| @@ -32,19 +32,20 @@ Camera::Camera() | |||||
| m_gamegroup = GAMEGROUP_BEFORE; | m_gamegroup = GAMEGROUP_BEFORE; | ||||
| m_drawgroup = DRAWGROUP_CAMERA; | m_drawgroup = DRAWGROUP_CAMERA; | ||||
| ivec2 screen_size = (g_renderer)?(Video::GetSize()):(ivec2(0)); | |||||
| //Arbitrary values when g_renderer is not ready. | |||||
| ivec2 screen_size = (g_renderer)?(Video::GetSize()):(ivec2(800, 600)); | |||||
| m_fov = 45.f; | m_fov = 45.f; | ||||
| m_near = -1000.f; | m_near = -1000.f; | ||||
| m_far = 1000.f; | m_far = 1000.f; | ||||
| m_screen_size = (float)screen_size.x; | m_screen_size = (float)screen_size.x; | ||||
| m_screen_ratio = (float)screen_size.x / (float)screen_size.y; | |||||
| m_screen_ratio = (float)screen_size.y / (float)screen_size.x; | |||||
| m_is_shifted = false; | m_is_shifted = false; | ||||
| m_screen_scale = vec2(1.f); | m_screen_scale = vec2(1.f); | ||||
| m_target_distance = .0f; | m_target_distance = .0f; | ||||
| /* Create a default perspective */ | /* Create a default perspective */ | ||||
| SetProjection(mat4::perspective(45.f, 800.f, 600.f, -1000.f, 1000.f)); | |||||
| SetProjection(m_fov, m_near, m_far, m_screen_size, m_screen_ratio); | |||||
| SetView(mat4::lookat(vec3(0.f, 50.f, 50.f), vec3(0.f), vec3(0.f, 1.f, 0.f))); | SetView(mat4::lookat(vec3(0.f, 50.f, 50.f), vec3(0.f), vec3(0.f, 1.f, 0.f))); | ||||
| } | } | ||||