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gpu: increase default minimum shader model.

legacy
Sam Hocevar sam 12 anos atrás
pai
commit
544f1e873b
1 arquivos alterados com 2 adições e 2 exclusões
  1. +2
    -2
      src/gpu/shader.cpp

+ 2
- 2
src/gpu/shader.cpp Ver arquivo

@@ -192,7 +192,7 @@ Shader::Shader(char const *vert, char const *frag)
data->vert_crc = Hash::Crc32(vert); data->vert_crc = Hash::Crc32(vert);
#if defined USE_D3D9 || defined _XBOX #if defined USE_D3D9 || defined _XBOX
hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, NULL, "main", hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, NULL, "main",
"vs_2_0", 0, &shader_code, &error_msg,
"vs_3_0", 0, &shader_code, &error_msg,
&data->vert_table); &data->vert_table);
if (FAILED(hr)) if (FAILED(hr))
{ {
@@ -236,7 +236,7 @@ Shader::Shader(char const *vert, char const *frag)
data->frag_crc = Hash::Crc32(frag); data->frag_crc = Hash::Crc32(frag);
#if defined USE_D3D9 || defined _XBOX #if defined USE_D3D9 || defined _XBOX
hr = D3DXCompileShader(frag, (UINT)strlen(frag), macros, NULL, "main", hr = D3DXCompileShader(frag, (UINT)strlen(frag), macros, NULL, "main",
"ps_2_0", 0, &shader_code, &error_msg,
"ps_3_0", 0, &shader_code, &error_msg,
&data->frag_table); &data->frag_table);
if (FAILED(hr)) if (FAILED(hr))
{ {


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