| @@ -81,12 +81,13 @@ static char const *fragmentshader = | |||||
| "void main()\n" | "void main()\n" | ||||
| "{\n" | "{\n" | ||||
| #if defined HAVE_GLES_2X | #if defined HAVE_GLES_2X | ||||
| " gl_FragColor = texture2D(in_Texture, pass_TexCoord);\n" | |||||
| //" gl_FragColor = vec4(0.5, 1.0, 0.0, 0.5);\n" | |||||
| //" gl_FragColor = vec4(pass_TexCoord * 4.0, 0.0, 0.25);\n" | |||||
| " vec4 col = texture2D(in_Texture, pass_TexCoord);\n" | |||||
| //" vec4 col = vec4(0.5, 1.0, 0.0, 0.5);\n" | |||||
| //" vec4 col = vec4(pass_TexCoord * 4.0, 0.0, 0.25);\n" | |||||
| #else | #else | ||||
| " vec4 col = texture2D(in_Texture, vec2(gl_TexCoord[0]));\n" | " vec4 col = texture2D(in_Texture, vec2(gl_TexCoord[0]));\n" | ||||
| #if 0 | |||||
| #endif | |||||
| #if 1 | |||||
| " float mul = 2.0;\n" | " float mul = 2.0;\n" | ||||
| " float dx1 = mod(gl_FragCoord.x, 2.0);\n" | " float dx1 = mod(gl_FragCoord.x, 2.0);\n" | ||||
| " float dy1 = mod(gl_FragCoord.y, 2.0);\n" | " float dy1 = mod(gl_FragCoord.y, 2.0);\n" | ||||
| @@ -109,7 +110,6 @@ static char const *fragmentshader = | |||||
| " col.z = (floor(col.z * mul) + fracz) / mul;\n" | " col.z = (floor(col.z * mul) + fracz) / mul;\n" | ||||
| #endif | #endif | ||||
| " gl_FragColor = col;\n" | " gl_FragColor = col;\n" | ||||
| #endif | |||||
| "}\n"; | "}\n"; | ||||
| #endif | #endif | ||||