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@@ -32,19 +32,20 @@ Camera::Camera() |
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m_gamegroup = GAMEGROUP_BEFORE; |
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m_drawgroup = DRAWGROUP_CAMERA; |
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ivec2 screen_size = (g_renderer)?(Video::GetSize()):(ivec2(0)); |
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//Arbitrary values when g_renderer is not ready. |
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ivec2 screen_size = (g_renderer)?(Video::GetSize()):(ivec2(800, 600)); |
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m_fov = 45.f; |
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m_near = -1000.f; |
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m_far = 1000.f; |
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m_screen_size = (float)screen_size.x; |
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m_screen_ratio = (float)screen_size.x / (float)screen_size.y; |
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m_screen_ratio = (float)screen_size.y / (float)screen_size.x; |
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m_is_shifted = false; |
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m_screen_scale = vec2(1.f); |
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m_target_distance = .0f; |
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/* Create a default perspective */ |
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SetProjection(mat4::perspective(45.f, 800.f, 600.f, -1000.f, 1000.f)); |
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SetProjection(m_fov, m_near, m_far, m_screen_size, m_screen_ratio); |
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SetView(mat4::lookat(vec3(0.f, 50.f, 50.f), vec3(0.f), vec3(0.f, 1.f, 0.f))); |
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} |
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