| @@ -192,7 +192,7 @@ Shader::Shader(char const *vert, char const *frag) | |||||
| data->vert_crc = Hash::Crc32(vert); | data->vert_crc = Hash::Crc32(vert); | ||||
| #if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
| hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, NULL, "main", | hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, NULL, "main", | ||||
| "vs_2_0", 0, &shader_code, &error_msg, | |||||
| "vs_3_0", 0, &shader_code, &error_msg, | |||||
| &data->vert_table); | &data->vert_table); | ||||
| if (FAILED(hr)) | if (FAILED(hr)) | ||||
| { | { | ||||
| @@ -236,7 +236,7 @@ Shader::Shader(char const *vert, char const *frag) | |||||
| data->frag_crc = Hash::Crc32(frag); | data->frag_crc = Hash::Crc32(frag); | ||||
| #if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
| hr = D3DXCompileShader(frag, (UINT)strlen(frag), macros, NULL, "main", | hr = D3DXCompileShader(frag, (UINT)strlen(frag), macros, NULL, "main", | ||||
| "ps_2_0", 0, &shader_code, &error_msg, | |||||
| "ps_3_0", 0, &shader_code, &error_msg, | |||||
| &data->frag_table); | &data->frag_table); | ||||
| if (FAILED(hr)) | if (FAILED(hr)) | ||||
| { | { | ||||