgram(0); | ||||
@@ -23,12 +23,6 @@ | |||||
using namespace std; | using namespace std; | ||||
#if defined USE_D3D9 | |||||
extern IDirect3DDevice9 *g_d3ddevice; | |||||
#elif defined _XBOX | |||||
extern D3DDevice *g_d3ddevice; | |||||
#endif | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -45,11 +39,13 @@ class TextureData | |||||
PixelFormat m_format; | PixelFormat m_format; | ||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3DDevice9 *m_dev; | |||||
IDirect3DTexture9 *m_texture; | IDirect3DTexture9 *m_texture; | ||||
D3DTEXTUREFILTERTYPE m_mag_filter; | D3DTEXTUREFILTERTYPE m_mag_filter; | ||||
D3DTEXTUREFILTERTYPE m_min_filter; | |||||
D3DTEXTUREFILTERTYPE m_mip_filter; | |||||
D3DTEXTUREFILTERTYPE m_min_filter; | |||||
D3DTEXTUREFILTERTYPE m_mip_filter; | |||||
#elif defined _XBOX | #elif defined _XBOX | ||||
D3DDevice9 *m_dev; | |||||
D3DTexture *m_texture; | D3DTexture *m_texture; | ||||
#else | #else | ||||
GLuint m_texture; | GLuint m_texture; | ||||
@@ -75,6 +71,12 @@ Texture::Texture(ivec2 size, PixelFormat format) | |||||
m_data->m_format = format; | m_data->m_format = format; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
# if defined USE_D3D9 | |||||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||||
# elif defined _XBOX | |||||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||||
# endif | |||||
static struct | static struct | ||||
{ | { | ||||
D3DFORMAT format; | D3DFORMAT format; | ||||
@@ -109,7 +111,7 @@ Texture::Texture(ivec2 size, PixelFormat format) | |||||
int d3d_usage = D3DUSAGE_WRITEONLY; | int d3d_usage = D3DUSAGE_WRITEONLY; | ||||
# endif | # endif | ||||
g_d3ddevice->CreateTexture(m_data->m_size.x, m_data->m_size.y, 1, | |||||
m_data->m_dev->CreateTexture(m_data->m_size.x, m_data->m_size.y, 1, | |||||
d3d_usage, d3d_format, | d3d_usage, d3d_format, | ||||
D3DPOOL_DEFAULT, &m_data->m_texture, nullptr); | D3DPOOL_DEFAULT, &m_data->m_texture, nullptr); | ||||
m_data->m_bytes_per_elem = GET_CLAMPED(d3d_formats, format).bytes; | m_data->m_bytes_per_elem = GET_CLAMPED(d3d_formats, format).bytes; | ||||
@@ -185,7 +187,7 @@ ShaderTexture Texture::GetTexture() const | |||||
void Texture::Bind() | void Texture::Bind() | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined _XBOX || defined USE_D3D9 | ||||
g_d3ddevice->SetTexture(0, m_data->m_texture); | |||||
m_data->m_dev->SetTexture(0, m_data->m_texture); | |||||
#else | #else | ||||
# if !defined HAVE_GLES_2X | # if !defined HAVE_GLES_2X | ||||
glEnable(GL_TEXTURE_2D); | glEnable(GL_TEXTURE_2D); | ||||
@@ -23,12 +23,6 @@ | |||||
using namespace std; | using namespace std; | ||||
#if defined USE_D3D9 | |||||
extern IDirect3DDevice9 *g_d3ddevice; | |||||
#elif defined _XBOX | |||||
extern D3DDevice *g_d3ddevice; | |||||
#endif | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -45,8 +39,10 @@ class VertexBufferData | |||||
size_t m_size; | size_t m_size; | ||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3DDevice9 *m_dev; | |||||
IDirect3DVertexBuffer9 *m_vbo; | IDirect3DVertexBuffer9 *m_vbo; | ||||
#elif defined _XBOX | #elif defined _XBOX | ||||
D3DDevice9 *m_dev; | |||||
D3DVertexBuffer *m_vbo; | D3DVertexBuffer *m_vbo; | ||||
#else | #else | ||||
GLuint m_vbo; | GLuint m_vbo; | ||||
@@ -54,6 +50,26 @@ class VertexBufferData | |||||
#endif | #endif | ||||
}; | }; | ||||
// | |||||
// The VertexDeclarationData class | |||||
// ------------------------------- | |||||
// | |||||
class VertexDeclarationData | |||||
{ | |||||
friend class VertexBuffer; | |||||
friend class VertexDeclaration; | |||||
#if defined USE_D3D9 | |||||
IDirect3DDevice9 *m_dev; | |||||
IDirect3DVertexDeclaration9 *m_vdecl; | |||||
#elif defined _XBOX | |||||
D3DDevice9 *m_dev; | |||||
D3DVertexDeclaration *m_vdecl; | |||||
#else | |||||
#endif | |||||
}; | |||||
// | // | ||||
// The VertexDeclaration class | // The VertexDeclaration class | ||||
// --------------------------- | // --------------------------- | ||||
@@ -72,7 +88,9 @@ VertexDeclaration::VertexDeclaration(VertexStreamBase const &s1, | |||||
VertexStreamBase const &s9, | VertexStreamBase const &s9, | ||||
VertexStreamBase const &s10, | VertexStreamBase const &s10, | ||||
VertexStreamBase const &s11, | VertexStreamBase const &s11, | ||||
VertexStreamBase const &s12) : m_count(0) | |||||
VertexStreamBase const &s12) | |||||
: m_count(0), | |||||
m_data(new VertexDeclarationData()) | |||||
{ | { | ||||
if (&s1 != &VertexStreamBase::Empty) AddStream(s1); | if (&s1 != &VertexStreamBase::Empty) AddStream(s1); | ||||
if (&s2 != &VertexStreamBase::Empty) AddStream(s2); | if (&s2 != &VertexStreamBase::Empty) AddStream(s2); | ||||
@@ -92,29 +110,19 @@ VertexDeclaration::VertexDeclaration(VertexStreamBase const &s1, | |||||
VertexDeclaration::~VertexDeclaration() | VertexDeclaration::~VertexDeclaration() | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined _XBOX || defined USE_D3D9 | ||||
# if defined USE_D3D9 | |||||
IDirect3DVertexDeclaration9 *vdecl = (IDirect3DVertexDeclaration9 *)m_data; | |||||
# elif defined _XBOX | |||||
D3DVertexDeclaration *vdecl = (D3DVertexDeclaration *)m_data; | |||||
# endif | |||||
if (FAILED(vdecl->Release())) | |||||
if (FAILED(m_data->m_vdecl->Release())) | |||||
Abort(); | Abort(); | ||||
#else | #else | ||||
#endif | #endif | ||||
delete m_data; | |||||
} | } | ||||
void VertexDeclaration::Bind() | void VertexDeclaration::Bind() | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined _XBOX || defined USE_D3D9 | ||||
# if defined USE_D3D9 | |||||
IDirect3DVertexDeclaration9 *vdecl = (IDirect3DVertexDeclaration9 *)m_data; | |||||
# elif defined _XBOX | |||||
D3DVertexDeclaration *vdecl = (D3DVertexDeclaration *)m_data; | |||||
# endif | |||||
if (FAILED(g_d3ddevice->SetVertexDeclaration(vdecl))) | |||||
if (FAILED(m_data->m_dev->SetVertexDeclaration(m_data->m_vdecl))) | |||||
Abort(); | Abort(); | ||||
#else | #else | ||||
/* FIXME: Nothing to do? */ | /* FIXME: Nothing to do? */ | ||||
@@ -130,28 +138,28 @@ void VertexDeclaration::DrawElements(MeshPrimitive type, int skip, int count) | |||||
switch (type) | switch (type) | ||||
{ | { | ||||
case MeshPrimitive::Triangles: | case MeshPrimitive::Triangles: | ||||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLELIST, | |||||
skip, count))) | |||||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_TRIANGLELIST, | |||||
skip, count))) | |||||
Abort(); | Abort(); | ||||
break; | break; | ||||
case MeshPrimitive::TriangleStrips: | case MeshPrimitive::TriangleStrips: | ||||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, | |||||
skip, count))) | |||||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_TRIANGLESTRIP, | |||||
skip, count))) | |||||
Abort(); | Abort(); | ||||
break; | break; | ||||
case MeshPrimitive::TriangleFans: | case MeshPrimitive::TriangleFans: | ||||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |||||
skip, count))) | |||||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_TRIANGLEFAN, | |||||
skip, count))) | |||||
Abort(); | Abort(); | ||||
break; | break; | ||||
case MeshPrimitive::Points: | case MeshPrimitive::Points: | ||||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_POINTLIST, | |||||
skip, count))) | |||||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_POINTLIST, | |||||
skip, count))) | |||||
Abort(); | Abort(); | ||||
break; | break; | ||||
case MeshPrimitive::Lines: | case MeshPrimitive::Lines: | ||||
if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_LINELIST, | |||||
skip, count))) | |||||
if (FAILED(m_data->m_dev->DrawPrimitive(D3DPT_LINELIST, | |||||
skip, count))) | |||||
Abort(); | Abort(); | ||||
break; | break; | ||||
} | } | ||||
@@ -190,29 +198,29 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int vbase, | |||||
{ | { | ||||
case MeshPrimitive::Triangles: | case MeshPrimitive::Triangles: | ||||
count = count / 3; | count = count / 3; | ||||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, | |||||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, | |||||
vbase, vskip, vcount, skip, count))) | vbase, vskip, vcount, skip, count))) | ||||
Abort(); | Abort(); | ||||
break; | break; | ||||
case MeshPrimitive::TriangleStrips: | case MeshPrimitive::TriangleStrips: | ||||
count = count - 2; | count = count - 2; | ||||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, | |||||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, | |||||
vbase, vskip, vcount, skip, count))) | vbase, vskip, vcount, skip, count))) | ||||
Abort(); | Abort(); | ||||
break; | break; | ||||
case MeshPrimitive::TriangleFans: | case MeshPrimitive::TriangleFans: | ||||
count = count - 2; | count = count - 2; | ||||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, | |||||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, | |||||
vbase, vskip, vcount, skip, count))) | vbase, vskip, vcount, skip, count))) | ||||
Abort(); | Abort(); | ||||
break; | break; | ||||
case MeshPrimitive::Points: | case MeshPrimitive::Points: | ||||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_POINTLIST, | |||||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_POINTLIST, | |||||
vbase, vskip, vcount, skip, count))) | vbase, vskip, vcount, skip, count))) | ||||
Abort(); | Abort(); | ||||
break; | break; | ||||
case MeshPrimitive::Lines: | case MeshPrimitive::Lines: | ||||
if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_LINELIST, | |||||
if (FAILED(m_data->m_dev->DrawIndexedPrimitive(D3DPT_LINELIST, | |||||
vbase, vskip, vcount, skip, count))) | vbase, vskip, vcount, skip, count))) | ||||
Abort(); | Abort(); | ||||
break; | break; | ||||
@@ -258,7 +266,7 @@ void VertexDeclaration::Unbind() | |||||
if (m_streams[i].index != stream) | if (m_streams[i].index != stream) | ||||
{ | { | ||||
stream = m_streams[i].index; | stream = m_streams[i].index; | ||||
if (FAILED(g_d3ddevice->SetStreamSource(stream, 0, 0, 0))) | |||||
if (FAILED(m_data->m_dev->SetStreamSource(stream, 0, 0, 0))) | |||||
Abort(); | Abort(); | ||||
} | } | ||||
/* "NULL is an invalid input to SetVertexDeclaration" (DX9 guide), so | /* "NULL is an invalid input to SetVertexDeclaration" (DX9 guide), so | ||||
@@ -329,7 +337,8 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1, | |||||
/* FIXME: precompute most of the crap above! */ | /* FIXME: precompute most of the crap above! */ | ||||
if (stream >= 0) | if (stream >= 0) | ||||
{ | { | ||||
if (FAILED(g_d3ddevice->SetStreamSource(stream, vb->m_data->m_vbo, 0, stride))) | |||||
if (FAILED(m_data->m_dev->SetStreamSource(stream, vb->m_data->m_vbo, | |||||
0, stride))) | |||||
Abort(); | Abort(); | ||||
} | } | ||||
#else | #else | ||||
@@ -553,15 +562,14 @@ void VertexDeclaration::Initialize() | |||||
elements[m_count] = end_element[0]; | elements[m_count] = end_element[0]; | ||||
# if defined USE_D3D9 | # if defined USE_D3D9 | ||||
IDirect3DVertexDeclaration9 *vdecl; | |||||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||||
# elif defined _XBOX | # elif defined _XBOX | ||||
D3DVertexDeclaration *vdecl; | |||||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||||
# endif | # endif | ||||
if (FAILED(g_d3ddevice->CreateVertexDeclaration(elements, &vdecl))) | |||||
if (FAILED(m_data->m_dev->CreateVertexDeclaration(elements, | |||||
&m_data->m_vdecl))) | |||||
Abort(); | Abort(); | ||||
m_data = vdecl; | |||||
#else | #else | ||||
#endif | #endif | ||||
@@ -636,7 +644,13 @@ VertexBuffer::VertexBuffer(size_t size) | |||||
if (!size) | if (!size) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
if (FAILED(g_d3ddevice->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, nullptr, | |||||
# if defined USE_D3D9 | |||||
m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||||
# elif defined _XBOX | |||||
m_data->m_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||||
# endif | |||||
if (FAILED(m_data->m_dev->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, nullptr, | |||||
D3DPOOL_MANAGED, &m_data->m_vbo, nullptr))) | D3DPOOL_MANAGED, &m_data->m_vbo, nullptr))) | ||||
Abort(); | Abort(); | ||||
#else | #else | ||||
@@ -138,6 +138,8 @@ private: | |||||
Renderer(ivec2 size); | Renderer(ivec2 size); | ||||
~Renderer(); | ~Renderer(); | ||||
void *GetDevice(); | |||||
public: | public: | ||||
void Clear(ClearMask mask); | void Clear(ClearMask mask); | ||||
@@ -311,7 +311,8 @@ private: | |||||
struct { uint8_t stream_type, index, usage, size; int reg; } m_streams[12 + 1]; | struct { uint8_t stream_type, index, usage, size; int reg; } m_streams[12 + 1]; | ||||
int m_count; | int m_count; | ||||
void *m_data; | |||||
private: | |||||
class VertexDeclarationData *m_data; | |||||
}; | }; | ||||
} /* namespace lol */ | } /* namespace lol */ | ||||
@@ -34,7 +34,6 @@ | |||||
#if defined USE_SDL && defined USE_D3D9 | #if defined USE_SDL && defined USE_D3D9 | ||||
HWND g_hwnd = nullptr; | HWND g_hwnd = nullptr; | ||||
extern IDirect3DDevice9 *g_d3ddevice; | |||||
#endif | #endif | ||||
namespace lol | namespace lol | ||||
@@ -115,24 +114,25 @@ void SdlApp::ShowPointer(bool show) | |||||
void SdlApp::Tick() | void SdlApp::Tick() | ||||
{ | { | ||||
#if defined USE_SDL && defined USE_D3D9 | #if defined USE_SDL && defined USE_D3D9 | ||||
IDirect3DDevice9 *d3d_dev = (IDirect3DDevice9 *)g_renderer->GetDevice(); | |||||
HRESULT hr; | HRESULT hr; | ||||
hr = g_d3ddevice->BeginScene(); | |||||
hr = d3d_dev->BeginScene(); | |||||
if (FAILED(hr)) | if (FAILED(hr)) | ||||
Abort(); | Abort(); | ||||
#endif | #endif | ||||
/* Tick the renderer, show the frame and clamp to desired framerate. */ | /* Tick the renderer, show the frame and clamp to desired framerate. */ | ||||
Ticker::TickDraw(); | Ticker::TickDraw(); | ||||
#if defined USE_SDL | |||||
# if defined USE_D3D9 | |||||
hr = g_d3ddevice->EndScene(); | |||||
#if defined USE_SDL && defined USE_D3D9 | |||||
hr = d3d_dev->EndScene(); | |||||
if (FAILED(hr)) | if (FAILED(hr)) | ||||
Abort(); | Abort(); | ||||
hr = g_d3ddevice->Present(nullptr, nullptr, nullptr, nullptr); | |||||
hr = d3d_dev->Present(nullptr, nullptr, nullptr, nullptr); | |||||
if (FAILED(hr)) | if (FAILED(hr)) | ||||
Abort(); | Abort(); | ||||
# else | |||||
#elif defined USE_SDL | |||||
SDL_GL_SwapBuffers(); | SDL_GL_SwapBuffers(); | ||||
# endif | |||||
#endif | #endif | ||||
} | } | ||||
@@ -20,10 +20,6 @@ | |||||
#include "xboxapp.h" | #include "xboxapp.h" | ||||
#include "xboxinput.h" | #include "xboxinput.h" | ||||
#if defined _XBOX | |||||
extern D3DDevice *g_d3ddevice; | |||||
#endif | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -67,7 +63,8 @@ void XboxApp::Tick() | |||||
Ticker::TickDraw(); | Ticker::TickDraw(); | ||||
#if defined _XBOX | #if defined _XBOX | ||||
g_d3ddevice->Present(nullptr, nullptr, nullptr, nullptr); | |||||
D3DDevice9 *d3d_dev = (D3DDevice9 *)g_renderer->GetDevice(); | |||||
d3d_dev->Present(nullptr, nullptr, nullptr, nullptr); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -31,15 +31,6 @@ | |||||
using namespace std; | using namespace std; | ||||
/* FIXME: g_d3ddevice should never be exported */ | |||||
#if defined USE_D3D9 | |||||
IDirect3DDevice9 *g_d3ddevice; | |||||
extern HWND g_hwnd; | |||||
#elif defined _XBOX | |||||
D3DDevice *g_d3ddevice; | |||||
HWND g_hwnd = 0; | |||||
#endif | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -49,81 +40,17 @@ class VideoData | |||||
private: | private: | ||||
static DebugRenderMode render_mode; | static DebugRenderMode render_mode; | ||||
#if defined USE_D3D9 || defined _XBOX | |||||
# if defined USE_D3D9 | |||||
static IDirect3D9 *d3d_ctx; | |||||
static IDirect3DDevice9 *d3d_dev; | |||||
# elif defined _XBOX | |||||
static Direct3D *d3d_ctx; | |||||
static D3DDevice *d3d_dev; | |||||
# endif | |||||
#endif | |||||
}; | }; | ||||
DebugRenderMode VideoData::render_mode = DebugRenderMode::Default; | DebugRenderMode VideoData::render_mode = DebugRenderMode::Default; | ||||
#if defined USE_D3D9 || defined _XBOX | |||||
# if defined USE_D3D9 | |||||
IDirect3D9 *VideoData::d3d_ctx; | |||||
IDirect3DDevice9 *VideoData::d3d_dev; | |||||
# elif defined _XBOX | |||||
Direct3D *VideoData::d3d_ctx; | |||||
D3DDevice *VideoData::d3d_dev; | |||||
# endif | |||||
#endif | |||||
/* | /* | ||||
* Public Video class | * Public Video class | ||||
*/ | */ | ||||
void Video::Setup(ivec2 size) | void Video::Setup(ivec2 size) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | |||||
VideoData::d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION); | |||||
if (!VideoData::d3d_ctx) | |||||
{ | |||||
Log::Error("cannot initialise D3D\n"); | |||||
exit(EXIT_FAILURE); | |||||
} | |||||
/* Choose best viewport size */ | |||||
# if defined _XBOX | |||||
XVIDEO_MODE VideoMode; | |||||
XGetVideoMode(&VideoMode); | |||||
size = lol::min(size, ivec2(VideoMode.dwDisplayWidth, | |||||
VideoMode.dwDisplayHeight); | |||||
# endif | |||||
D3DPRESENT_PARAMETERS d3dpp; | |||||
memset(&d3dpp, 0, sizeof(d3dpp)); | |||||
d3dpp.BackBufferWidth = size.x; | |||||
d3dpp.BackBufferHeight = size.y; | |||||
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; | |||||
d3dpp.BackBufferCount = 1; | |||||
d3dpp.hDeviceWindow = g_hwnd; | |||||
# if defined USE_SDL | |||||
d3dpp.Windowed = TRUE; | |||||
# endif | |||||
d3dpp.EnableAutoDepthStencil = TRUE; | |||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; | |||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |||||
HRESULT hr = VideoData::d3d_ctx->CreateDevice(0, D3DDEVTYPE_HAL, g_hwnd, | |||||
D3DCREATE_HARDWARE_VERTEXPROCESSING, | |||||
&d3dpp, &VideoData::d3d_dev); | |||||
if (FAILED(hr)) | |||||
{ | |||||
Log::Error("cannot create D3D device\n"); | |||||
exit(EXIT_FAILURE); | |||||
} | |||||
g_d3ddevice = VideoData::d3d_dev; | |||||
g_renderer = new Renderer(size); | g_renderer = new Renderer(size); | ||||
#else | |||||
/* Initialise OpenGL */ | |||||
g_renderer = new Renderer(size); | |||||
#endif | |||||
/* Initialise reasonable scene default properties */ | /* Initialise reasonable scene default properties */ | ||||
SetDebugRenderMode(DebugRenderMode::Default); | SetDebugRenderMode(DebugRenderMode::Default); | ||||