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orbital: port the gun command compiler to our bison/flex system.

legacy
Sam Hocevar sam 12 jaren geleden
bovenliggende
commit
599119e4b0
2 gewijzigde bestanden met toevoegingen van 24 en 2 verwijderingen
  1. +9
    -1
      win32/orbital.vcxproj
  2. +15
    -1
      win32/orbital.vcxproj.filters

+ 9
- 1
win32/orbital.vcxproj Bestand weergeven

@@ -27,10 +27,11 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\orbital\CommandParser.h" />
<ClInclude Include="..\orbital\generated\mesh-parser.h" />
<ClInclude Include="..\orbital\generated\gun-parser.h" />
<ClInclude Include="..\orbital\gun.h" />
<ClInclude Include="..\orbital\mesh-compiler.h" />
<ClInclude Include="..\orbital\gun-compiler.h" />
<ClInclude Include="..\orbital\mesh.h" />
<ClInclude Include="..\orbital\orbital.h" />
<ClInclude Include="..\orbital\particlesystem.h" />
@@ -41,8 +42,13 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\orbital\generated\mesh-parser.cpp" />
<ClCompile Include="..\orbital\generated\gun-parser.cpp" />
<ClCompile Include="..\orbital\generated\mesh-scanner.cpp" />
<ClCompile Include="..\orbital\generated\gun-scanner.cpp" />
<ClCompile Include="..\orbital\mesh-compiler.cpp" />
<ClCompile Include="..\orbital\mesh.cpp" />
<ClCompile Include="..\orbital\gun-compiler.cpp" />
<ClCompile Include="..\orbital\gun.cpp" />
<ClCompile Include="..\orbital\orbital.cpp" />
</ItemGroup>
<ItemGroup>
@@ -58,7 +64,9 @@
<None Include="..\orbital\generated\position.hh" />
<None Include="..\orbital\generated\stack.hh" />
<None Include="..\orbital\mesh-scanner.l" />
<None Include="..\orbital\gun-scanner.l" />
<None Include="..\orbital\mesh-parser.y" />
<None Include="..\orbital\gun-parser.y" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{ee203b88-44cf-4859-9d42-7a5f40fecb52}</ProjectGuid>


+ 15
- 1
win32/orbital.vcxproj.filters Bestand weergeven

@@ -3,15 +3,18 @@
<ItemGroup>
<ClInclude Include="..\orbital\gun.h" />
<ClInclude Include="..\orbital\mesh.h" />
<ClInclude Include="..\orbital\CommandParser.h" />
<ClInclude Include="..\orbital\player.h" />
<ClInclude Include="..\orbital\tank.h" />
<ClInclude Include="..\orbital\starfield.h" />
<ClInclude Include="..\orbital\snake.h" />
<ClInclude Include="..\orbital\mesh-compiler.h" />
<ClInclude Include="..\orbital\gun-compiler.h" />
<ClInclude Include="..\orbital\generated\mesh-parser.h">
<Filter>generated</Filter>
</ClInclude>
<ClInclude Include="..\orbital\generated\gun-parser.h">
<Filter>generated</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\orbital\orbital.h" />
@@ -22,19 +25,30 @@
<ItemGroup>
<ClCompile Include="..\orbital\orbital.cpp" />
<ClCompile Include="..\orbital\mesh-compiler.cpp" />
<ClCompile Include="..\orbital\mesh.cpp" />
<ClCompile Include="..\orbital\gun-compiler.cpp" />
<ClCompile Include="..\orbital\gun.cpp" />
<ClCompile Include="..\orbital\generated\mesh-parser.cpp">
<Filter>generated</Filter>
</ClCompile>
<ClCompile Include="..\orbital\generated\gun-parser.cpp">
<Filter>generated</Filter>
</ClCompile>
<ClCompile Include="..\orbital\generated\mesh-scanner.cpp">
<Filter>generated</Filter>
</ClCompile>
<ClCompile Include="..\orbital\generated\gun-scanner.cpp">
<Filter>generated</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<LolFxCompile Include="..\orbital\shiny.lolfx" />
</ItemGroup>
<ItemGroup>
<None Include="..\orbital\mesh-scanner.l" />
<None Include="..\orbital\gun-scanner.l" />
<None Include="..\orbital\mesh-parser.y" />
<None Include="..\orbital\gun-parser.y" />
<None Include="..\orbital\generated\location.hh">
<Filter>generated</Filter>
</None>


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