Quellcode durchsuchen

misc: carry on with the lowercase rampage.

Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.

Added up-to-date copyright notice and BOM to modified files, just in case.
undefined
Sam Hocevar vor 10 Jahren
Ursprung
Commit
70edc0d38e
38 geänderte Dateien mit 492 neuen und 461 gelöschten Zeilen
  1. +18
    -17
      doc/samples/benchmark/half.cpp
  2. +13
    -12
      doc/samples/benchmark/real.cpp
  3. +20
    -19
      doc/samples/benchmark/trig.cpp
  4. +13
    -12
      doc/samples/benchmark/vector.cpp
  5. +28
    -27
      doc/samples/benchsuite.cpp
  6. +9
    -8
      doc/tutorial/14_lol_lua.cpp
  7. +11
    -10
      src/base/assert.cpp
  8. +22
    -21
      src/base/log.cpp
  9. +9
    -8
      src/dict.cpp
  10. +22
    -21
      src/eglapp.cpp
  11. +10
    -9
      src/entity.cpp
  12. +10
    -9
      src/gpu/renderer.cpp
  13. +20
    -20
      src/gpu/shader.cpp
  14. +8
    -7
      src/gpu/vertexbuffer.cpp
  15. +11
    -10
      src/image/codec/android-image.cpp
  16. +16
    -15
      src/image/codec/gdiplus-image.cpp
  17. +9
    -8
      src/image/codec/imlib2-image.cpp
  18. +8
    -7
      src/image/codec/ios-image.cpp
  19. +8
    -7
      src/image/codec/sdl-image.cpp
  20. +6
    -6
      src/image/image.cpp
  21. +17
    -16
      src/input/controller.cpp
  22. +28
    -15
      src/lol/algorithm/sort.h
  23. +19
    -29
      src/lol/base/array.h
  24. +10
    -9
      src/lol/base/assert.h
  25. +19
    -18
      src/lol/base/log.h
  26. +5
    -5
      src/lolimgui.cpp
  27. +7
    -7
      src/lolua/baselua.cpp
  28. +17
    -16
      src/math/vector.cpp
  29. +8
    -7
      src/mesh/mesh.cpp
  30. +15
    -14
      src/platform/android/androidapp.cpp
  31. +10
    -9
      src/platform/sdl/sdlapp.cpp
  32. +12
    -11
      src/platform/sdl/sdlinput.cpp
  33. +8
    -7
      src/sample.cpp
  34. +12
    -11
      src/sys/init.cpp
  35. +3
    -3
      src/sys/threadtypes.cpp
  36. +4
    -4
      src/t/base/map.cpp
  37. +12
    -12
      src/t/sys/thread.cpp
  38. +15
    -15
      src/ticker.cpp

+ 18
- 17
doc/samples/benchmark/half.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -110,16 +111,16 @@ void bench_half(int mode)
for (size_t i = 0; i < sizeof(result) / sizeof(*result); i++)
result[i] *= 1e9f / (HALF_TABLE_SIZE * HALF_RUNS);

Log::Info(" ns/elem\n");
Log::Info("float = half (array) %7.3f\n", result[0]);
Log::Info("float = half (fast) %7.3f\n", result[1]);
Log::Info("float = float %7.3f\n", result[2]);
Log::Info("float += half %7.3f\n", result[3]);
Log::Info("half = half %7.3f\n", result[4]);
Log::Info("half = -half %7.3f\n", result[5]);
Log::Info("half = float (array) %7.3f\n", result[6]);
Log::Info("half = float (fast) %7.3f\n", result[7]);
Log::Info("half = float (accurate) %7.3f\n", result[8]);
Log::Info("half += float %7.3f\n", result[9]);
msg::info(" ns/elem\n");
msg::info("float = half (array) %7.3f\n", result[0]);
msg::info("float = half (fast) %7.3f\n", result[1]);
msg::info("float = float %7.3f\n", result[2]);
msg::info("float += half %7.3f\n", result[3]);
msg::info("half = half %7.3f\n", result[4]);
msg::info("half = -half %7.3f\n", result[5]);
msg::info("half = float (array) %7.3f\n", result[6]);
msg::info("half = float (fast) %7.3f\n", result[7]);
msg::info("half = float (accurate) %7.3f\n", result[8]);
msg::info("half += float %7.3f\n", result[9]);
}


+ 13
- 12
doc/samples/benchmark/real.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -70,11 +71,11 @@ void bench_real(int mode)
for (size_t i = 0; i < sizeof(result) / sizeof(*result); i++)
result[i] *= 1e9f / (REAL_TABLE_SIZE * REAL_RUNS);

Log::Info(" ns/elem\n");
Log::Info("real = real + real %7.3f\n", result[0]);
Log::Info("real = real * real %7.3f\n", result[1]);
Log::Info("real = real / real %7.3f\n", result[2]);
Log::Info("real = sin(real) %7.3f\n", result[3]);
Log::Info("real = exp(real) %7.3f\n", result[4]);
msg::info(" ns/elem\n");
msg::info("real = real + real %7.3f\n", result[0]);
msg::info("real = real * real %7.3f\n", result[1]);
msg::info("real = real / real %7.3f\n", result[2]);
msg::info("real = sin(real) %7.3f\n", result[3]);
msg::info("real = exp(real) %7.3f\n", result[4]);
}


+ 20
- 19
doc/samples/benchmark/trig.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -173,18 +174,18 @@ void bench_trig(int mode)
for (size_t i = 0; i < sizeof(result) / sizeof(*result); i++)
result[i] *= 1e9f / (TRIG_TABLE_SIZE * TRIG_RUNS);

Log::Info(" ns/elem\n");
Log::Info("float = sinf(float) %7.3f\n", result[0]);
Log::Info("float = f_sinf(float) %7.3f\n", result[1]);
Log::Info("float = lol_sin(float) %7.3f\n", result[2]);
Log::Info("float = cosf(float) %7.3f\n", result[3]);
Log::Info("float = f_cosf(float) %7.3f\n", result[4]);
Log::Info("float = lol_cos(float) %7.3f\n", result[5]);
Log::Info("float = sinf,cosf(float) %7.3f\n", result[6]);
Log::Info("float = f_sinf,f_cosf(float) %7.3f\n", result[7]);
Log::Info("float = lol_sincos(float) %7.3f\n", result[8]);
Log::Info("float = tanf(float) %7.3f\n", result[9]);
Log::Info("float = f_tanf(float) %7.3f\n", result[10]);
Log::Info("float = lol_tanf(float) %7.3f\n", result[11]);
msg::info(" ns/elem\n");
msg::info("float = sinf(float) %7.3f\n", result[0]);
msg::info("float = f_sinf(float) %7.3f\n", result[1]);
msg::info("float = lol_sin(float) %7.3f\n", result[2]);
msg::info("float = cosf(float) %7.3f\n", result[3]);
msg::info("float = f_cosf(float) %7.3f\n", result[4]);
msg::info("float = lol_cos(float) %7.3f\n", result[5]);
msg::info("float = sinf,cosf(float) %7.3f\n", result[6]);
msg::info("float = f_sinf,f_cosf(float) %7.3f\n", result[7]);
msg::info("float = lol_sincos(float) %7.3f\n", result[8]);
msg::info("float = tanf(float) %7.3f\n", result[9]);
msg::info("float = f_tanf(float) %7.3f\n", result[10]);
msg::info("float = lol_tanf(float) %7.3f\n", result[11]);
}


+ 13
- 12
doc/samples/benchmark/vector.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -79,11 +80,11 @@ void bench_matrix(int mode)
for (size_t i = 0; i < sizeof(result) / sizeof(*result); i++)
result[i] *= 1e9f / (MATRIX_TABLE_SIZE * MATRIX_RUNS);

Log::Info(" ns/elem\n");
Log::Info("mat4 = mat4 %7.3f\n", result[0]);
Log::Info("float = mat4.det() %7.3f\n", result[1]);
Log::Info("mat4 *= mat4 %7.3f\n", result[2]);
Log::Info("mat4 += mat4 %7.3f\n", result[3]);
Log::Info("mat4 = mat4.invert() %7.3f\n", result[4]);
msg::info(" ns/elem\n");
msg::info("mat4 = mat4 %7.3f\n", result[0]);
msg::info("float = mat4.det() %7.3f\n", result[1]);
msg::info("mat4 *= mat4 %7.3f\n", result[2]);
msg::info("mat4 += mat4 %7.3f\n", result[3]);
msg::info("mat4 = mat4.invert() %7.3f\n", result[4]);
}


+ 28
- 27
doc/samples/benchsuite.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -27,39 +28,39 @@ int main(int argc, char **argv)
{
UNUSED(argc, argv);

Log::Info("-----------------------\n");
Log::Info(" High precision floats\n");
Log::Info("-----------------------\n");
msg::info("-----------------------\n");
msg::info(" High precision floats\n");
msg::info("-----------------------\n");
bench_real(1);

Log::Info("--------------------------\n");
Log::Info(" Trigonometry [-1e5, 1e5]\n");
Log::Info("--------------------------\n");
msg::info("--------------------------\n");
msg::info(" Trigonometry [-1e5, 1e5]\n");
msg::info("--------------------------\n");
bench_trig(1);

Log::Info("------------------------\n");
Log::Info(" Trigonometry [-pi, pi]\n");
Log::Info("------------------------\n");
msg::info("------------------------\n");
msg::info(" Trigonometry [-pi, pi]\n");
msg::info("------------------------\n");
bench_trig(2);

Log::Info("----------------------------\n");
Log::Info(" Trigonometry [-1e-2, 1e-2]\n");
Log::Info("----------------------------\n");
msg::info("----------------------------\n");
msg::info(" Trigonometry [-1e-2, 1e-2]\n");
msg::info("----------------------------\n");
bench_trig(3);

Log::Info("----------------------------\n");
Log::Info(" Float matrices [-2.0, 2.0]\n");
Log::Info("----------------------------\n");
msg::info("----------------------------\n");
msg::info(" Float matrices [-2.0, 2.0]\n");
msg::info("----------------------------\n");
bench_matrix(1);

Log::Info("-------------------------------------\n");
Log::Info(" Half precision floats (random bits)\n");
Log::Info("-------------------------------------\n");
msg::info("-------------------------------------\n");
msg::info(" Half precision floats (random bits)\n");
msg::info("-------------------------------------\n");
bench_half(1);

Log::Info("-----------------------------------\n");
Log::Info(" Half precision floats [-2.0, 2.0]\n");
Log::Info("-----------------------------------\n");
msg::info("-----------------------------------\n");
msg::info(" Half precision floats [-2.0, 2.0]\n");
msg::info("-----------------------------------\n");
bench_half(2);

#if defined _WIN32


+ 9
- 8
doc/tutorial/14_lol_lua.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine - Graphing tutorial
// Lol Engine — Graphing tutorial
//
// Copyright: (c) 2012-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2012—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -170,10 +171,10 @@ public:
float loluademo_inst_return = demo_loader->GetVar<float>("loluademo_inst_return");
DemoObject* loluademo_inst = demo_loader->GetPtr<DemoObject>("loluademo_inst");

Log::Info("Lua Vars: \
msg::info("Lua Vars: \
testvalue_num: %.2f, testvalue_int: %i, testvalue_uint: %i, testvalue_str: %s.\n",
testvalue_num, testvalue_int, testvalue_uint, testvalue_str.C());
Log::Info("Lua Vars: \
msg::info("Lua Vars: \
function_return: %s, loluademo_return: %i, loluademo_inst_return: %.f, loluademo_getx: %i, loluademo_inst->m_x: %i.\n",
function_return.C(), loluademo_return, loluademo_inst_return, loluademo_getx, loluademo_inst->m_x);



+ 11
- 10
src/base/assert.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -28,7 +29,7 @@ void DumpStack()
{
#if EMSCRIPTEN
/* This would require demangling but we don't care yet. */
Log::Debug("%s\n", emscripten_run_script_string("(new Error).stack"));
msg::debug("%s\n", emscripten_run_script_string("(new Error).stack"));
#elif HAVE_CXA_DEMANGLE && HAVE_BACKTRACE_SYMBOLS
/* Get current stack frames */
void *stack_ptrs[50];
@@ -36,7 +37,7 @@ void DumpStack()
char **callstack = backtrace_symbols(stack_ptrs, size);

if (size > 1)
Log::Debug("%d functions in stack trace:\n", (int)size - 1);
msg::debug("%d functions in stack trace:\n", (int)size - 1);

/* Parse stack frames, skipping the first element (because
* that’s ourselves) and print information. */
@@ -67,13 +68,13 @@ void DumpStack()
if (ret == 0)
name = realname;

Log::Debug("#%d %s: %s+%s %s\n", (int)i,
msg::debug("#%d %s: %s+%s %s\n", (int)i,
callstack[i], name, offset, address);
free(realname);
}
else
{
Log::Debug("#%d %s\n", (int)i, callstack[i]);
msg::debug("#%d %s\n", (int)i, callstack[i]);
}
}



+ 22
- 21
src/base/log.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -28,38 +29,38 @@ namespace lol
{

/*
* Public Log class
* Public log class
*/

void Log::Debug(char const *fmt, ...)
void msg::debug(char const *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
Helper(DebugMessage, fmt, ap);
helper(MessageType::Debug, fmt, ap);
va_end(ap);
}

void Log::Info(char const *fmt, ...)
void msg::info(char const *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
Helper(InfoMessage, fmt, ap);
helper(MessageType::Info, fmt, ap);
va_end(ap);
}

void Log::Warn(char const *fmt, ...)
void msg::warn(char const *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
Helper(WarnMessage, fmt, ap);
helper(MessageType::Warning, fmt, ap);
va_end(ap);
}

void Log::Error(char const *fmt, ...)
void msg::error(char const *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
Helper(ErrorMessage, fmt, ap);
helper(MessageType::Error, fmt, ap);
va_end(ap);
}

@@ -67,10 +68,10 @@ void Log::Error(char const *fmt, ...)
* Private helper function
*/

void Log::Helper(MessageType type, char const *fmt, va_list ap)
void msg::helper(MessageType type, char const *fmt, va_list ap)
{
#if defined __ANDROID__
int const prio[] =
static int const prio[] =
{
ANDROID_LOG_DEBUG,
ANDROID_LOG_INFO,
@@ -79,10 +80,10 @@ void Log::Helper(MessageType type, char const *fmt, va_list ap)
};

String buf = String::vformat(fmt, ap);
__android_log_print(prio[type], "LOL", "[%d] %s", (int)gettid(), &buf[0]);
__android_log_print(prio[(int)type], "LOL", "[%d] %s", (int)gettid(), &buf[0]);

#else
char const *prefix[] =
static char const * const prefix[] =
{
"DEBUG",
"INFO",
@@ -91,14 +92,14 @@ void Log::Helper(MessageType type, char const *fmt, va_list ap)
};

# if defined _WIN32
String buf = String(prefix[type]) + ": " + String::vformat(fmt, ap);
String buf = String(prefix[(int)type]) + ": " + String::vformat(fmt, ap);

array<WCHAR> widechar;
widechar.Resize(buf.count() + 1);
MultiByteToWideChar(CP_UTF8, 0, buf.C(), buf.count() + 1, widechar.data(), widechar.count());
OutputDebugStringW(widechar.data());
# else
fprintf(stderr, "%s: ", prefix[type]);
fprintf(stderr, "%s: ", prefix[(int)type]);
vfprintf(stderr, fmt, ap);
# endif
#endif


+ 9
- 8
src/dict.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -39,7 +40,7 @@ public:
{
#if !LOL_BUILD_RELEASE
if (nentities)
Log::Error("still %i entities in dict\n", nentities);
msg::error("still %i entities in dict\n", nentities);
#endif
}

@@ -134,7 +135,7 @@ void Dict::RemoveSlot(Entity *entity)
}

#if !LOL_BUILD_RELEASE
Log::Error("removing unregistered entity %p (%s)\n",
msg::error("removing unregistered entity %p (%s)\n",
entity, entity->GetName());
#endif
}


+ 22
- 21
src/eglapp.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -80,7 +81,7 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
data->dpy = XOpenDisplay(nullptr);
if (data->dpy == nullptr)
{
Log::Error("cannot connect to X server\n");
msg::error("cannot connect to X server\n");
exit(EXIT_FAILURE);
}

@@ -110,13 +111,13 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
# endif
if (data->egl_dpy == EGL_NO_DISPLAY)
{
Log::Error("cannot get EGL display\n");
msg::error("cannot get EGL display\n");
exit(EXIT_FAILURE);
}

if (!eglInitialize(data->egl_dpy, nullptr, nullptr))
{
Log::Error("cannot initialize EGL\n");
msg::error("cannot initialize EGL\n");
exit(EXIT_FAILURE);
}

@@ -138,19 +139,19 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
EGLint num_config;
if (!eglChooseConfig(data->egl_dpy, attr, &ecfg, 1, &num_config))
{
Log::Error("cannot choose EGL config (%i)\n", eglGetError());
msg::error("cannot choose EGL config (%i)\n", eglGetError());
exit(EXIT_FAILURE);
}

if (num_config != 1)
{
Log::Error("cannot choose between %i EGL configs\n", num_config);
msg::error("cannot choose between %i EGL configs\n", num_config);
exit(EXIT_FAILURE);
}

if (!eglBindAPI(EGL_OPENGL_ES_API))
{
Log::Error("cannot bind OpenGL ES API (%i)\n", eglGetError());
msg::error("cannot bind OpenGL ES API (%i)\n", eglGetError());
exit(EXIT_FAILURE);
}

@@ -197,28 +198,28 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
switch (eglGetError())
{
case EGL_BAD_DISPLAY:
Log::Error("missing EGL display connection\n");
msg::error("missing EGL display connection\n");
break;
case EGL_NOT_INITIALIZED:
Log::Error("EGL display not initialized\n");
msg::error("EGL display not initialized\n");
break;
case EGL_BAD_CONFIG:
Log::Error("invalid EGL configuration\n");
msg::error("invalid EGL configuration\n");
break;
case EGL_BAD_NATIVE_WINDOW:
Log::Error("invalid EGL native window\n");
msg::error("invalid EGL native window\n");
break;
case EGL_BAD_ATTRIBUTE:
Log::Error("invalid EGL window attribute\n");
msg::error("invalid EGL window attribute\n");
break;
case EGL_BAD_ALLOC:
Log::Error("cannot allocate EGL surface\n");
msg::error("cannot allocate EGL surface\n");
break;
case EGL_BAD_MATCH:
Log::Error("unsupported EGL window\n");
msg::error("unsupported EGL window\n");
break;
default:
Log::Error("cannot create EGL surface (%i)\n", eglGetError());
msg::error("cannot create EGL surface (%i)\n", eglGetError());
break;
}

@@ -236,7 +237,7 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
EGL_NO_CONTEXT, ctxattr);
if (data->egl_ctx == EGL_NO_CONTEXT)
{
Log::Error("cannot create EGL context (%i)\n", eglGetError());
msg::error("cannot create EGL context (%i)\n", eglGetError());
exit(EXIT_FAILURE);
}



+ 10
- 9
src/entity.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -36,7 +37,7 @@ Entity::~Entity()
{
#if !LOL_BUILD_RELEASE
if (!m_destroy)
Log::Error("entity destructor called directly\n");
msg::error("entity destructor called directly\n");
#endif
}

@@ -58,7 +59,7 @@ void Entity::TickGame(float seconds)
UNUSED(seconds);
#if !LOL_BUILD_RELEASE
if (m_tickstate != STATE_PRETICK_GAME)
Log::Error("invalid entity game tick\n");
msg::error("invalid entity game tick\n");
m_tickstate = STATE_POSTTICK_GAME;
#endif
}
@@ -68,7 +69,7 @@ void Entity::TickDraw(float seconds, Scene &scene)
(void)seconds;
#if !LOL_BUILD_RELEASE
if (m_tickstate != STATE_PRETICK_DRAW)
Log::Error("invalid entity draw tick\n");
msg::error("invalid entity draw tick\n");
m_tickstate = STATE_POSTTICK_DRAW;
#endif
}


+ 10
- 9
src/gpu/renderer.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -88,7 +89,7 @@ Renderer::Renderer(ivec2 size)
m_data->m_d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION);
if (!m_data->m_d3d_ctx)
{
Log::Error("cannot initialise D3D\n");
msg::error("cannot initialise D3D\n");
exit(EXIT_FAILURE);
}

@@ -119,7 +120,7 @@ Renderer::Renderer(ivec2 size)
&d3dpp, &m_data->m_d3d_dev);
if (FAILED(hr))
{
Log::Error("cannot create D3D device\n");
msg::error("cannot create D3D device\n");
exit(EXIT_FAILURE);
}

@@ -129,7 +130,7 @@ Renderer::Renderer(ivec2 size)
GLenum glerr = glewInit();
if (glerr != GLEW_OK)
{
Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr));
msg::error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr));
exit(EXIT_FAILURE);
}
# endif


+ 20
- 20
src/gpu/shader.cpp Datei anzeigen

@@ -1,9 +1,9 @@
//
// Lol Engine
//
// Copyright © 2010-2015 Sam Hocevar <sam@hocevar.net>
// Copyright © 20102015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
@@ -269,9 +269,9 @@ Shader::Shader(String const &name,
&data->vert_table);
if (FAILED(hr))
{
Log::Error("failed to compile vertex shader %s: %s\n", name.C(),
msg::error("failed to compile vertex shader %s: %s\n", name.C(),
error_msg ? error_msg->GetBufferPointer() : "error");
Log::Error("shader source:\n%s\n", vert);
msg::error("shader source:\n%s\n", vert);
}
data->m_dev->CreateVertexShader((DWORD *)shader_code->GetBufferPointer(),
&data->vert_shader);
@@ -287,14 +287,14 @@ Shader::Shader(String const &name,
glGetShaderiv(data->vert_id, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE)
{
Log::Error("failed to compile vertex shader %s: %s\n",
msg::error("failed to compile vertex shader %s: %s\n",
name.C(), errbuf);
Log::Error("shader source:\n%s\n", shader_code.C());
msg::error("shader source:\n%s\n", shader_code.C());
}
else if (len > 16)
{
Log::Debug("compile log for vertex shader %s: %s\n", name.C(), errbuf);
Log::Debug("shader source:\n%s\n", shader_code.C());
msg::debug("compile log for vertex shader %s: %s\n", name.C(), errbuf);
msg::debug("shader source:\n%s\n", shader_code.C());
}
#endif

@@ -306,9 +306,9 @@ Shader::Shader(String const &name,
&data->frag_table);
if (FAILED(hr))
{
Log::Error("failed to compile fragment shader %s: %s\n", name.C(),
msg::error("failed to compile fragment shader %s: %s\n", name.C(),
error_msg ? error_msg->GetBufferPointer() : "error");
Log::Error("shader source:\n%s\n", frag);
msg::error("shader source:\n%s\n", frag);
}
data->m_dev->CreatePixelShader((DWORD *)shader_code->GetBufferPointer(),
&data->frag_shader);
@@ -324,15 +324,15 @@ Shader::Shader(String const &name,
glGetShaderiv(data->frag_id, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE)
{
Log::Error("failed to compile fragment shader %s: %s\n",
msg::error("failed to compile fragment shader %s: %s\n",
name.C(), errbuf);
Log::Error("shader source:\n%s\n", shader_code.C());
msg::error("shader source:\n%s\n", shader_code.C());
}
else if (len > 16)
{
Log::Debug("compile log for fragment shader %s: %s\n",
msg::debug("compile log for fragment shader %s: %s\n",
name.C(), errbuf);
Log::Debug("shader source:\n%s\n", shader_code.C());
msg::debug("shader source:\n%s\n", shader_code.C());
}
#endif

@@ -366,11 +366,11 @@ Shader::Shader(String const &name,
glGetProgramiv(data->prog_id, GL_LINK_STATUS, &status);
if (status != GL_TRUE)
{
Log::Error("failed to link program %s: %s\n", name.C(), errbuf);
msg::error("failed to link program %s: %s\n", name.C(), errbuf);
}
else if (len > 16)
{
Log::Debug("link log for program %s: %s\n", name.C(), errbuf);
msg::debug("link log for program %s: %s\n", name.C(), errbuf);
}

GLint validated;
@@ -378,7 +378,7 @@ Shader::Shader(String const &name,
glGetProgramiv(data->prog_id, GL_VALIDATE_STATUS, &validated);
if (validated != GL_TRUE)
{
Log::Error("failed to validate program %s\n", name.C());
msg::error("failed to validate program %s\n", name.C());
}

GLint num_attribs;
@@ -416,7 +416,7 @@ Shader::Shader(String const &name,

if (usage == VertexUsage::MAX || index == -1)
{
Log::Error("unable to parse attribute semantic from name: %s\n",
msg::error("unable to parse attribute semantic from name: %s\n",
name_buffer);
}
else
@@ -428,7 +428,7 @@ Shader::Shader(String const &name,
#if _DEBUG
if (data->attrib_locations.has_key(flags))
{
Log::Error("error while parsing attribute semantics in %s\n",
msg::error("error while parsing attribute semantics in %s\n",
name.C());
}
#endif
@@ -459,7 +459,7 @@ ShaderAttrib Shader::GetAttribLocation(VertexUsage usage, int index) const
/* Only spit an error once, we don’t need to flood the console. */
if (!data->attrib_errors.has_key(ret.m_flags))
{
Log::Error("attribute %s not found in shader %s\n",
msg::error("attribute %s not found in shader %s\n",
usage.ToString().C(), data->m_name.C());
data->attrib_errors[ret.m_flags] = true;
}


+ 8
- 7
src/gpu/vertexbuffer.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -370,7 +371,7 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attribs[])

if (attr_index == m_count)
{
Log::Error("stream #%d with usage %x not found in declaration\n",
msg::error("stream #%d with usage %x not found in declaration\n",
index, usage.ToScalar());
attr_index = 0;
}


+ 11
- 10
src/image/codec/android-image.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -55,14 +56,14 @@ bool AndroidImageCodec::Load(Image *image, char const *path)
if (res < 0)
{
#if !LOL_BUILD_RELEASE
Log::Error("JVM environment not found, trying to attach thread\n");
msg::error("JVM environment not found, trying to attach thread\n");
#endif
res = g_activity->vm->AttachCurrentThread(&env, nullptr);
}
if (res < 0)
{
#if !LOL_BUILD_RELEASE
Log::Error("JVM environment not found, cannot open image %s\n", path);
msg::error("JVM environment not found, cannot open image %s\n", path);
#endif
return false;
}
@@ -77,7 +78,7 @@ bool AndroidImageCodec::Load(Image *image, char const *path)
if (!m_bmp)
{
#if !LOL_BUILD_RELEASE
Log::Error("could not load %s\n", path);
msg::error("could not load %s\n", path);
#endif
return false;
}
@@ -121,7 +122,7 @@ bool AndroidImageCodec::Close()
if (res < 0)
{
#if !LOL_BUILD_RELEASE
Log::Error("JVM environment not found, cannot close image\n");
msg::error("JVM environment not found, cannot close image\n");
#endif
return false;
}


+ 16
- 15
src/image/codec/gdiplus-image.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -55,7 +56,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
status = Gdiplus::GdiplusStartup(&token, &input, nullptr);
if (status != Gdiplus::Ok)
{
Log::Error("error %d while initialising GDI+\n", status);
msg::error("error %d while initialising GDI+\n", status);
return false;
}

@@ -68,7 +69,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
wchar_t *wpath = new wchar_t[len + 1];
if (mbstowcs(wpath, fullpath.C(), len + 1) == (size_t)-1)
{
Log::Error("invalid image name %s\n", fullpath.C());
msg::error("invalid image name %s\n", fullpath.C());
delete[] wpath;
continue;
}
@@ -82,7 +83,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
if (status != Gdiplus::Ok)
{
if (status != Gdiplus::InvalidParameter)
Log::Error("error %d loading %s\n",
msg::error("error %d loading %s\n",
status, fullpath.C());
delete bitmap;
bitmap = nullptr;
@@ -96,7 +97,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)

if (!bitmap)
{
Log::Error("could not load %s\n", path);
msg::error("could not load %s\n", path);
return false;
}

@@ -106,7 +107,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
if (bitmap->LockBits(&rect, Gdiplus::ImageLockModeRead,
PixelFormat32bppARGB, &bdata) != Gdiplus::Ok)
{
Log::Error("could not lock bits in %s\n", path);
msg::error("could not lock bits in %s\n", path);
delete bitmap;
return false;
}
@@ -149,7 +150,7 @@ bool GdiPlusImageCodec::Save(Image *image, char const *path)
Gdiplus::GetImageEncodersSize(&num, &encoder_size);
if (num == 0)
{
Log::Error("no GDI+ image encoders found\n");
msg::error("no GDI+ image encoders found\n");
return false;
}
Gdiplus::ImageCodecInfo *codecs
@@ -170,7 +171,7 @@ bool GdiPlusImageCodec::Save(Image *image, char const *path)
wchar_t *wpath = new wchar_t[len + 1];
if (mbstowcs(wpath, path, len + 1) == (size_t)-1)
{
Log::Error("could not convert GDI+ filename '%s' to widechar\n", path);
msg::error("could not convert GDI+ filename '%s' to widechar\n", path);
delete[] wpath;
delete[] codecs;
return false;
@@ -186,7 +187,7 @@ bool GdiPlusImageCodec::Save(Image *image, char const *path)
if (b->LockBits(&rect, (unsigned int)Gdiplus::ImageLockModeWrite,
PixelFormat32bppARGB, &bdata) != Gdiplus::Ok)
{
Log::Error("could not lock GDI+ image bits\n");
msg::error("could not lock GDI+ image bits\n");
delete b;
delete[] wpath;
delete[] codecs;
@@ -204,7 +205,7 @@ bool GdiPlusImageCodec::Save(Image *image, char const *path)

if (b->Save(wpath, &clsid, nullptr) != Gdiplus::Ok)
{
Log::Error("could not save GDI+ image '%s'\n", path);
msg::error("could not save GDI+ image '%s'\n", path);
delete[] wpath;
delete[] codecs;
delete b;


+ 9
- 8
src/image/codec/imlib2-image.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -53,7 +54,7 @@ bool Imlib2ImageCodec::Load(Image *image, char const *path)
if (!im)
{
#if !LOL_BUILD_RELEASE
Log::Error("could not load image %s\n", path);
msg::error("could not load image %s\n", path);
#endif
return false;
}
@@ -65,7 +66,7 @@ bool Imlib2ImageCodec::Load(Image *image, char const *path)
{
imlib_free_image();
#if !LOL_BUILD_RELEASE
Log::Error("could not get image data for %s\n", path);
msg::error("could not get image data for %s\n", path);
#endif
return false;
}


+ 8
- 7
src/image/codec/ios-image.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -50,7 +51,7 @@ bool IosImageCodec::Load(Image *image, char const *path)
if (!image)
{
#if !LOL_BUILD_RELEASE
Log::Error("could not load %s\n", path);
msg::error("could not load %s\n", path);
#endif
return false;
}


+ 8
- 7
src/image/codec/sdl-image.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -58,7 +59,7 @@ bool SdlImageCodec::Load(Image *image, char const *path)
if (!surface)
{
#if !LOL_BUILD_RELEASE
Log::Error("could not load image %s\n", path);
msg::error("could not load image %s\n", path);
#endif
return false;
}


+ 6
- 6
src/image/image.cpp Datei anzeigen

@@ -1,9 +1,9 @@
//
// Lol Engine
//
// Copyright © 2010-2015 Sam Hocevar <sam@hocevar.net>
// Copyright © 20102015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
@@ -162,13 +162,13 @@ bool Image::Load(char const *path)
last_codec = codec;
if (codec->Load(this, path))
{
Log::Info("Image::Load: Codec %s succesfully loaded %s.\n", codec->GetName(), path);
msg::info("Image::Load: Codec %s succesfully loaded %s.\n", codec->GetName(), path);
return true;
}
}

//Log error, because we shouldn't be here
Log::Error("Image::Load: Last codec %s, Error loading image %s.\n", last_codec->GetName(), path);
msg::error("Image::Load: Last codec %s, Error loading image %s.\n", last_codec->GetName(), path);
return false;
}

@@ -180,13 +180,13 @@ bool Image::Save(char const *path)
last_codec = codec;
if (codec->Save(this, path))
{
Log::Info("Image::Save: Codec %s succesfully saved %s.\n", codec->GetName(), path);
msg::info("Image::Save: Codec %s succesfully saved %s.\n", codec->GetName(), path);
return true;
}
}

//Log error, because we shouldn't be here
Log::Error("Image::Save: Last codec %s, Error saving image %s.\n", last_codec->GetName(), path);
msg::error("Image::Save: Last codec %s, Error saving image %s.\n", last_codec->GetName(), path);
return false;
}



+ 17
- 16
src/input/controller.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Benjamin Litzelmann
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Benjamin Litzelmann
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -22,7 +23,7 @@ void KeyBinding::Bind(const String& device_name, const String& key_name)

if (!device)
{
Log::Warn("trying to bind key to nonexistent input device %s\n",
msg::warn("trying to bind key to nonexistent input device %s\n",
device_name.C());
return;
}
@@ -30,7 +31,7 @@ void KeyBinding::Bind(const String& device_name, const String& key_name)
int keyindex = device->GetKeyIndex(key_name);
if (keyindex < 0)
{
Log::Warn("trying to bind nonexistent key %s.%s\n",
msg::warn("trying to bind nonexistent key %s.%s\n",
device_name.C(), key_name.C());
return;
}
@@ -67,7 +68,7 @@ void AxisBinding::Bind(const String& device_name, const String& axis_name)
const InputDevice* device = InputDevice::Get(device_name);
if (!device)
{
Log::Warn("trying to bind axis to nonexistent input device %s\n",
msg::warn("trying to bind axis to nonexistent input device %s\n",
device_name.C());
return;
}
@@ -75,7 +76,7 @@ void AxisBinding::Bind(const String& device_name, const String& axis_name)
int axisindex = device->GetAxisIndex(axis_name);
if (axisindex < 0)
{
Log::Warn("trying to bind nonexistent axis %s.%s\n",
msg::warn("trying to bind nonexistent axis %s.%s\n",
device_name.C(), axis_name.C());
return;
}
@@ -88,7 +89,7 @@ void AxisBinding::BindKey(const String& device_name, const String& key_name)
const InputDevice* device = InputDevice::Get(device_name);
if (!device)
{
Log::Warn("trying to bind axis key to nonexistent input device %s\n",
msg::warn("trying to bind axis key to nonexistent input device %s\n",
device_name.C());
return;
}
@@ -96,7 +97,7 @@ void AxisBinding::BindKey(const String& device_name, const String& key_name)
int keyindex = device->GetKeyIndex(key_name);
if (keyindex < 0)
{
Log::Warn("trying to bind nonexistent axis key %s.%s\n",
msg::warn("trying to bind nonexistent axis key %s.%s\n",
device_name.C(), key_name.C());
return;
}
@@ -109,7 +110,7 @@ void AxisBinding::BindKeys(const String& device_name, const String& min_key_name
const InputDevice* device = InputDevice::Get(device_name);
if (!device)
{
Log::Warn("trying to bind axis keys to nonexistent input device %s\n",
msg::warn("trying to bind axis keys to nonexistent input device %s\n",
device_name.C());
return;
}
@@ -117,7 +118,7 @@ void AxisBinding::BindKeys(const String& device_name, const String& min_key_name
int minkeyindex = device->GetKeyIndex(min_key_name);
if (minkeyindex < 0)
{
Log::Warn("trying to bind nonexistent axis key %s.%s\n",
msg::warn("trying to bind nonexistent axis key %s.%s\n",
device_name.C(), min_key_name.C());
return;
}
@@ -125,7 +126,7 @@ void AxisBinding::BindKeys(const String& device_name, const String& min_key_name
int maxkeyindex = device->GetKeyIndex(max_key_name);
if (maxkeyindex < 0)
{
Log::Warn("trying to bind nonexistent axis key %s.%s\n",
msg::warn("trying to bind nonexistent axis key %s.%s\n",
device_name.C(), max_key_name.C());
return;
}
@@ -236,7 +237,7 @@ Controller::Controller(String const &name)
m_active = false;
if (Get(name) != nullptr)
{
Log::Warn("controller “%s” has already been registered\n", name.C());
msg::warn("controller “%s” has already been registered\n", name.C());
}
controllers.push(this);
}


+ 28
- 15
src/lol/algorithm/sort.h Datei anzeigen

@@ -18,8 +18,12 @@
namespace lol
{

/*
* Shuffle an array.
*/

template<typename T, typename ARRAY>
void array_base<T, ARRAY>::Shuffle()
void array_base<T, ARRAY>::shuffle()
{
auto n = count();
auto ni = n;
@@ -30,8 +34,16 @@ void array_base<T, ARRAY>::Shuffle()
}
}

/*
* Sort an array
*/

template<typename T, typename ARRAY>
void array_base<T, ARRAY>::Sort(SortAlgorithm algorithm)
static void quick_swap_sort(array_base<T, ARRAY> &a,
ptrdiff_t start, ptrdiff_t stop);

template<typename T, typename ARRAY>
void array_base<T, ARRAY>::sort(SortAlgorithm algorithm)
{
#if !SORT_WORKS // yeah cause it's shite.
algorithm = SortAlgorithm::Bubble;
@@ -55,12 +67,13 @@ void array_base<T, ARRAY>::Sort(SortAlgorithm algorithm)
// Quick sort with swap
else if (algorithm == SortAlgorithm::QuickSwap)
{
SortQuickSwap(0, count_s());
quick_swap_sort(*this, 0, count_s());
}
}

template<typename T, typename ARRAY>
void array_base<T, ARRAY>::SortQuickSwap(ptrdiff_t start, ptrdiff_t stop)
static void quick_swap_sort(array_base<T, ARRAY> &a,
ptrdiff_t start, ptrdiff_t stop)
{
ptrdiff_t m[3] =
{
@@ -71,7 +84,7 @@ void array_base<T, ARRAY>::SortQuickSwap(ptrdiff_t start, ptrdiff_t stop)

for (int i = 0; i < 2; )
{
if (m_data[m[i+1]] < m_data[m[i]])
if (a[m[i+1]] < a[m[i]])
{
ptrdiff_t mt = m[i+1];
m[i+1] = m[i];
@@ -81,34 +94,34 @@ void array_base<T, ARRAY>::SortQuickSwap(ptrdiff_t start, ptrdiff_t stop)
else
i++;
}
//actual stuff
T median = m_data[m[1]];
ptrdiff_t i0 = start;
ptrdiff_t i1 = stop - 1;
// actual stuff
T median = a[m[1]];
ptrdiff_t i0 = start, i1 = stop - 1;
bool b_swap = false;
while (i0 < i1)
{
if (!(m_data[i0] < median) && m_data[i1] < median)
if (!(a[i0] < median) && a[i1] < median)
{
std::swap(m_data[i0], m_data[i1]);
std::swap(a[i0], a[i1]);
i0++;
i1--;
b_swap = true;
}
else
{
if (m_data[i0] < median)
if (a[i0] < median)
i0++;
if (!(m_data[i1] < median))
if (!(a[i1] < median))
i1--;
}
}
if (stop - start == 1 || !b_swap)
return;
if (start < i0)
SortQuickSwap(start, i0);
quick_swap_sort(a, start, i0);
if (i0 < stop)
SortQuickSwap(i0, stop);
quick_swap_sort(a, i0, stop);
}

} /* namespace lol */


+ 19
- 29
src/lol/base/array.h Datei anzeigen

@@ -367,20 +367,20 @@ public:
m_reserved = toreserve;
}

void Shuffle();
void Sort(SortAlgorithm algorithm);
void SortQuickSwap(ptrdiff_t start, ptrdiff_t stop);
void shuffle();
void sort(SortAlgorithm algorithm);

/* Support C++11 range-based for loops */
class ConstIterator
class const_iterator
{
public:
ConstIterator(array_base const *that, ptrdiff_t pos)
const_iterator(array_base const *that, ptrdiff_t pos)
: m_pos(pos),
m_array(that)
{ }

bool operator !=(const ConstIterator& that) const
bool operator !=(const const_iterator& that) const
{
return m_pos != that.m_pos;
}
@@ -390,7 +390,7 @@ public:
return (*m_array)[m_pos];
}

ConstIterator const & operator ++()
const_iterator const & operator ++()
{
++m_pos;
return *this;
@@ -401,15 +401,15 @@ public:
array_base const *m_array;
};

class Iterator
class iterator
{
public:
Iterator(array_base *that, ptrdiff_t pos)
iterator(array_base *that, ptrdiff_t pos)
: m_pos(pos),
m_array(that)
{ }

bool operator !=(const Iterator& that) const
bool operator !=(const iterator& that) const
{
return m_pos != that.m_pos;
}
@@ -419,7 +419,7 @@ public:
return (*m_array)[m_pos];
}

Iterator const & operator ++()
iterator const & operator ++()
{
++m_pos;
return *this;
@@ -532,38 +532,28 @@ public:
*/

template<typename... T>
typename array<T...>::Iterator begin(array<T...> &a)
typename array<T...>::iterator begin(array<T...> &a)
{
return typename array<T...>::Iterator(&a, 0);
return typename array<T...>::iterator(&a, 0);
}

template<typename... T>
typename array<T...>::Iterator end(array<T...> &a)
typename array<T...>::iterator end(array<T...> &a)
{
return typename array<T...>::Iterator(&a, a.count());
return typename array<T...>::iterator(&a, a.count());
}

template<typename... T>
typename array<T...>::ConstIterator begin(array<T...> const &a)
typename array<T...>::const_iterator begin(array<T...> const &a)
{
return typename array<T...>::ConstIterator(&a, 0);
return typename array<T...>::const_iterator(&a, 0);
}

template<typename... T>
typename array<T...>::ConstIterator end(array<T...> const &a)
typename array<T...>::const_iterator end(array<T...> const &a)
{
return typename array<T...>::ConstIterator(&a, a.count());
return typename array<T...>::const_iterator(&a, a.count());
}

/*
* Transitional alias for the deprecated camelcase version of lol::array
*/

#if LOL_FEATURE_CXX11_TEMPLATE_ALIASES
template<typename... T> using Array = array<T...>;
#else
# define Array array
#endif

} /* namespace lol */


+ 10
- 9
src/lol/base/assert.h Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#pragma once
@@ -109,13 +110,13 @@ static inline void DebugAbort()
*/

#define LOL_ERROR_1(t) \
lol::Log::Error("assertion at %s:%d: %s\n", __FILE__, __LINE__, #t)
lol::msg::error("assertion at %s:%d: %s\n", __FILE__, __LINE__, #t)

#define LOL_ERROR_2(t, s) \
lol::Log::Error("assertion at %s:%d: %s\n", __FILE__, __LINE__, s)
lol::msg::error("assertion at %s:%d: %s\n", __FILE__, __LINE__, s)

#define LOL_ERROR_3(t, s, ...) \
lol::Log::Error("assertion at %s:%d: " s "\n", __FILE__, __LINE__, __VA_ARGS__)
lol::msg::error("assertion at %s:%d: " s "\n", __FILE__, __LINE__, __VA_ARGS__)

#if LOL_BUILD_RELEASE
# define ASSERT(...) UNUSED(LOL_CALL(LOL_1ST, (__VA_ARGS__)))


+ 19
- 18
src/lol/base/log.h Datei anzeigen

@@ -1,17 +1,18 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#pragma once

//
// The Log interface
// The msg interface
// -----------------
// The central logging system.
//
@@ -22,7 +23,7 @@
namespace lol
{

class Log
class msg
{
public:
#ifdef __GNUC__
@@ -30,22 +31,22 @@ public:
#else
# define LOL_FMT_ATTR(n, p)
#endif
static void Debug(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void Info(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void Warn(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void Error(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void debug(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void info(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void warn(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void error(char const *format, ...) LOL_FMT_ATTR(1, 2);
#undef LOL_FMT_ATTR

private:
enum MessageType
enum class MessageType
{
DebugMessage,
InfoMessage,
WarnMessage,
ErrorMessage
Debug,
Info,
Warning,
Error
};

static void Helper(MessageType type, char const *fmt, va_list ap);
static void helper(MessageType type, char const *fmt, va_list ap);
};

} /* namespace lol */


+ 5
- 5
src/lolimgui.cpp Datei anzeigen

@@ -1,9 +1,9 @@
//
// imGui integration in lolengine
//
// Copyright © 2009-2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
// Copyright © 2009—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
//
// This program is free software. It comes without any warranty, to
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
@@ -230,7 +230,7 @@ void LolImGui::TickGame(float seconds)
cursor.y = 1.f - cursor.y;
cursor *= video_size;
io.MousePos = ImVec2(cursor.x, cursor.y);
Log::Debug("%.2f/%.2f\n", io.MousePos.x, io.MousePos.y);
msg::debug("%.2f/%.2f\n", io.MousePos.x, io.MousePos.y);
io.MouseWheel = m_controller->GetAxisValue(LolImGuiAxis::Scroll);

for (int i = LolImGuiKey::MOUSE_KEY_START; i < LolImGuiKey::MOUSE_KEY_END; ++i)
@@ -243,11 +243,11 @@ void LolImGui::TickGame(float seconds)
case LolImGuiKey::Focus:
if (m_controller->IsKeyReleased(i))
{
Log::Debug("Not focused .....\n");
msg::debug("Not focused .....\n");
io.MousePos = ImVec2(-1.f, -1.f);
}
else
Log::Debug("Focused !!\n");
msg::debug("Focused !!\n");
break;
}
}


+ 7
- 7
src/lolua/baselua.cpp Datei anzeigen

@@ -1,10 +1,10 @@
//
// Base Lua class for Lua script loading
//
// Copyright: (c) 2009-2015 Sam Hocevar <sam@hocevar.net>
// 2009-2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
// Copyright: © 2009—2015 Sam Hocevar <sam@hocevar.net>
// © 2009—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
//
// This program is free software. It comes without any warranty, to
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
@@ -29,7 +29,7 @@ class LuaBaseData
static int LuaPanic(LuaState* l)
{
char const *message = lua_tostring(l, -1);
Log::Error("%s\n", message);
msg::error("%s\n", message);
DebugAbort();
return 0;
}
@@ -59,18 +59,18 @@ class LuaBaseData
String s = f.ReadString();
f.Close();

Log::Debug("loading Lua file %s\n", candidate.C());
msg::debug("loading Lua file %s\n", candidate.C());
status = LuaDoCode(l, s);
break;
}
}

if (status == LUA_ERRFILE)
Log::Error("could not find Lua file %s\n", filename);
msg::error("could not find Lua file %s\n", filename);
else if (status == 1)
{
LuaString error; error.Get(l, -1);
Log::Error("Lua error %s\n", error().C());
msg::error("Lua error %s\n", error().C());
lua_pop(l, 1);
}



+ 17
- 16
src/math/vector.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -16,7 +17,7 @@ namespace lol
{

#define LOL_PRINTF_TOSTRING(type, ...) \
template<> void type::printf() const { Log::Debug(__VA_ARGS__); } \
template<> void type::printf() const { msg::debug(__VA_ARGS__); } \
template<> String type::tostring() const { return String::format(__VA_ARGS__); }

LOL_PRINTF_TOSTRING(vec2, "[ %6.6f %6.6f ]\n", x, y);
@@ -32,8 +33,8 @@ template<> void mat2::printf() const
{
mat2 const &p = *this;

Log::Debug("[ %6.6f %6.6f\n", p[0][0], p[1][0]);
Log::Debug(" %6.6f %6.6f ]\n", p[0][1], p[1][1]);
msg::debug("[ %6.6f %6.6f\n", p[0][0], p[1][0]);
msg::debug(" %6.6f %6.6f ]\n", p[0][1], p[1][1]);
}

template<> String mat2::tostring() const
@@ -48,9 +49,9 @@ template<> void mat3::printf() const
{
mat3 const &p = *this;

Log::Debug("[ %6.6f %6.6f %6.6f\n", p[0][0], p[1][0], p[2][0]);
Log::Debug(" %6.6f %6.6f %6.6f\n", p[0][1], p[1][1], p[2][1]);
Log::Debug(" %6.6f %6.6f %6.6f ]\n", p[0][2], p[1][2], p[2][2]);
msg::debug("[ %6.6f %6.6f %6.6f\n", p[0][0], p[1][0], p[2][0]);
msg::debug(" %6.6f %6.6f %6.6f\n", p[0][1], p[1][1], p[2][1]);
msg::debug(" %6.6f %6.6f %6.6f ]\n", p[0][2], p[1][2], p[2][2]);
}

template<> String mat3::tostring() const
@@ -66,13 +67,13 @@ template<> void mat4::printf() const
{
mat4 const &p = *this;

Log::Debug("[ %6.6f %6.6f %6.6f %6.6f\n",
msg::debug("[ %6.6f %6.6f %6.6f %6.6f\n",
p[0][0], p[1][0], p[2][0], p[3][0]);
Log::Debug(" %6.6f %6.6f %6.6f %6.6f\n",
msg::debug(" %6.6f %6.6f %6.6f %6.6f\n",
p[0][1], p[1][1], p[2][1], p[3][1]);
Log::Debug(" %6.6f %6.6f %6.6f %6.6f\n",
msg::debug(" %6.6f %6.6f %6.6f %6.6f\n",
p[0][2], p[1][2], p[2][2], p[3][2]);
Log::Debug(" %6.6f %6.6f %6.6f %6.6f ]\n",
msg::debug(" %6.6f %6.6f %6.6f %6.6f ]\n",
p[0][3], p[1][3], p[2][3], p[3][3]);
}



+ 8
- 7
src/mesh/mesh.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -117,7 +118,7 @@ void SubMesh::Render()

if (m_vbos[i] == nullptr)
{
Log::Error("trying to render a mesh with a null VBO\n");
msg::error("trying to render a mesh with a null VBO\n");
continue;
}



+ 15
- 14
src/platform/android/androidapp.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -40,7 +41,7 @@ AAssetManager *g_assets;
extern "C" jint
JNI_OnLoad(JavaVM* vm, void* reserved)
{
Log::Info("Java layer loading library, vm=0x%08lx", (long)(intptr_t)vm);
msg::info("Java layer loading library, vm=0x%08lx", (long)(intptr_t)vm);
return JNI_VERSION_1_4;
}

@@ -142,7 +143,7 @@ int lol::AndroidAppData::CreateDisplay()

if (eglMakeCurrent(m_display, m_surface, m_surface, m_context) == EGL_FALSE)
{
Log::Error("unable to eglMakeCurrent");
msg::error("unable to eglMakeCurrent");
return -1;
}

@@ -150,7 +151,7 @@ int lol::AndroidAppData::CreateDisplay()
eglQuerySurface(m_display, m_surface, EGL_HEIGHT, &h);

/* Launch our renderer */
Log::Info("Java layer initialising renderer (%dx%d)", w, h);
msg::info("Java layer initialising renderer (%dx%d)", w, h);
Video::Setup(ivec2(w, h));

return 0;
@@ -265,7 +266,7 @@ AndroidAppData *g_data;

void android_main(android_app* native_app)
{
Log::Info("Java layer calling android_main() for app 0x%08lx",
msg::info("Java layer calling android_main() for app 0x%08lx",
(long)native_app);

/* Register native activity */
@@ -276,12 +277,12 @@ void android_main(android_app* native_app)
jint res = g_activity->vm->GetEnv((void **)&jni_env, JNI_VERSION_1_2);
if (res < 0)
{
Log::Info("JVM environment not found, trying to attach thread\n");
msg::info("JVM environment not found, trying to attach thread\n");
res = g_activity->vm->AttachCurrentThread(&jni_env, nullptr);
}
if (res < 0)
{
Log::Error("JVM environment not found, cannot run main()\n");
msg::error("JVM environment not found, cannot run main()\n");
return;
}

@@ -327,7 +328,7 @@ void android_main(android_app* native_app)
source->process(native_app, source);
}

Log::Info("Java layer running real main()\n");
msg::info("Java layer running real main()\n");

/* Call the user's main() function. One of these will work. */
lol_android_main();
@@ -339,7 +340,7 @@ lol::AndroidApp::AndroidApp(char const *title, ivec2 res, float fps)
: m_data(g_data)
{
/* Launch our ticker */
Log::Info("Java layer initialising ticker at %g fps", fps);
msg::info("Java layer initialising ticker at %g fps", fps);
Ticker::Setup(fps);

m_data->m_wanted_resolution = res;


+ 10
- 9
src/platform/sdl/sdlapp.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -69,7 +70,7 @@ SdlAppDisplay::SdlAppDisplay(char const *title, ivec2 res)
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE) < 0)
{
Log::Error("cannot initialise SDL: %s\n", SDL_GetError());
msg::error("cannot initialise SDL: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
}
@@ -85,7 +86,7 @@ SdlAppDisplay::SdlAppDisplay(char const *title, ivec2 res)
SDL_WINDOW_OPENGL);
if (!data->m_window)
{
Log::Error("cannot create rendering window: %s\n", SDL_GetError());
msg::error("cannot create rendering window: %s\n", SDL_GetError());
SDL_Quit();
exit(EXIT_FAILURE);
}
@@ -116,7 +117,7 @@ SdlAppDisplay::SdlAppDisplay(char const *title, ivec2 res)

if (!data->m_window)
{
Log::Error("cannot create rendering window: %s\n", SDL_GetError());
msg::error("cannot create rendering window: %s\n", SDL_GetError());
SDL_Quit();
exit(EXIT_FAILURE);
}


+ 12
- 11
src/platform/sdl/sdlinput.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -74,7 +75,7 @@ static int sdl12_to_scancode(int ch, int sc)
case id: return String(str);
# include "input/keys.h"
default:
Log::Error("ScanCodeToText unknown scancode %0d\n", sc);
msg::error("ScanCodeToText unknown scancode %0d\n", sc);
}
return String();
}
@@ -87,7 +88,7 @@ static int sdl12_to_scancode(int ch, int sc)
case id: return String(#name);
# include "input/keys.h"
default:
Log::Error("ScanCodeToText unknown scancode %0d\n", sc);
msg::error("ScanCodeToText unknown scancode %0d\n", sc);
}
return String();
}
@@ -290,7 +291,7 @@ void SdlInputData::Tick(float seconds)
}
m_keyboard->SetKey(sc2, !m_keyboard->GetKey(sc2));
/* DEBUG STUFF
Log::Info("Repeat: 0x%02x : %s/%s/%s/%i\n",
msg::info("Repeat: 0x%02x : %s/%s/%s/%i\n",
(int)m_keyboard, ScanCodeToText(sc2).C(), ScanCodeToName(sc2).C(),
m_keyboard->GetKey(sc2) ? "up" : "down", event.key.repeat);
*/
@@ -317,14 +318,14 @@ void SdlInputData::Tick(float seconds)
m_keyboard->AddText(str);
}
/* DEBUG STUFF
Log::Info("Repeat: 0x%02x : %s/%s/%s/%i\n",
msg::info("Repeat: 0x%02x : %s/%s/%s/%i\n",
(int)m_keyboard, ScanCodeToText(sc).C(), ScanCodeToName(sc).C(),
event.type == SDL_KEYDOWN ? "up" : "down", event.key.repeat);
*/
}
/* DEBUG STUFF
else
Log::Error("unknown keypress (sym 0x%02x, scancode %0d)\n",
msg::error("unknown keypress (sym 0x%02x, scancode %0d)\n",
event.key.keysym.sym, event.key.keysym.scancode);
*/
# endif


+ 8
- 7
src/sample.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -64,7 +65,7 @@ Sample::Sample(char const *path)
}
if (!data->m_chunk)
{
Log::Error("could not load sample %s: %s\n", path, Mix_GetError());
msg::error("could not load sample %s: %s\n", path, Mix_GetError());
}
data->m_channel = -1;
#endif


+ 12
- 11
src/sys/init.cpp Datei anzeigen

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -42,9 +43,9 @@ void Init(int argc, char *argv[],
{
using namespace std;

Log::Debug("project dir: “%s”\n", projectdir.C());
Log::Debug("solution dir: “%s”\n", solutiondir.C());
Log::Debug("source subdir: “%s”\n", sourcesubdir.C());
msg::debug("project dir: “%s”\n", projectdir.C());
msg::debug("solution dir: “%s”\n", solutiondir.C());
msg::debug("source subdir: “%s”\n", sourcesubdir.C());

/*
* Retrieve binary directory, defaulting to no directory on Android
@@ -138,9 +139,9 @@ void Init(int argc, char *argv[],
got_rootdir = true;
}

Log::Debug("binary dir: “%s”\n", binarydir.C());
msg::debug("binary dir: “%s”\n", binarydir.C());
for (int i = 0; i < data_dir.count(); ++i)
Log::Debug("data dir %d/%d: “%s”\n", i + 1, data_dir.count(),
msg::debug("data dir %d/%d: “%s”\n", i + 1, data_dir.count(),
data_dir[i].C());
}



+ 3
- 3
src/sys/threadtypes.cpp Datei anzeigen

@@ -1,8 +1,8 @@
//
// Lol Engine
//
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net>
// © 2014—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net>
// © 2014—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
//
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
@@ -223,7 +223,7 @@ void AsyncImageLoader::TreatResult(ThreadJob* result)
}
else
{
Log::Error("AsyncImageJob FAILED. See load image error above.\n");
msg::error("AsyncImageJob FAILED. See load image error above.\n");
}
//Delete all that
delete(result);


+ 4
- 4
src/t/base/map.cpp Datei anzeigen

@@ -1,7 +1,7 @@
//
// Lol Engine
// Lol Engine — unit tests
//
// Copyright © 2010-2015 Sam Hocevar <sam@hocevar.net>
// Copyright © 20102015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
@@ -69,7 +69,7 @@ lolunit_declare_fixture(MapTest)
}
for (int i = 0; i < a.count(); i++)
m[i] = i;
a.Shuffle();
a.shuffle();
for (int i = 0; i < a.count(); i++)
m.remove(a[i]);
}
@@ -86,7 +86,7 @@ lolunit_declare_fixture(MapTest)
}
for (int i = 0; i < a.count(); i++)
m[a[i]] = i;
a.Shuffle();
a.shuffle();
for (int i = 0; i < a.count(); i++)
m.remove(a[i]);
}


+ 12
- 12
src/t/sys/thread.cpp Datei anzeigen

@@ -1,5 +1,5 @@
//
// Lol Engine
// Lol Engine — unit tests
//
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net>
// © 2014—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
@@ -38,9 +38,9 @@ lolunit_declare_fixture(thread_test)
{
Timer timer;
m_done = false;
Log::Info("%s: STARTED WORK\n", GetName());
msg::info("%s: STARTED WORK\n", GetName());
timer.Wait(2.f);
Log::Info("%s: ENDED WORK\n", GetName());
msg::info("%s: ENDED WORK\n", GetName());
m_done = true;
return true;
}
@@ -81,14 +81,14 @@ lolunit_declare_fixture(thread_test)

void AddJob(ThreadJob* job)
{
Log::Info("%s DISPATCHING JOB %s\n", GetName(), job->GetName());
msg::info("%s DISPATCHING JOB %s\n", GetName(), job->GetName());
DispatchJob(job);
}
bool GetWorkResult(array<ThreadJob*>& results)
{
results += m_job_result;
m_job_result.empty();
Log::Info("%s GETWORKRESULT (%i)\n", GetName(), results.count());
msg::info("%s GETWORKRESULT (%i)\n", GetName(), results.count());
return results.count() > 0;
}

@@ -99,7 +99,7 @@ lolunit_declare_fixture(thread_test)
case UnitTestStatus::NOT_QUEUED:
if (!!GetDispatchCount())
{
Log::Info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
msg::info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
m_status = UnitTestStatus::QUEUED;
}
break;
@@ -110,14 +110,14 @@ lolunit_declare_fixture(thread_test)
if (GetDispatchedCount())
#endif
{
Log::Info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
msg::info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
m_status = UnitTestStatus::RETRIEVED;
}
break;
case UnitTestStatus::RETRIEVED:
if (m_job_result.count() == 4)
{
Log::Info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
msg::info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
m_status = UnitTestStatus::DONE;
}
break;
@@ -151,10 +151,10 @@ lolunit_declare_fixture(thread_test)

lolunit_declare_test(threads)
{
Log::Info("%s START\n", m_manager.GetName());
msg::info("%s START\n", m_manager.GetName());
//Start threads manager
m_manager.Start();
Log::Info("%s STARTED\n", m_manager.GetName());
msg::info("%s STARTED\n", m_manager.GetName());

UnitTestJob job[4];
lolunit_assert_equal(0, m_manager.Test_GetDispatchCount());
@@ -187,10 +187,10 @@ lolunit_declare_fixture(thread_test)
m_manager.GetWorkResult(results);
lolunit_assert_equal(4, results.count());

Log::Info("%s STOP\n", m_manager.GetName());
msg::info("%s STOP\n", m_manager.GetName());
//Stop manager
m_manager.Stop();
Log::Info("%s STOPPED\n", m_manager.GetName());
msg::info("%s STOPPED\n", m_manager.GetName());
}

lolunit_declare_test(queue_try_push)


+ 15
- 15
src/ticker.cpp Datei anzeigen

@@ -44,7 +44,7 @@ public:
"still %d entities in ticker\n", nentities);
ASSERT(m_autolist.count() == 0,
"still %d autoreleased entities\n", m_autolist.count());
Log::Debug("%d frames required to quit\n", frame - quitframe);
msg::debug("%d frames required to quit\n", frame - quitframe);

#if LOL_FEATURE_THREADS
gametick.push(0);
@@ -150,7 +150,7 @@ int Ticker::Unref(Entity *entity)
void TickerData::GameThreadMain()
{
#if LOL_BUILD_DEBUG
Log::Info("ticker game thread initialised\n");
msg::info("ticker game thread initialised\n");
#endif

for (;;)
@@ -167,7 +167,7 @@ void TickerData::GameThreadMain()
drawtick.push(0);

#if LOL_BUILD_DEBUG
Log::Info("ticker game thread terminated\n");
msg::info("ticker game thread terminated\n");
#endif
}
#endif /* LOL_FEATURE_THREADS */
@@ -176,7 +176,7 @@ void TickerData::GameThreadMain()
void TickerData::DrawThreadMain() /* unused */
{
#if LOL_BUILD_DEBUG
Log::Info("ticker draw thread initialised\n");
msg::info("ticker draw thread initialised\n");
#endif

for (;;)
@@ -191,7 +191,7 @@ void TickerData::DrawThreadMain() /* unused */
}

#if LOL_BUILD_DEBUG
Log::Info("ticker draw thread terminated\n");
msg::info("ticker draw thread terminated\n");
#endif
}
#endif /* LOL_FEATURE_THREADS */
@@ -213,16 +213,16 @@ void TickerData::GameThreadTick()
Profiler::Start(Profiler::STAT_TICK_GAME);

#if 0
Log::Debug("-------------------------------------\n");
msg::debug("-------------------------------------\n");
for (int g = 0; g < Entity::ALLGROUP_END; ++g)
{
Log::Debug("%s Group %d\n",
msg::debug("%s Group %d\n",
(g < Entity::GAMEGROUP_END) ? "Game" : "Draw", g);

for (int i = 0; i < data->m_list[g].count(); ++i)
{
Entity *e = data->m_list[g][i];
Log::Debug(" \\-- [%p] %s (m_ref %d, destroy %d)\n",
msg::debug(" \\-- [%p] %s (m_ref %d, destroy %d)\n",
e, e->GetName(), e->m_ref, e->m_destroy);
}
}
@@ -255,7 +255,7 @@ void TickerData::GameThreadTick()
data->keepalive += data->deltatime;
if (data->keepalive > 10.f)
{
Log::Info("ticker keepalive: tick!\n");
msg::info("ticker keepalive: tick!\n");
data->keepalive = 0.f;
}
#endif
@@ -276,7 +276,7 @@ void TickerData::GameThreadTick()
if (e->m_ref)
{
#if !LOL_BUILD_RELEASE
Log::Error("poking %s\n", e->GetName());
msg::error("poking %s\n", e->GetName());
#endif
e->m_ref--;
n++;
@@ -285,7 +285,7 @@ void TickerData::GameThreadTick()

#if !LOL_BUILD_RELEASE
if (n)
Log::Error("%d entities stuck after %d frames, poked %d\n",
msg::error("%d entities stuck after %d frames, poked %d\n",
data->nentities, data->quitdelay, n);
#endif

@@ -397,14 +397,14 @@ void TickerData::GameThreadTick()
{
#if !LOL_BUILD_RELEASE
if (e->m_tickstate != Entity::STATE_IDLE)
Log::Error("entity %s [%p] not idle for game tick\n",
msg::error("entity %s [%p] not idle for game tick\n",
e->GetName(), e);
e->m_tickstate = Entity::STATE_PRETICK_GAME;
#endif
e->TickGame(data->deltatime);
#if !LOL_BUILD_RELEASE
if (e->m_tickstate != Entity::STATE_POSTTICK_GAME)
Log::Error("entity %s [%p] missed super game tick\n",
msg::error("entity %s [%p] missed super game tick\n",
e->GetName(), e);
e->m_tickstate = Entity::STATE_IDLE;
#endif
@@ -446,14 +446,14 @@ void TickerData::DrawThreadTick()
{
#if !LOL_BUILD_RELEASE
if (e->m_tickstate != Entity::STATE_IDLE)
Log::Error("entity %s [%p] not idle for draw tick\n",
msg::error("entity %s [%p] not idle for draw tick\n",
e->GetName(), e);
e->m_tickstate = Entity::STATE_PRETICK_DRAW;
#endif
e->TickDraw(data->deltatime, Scene::GetScene(scene_idx));
#if !LOL_BUILD_RELEASE
if (e->m_tickstate != Entity::STATE_POSTTICK_DRAW)
Log::Error("entity %s [%p] missed super draw tick\n",
msg::error("entity %s [%p] missed super draw tick\n",
e->GetName(), e);
e->m_tickstate = Entity::STATE_IDLE;
#endif


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