Explorar el Código

misc: carry on with the lowercase rampage.

Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.

Added up-to-date copyright notice and BOM to modified files, just in case.
undefined
Sam Hocevar hace 9 años
padre
commit
70edc0d38e
Se han modificado 38 ficheros con 492 adiciones y 461 borrados
  1. +18
    -17
      doc/samples/benchmark/half.cpp
  2. +13
    -12
      doc/samples/benchmark/real.cpp
  3. +20
    -19
      doc/samples/benchmark/trig.cpp
  4. +13
    -12
      doc/samples/benchmark/vector.cpp
  5. +28
    -27
      doc/samples/benchsuite.cpp
  6. +9
    -8
      doc/tutorial/14_lol_lua.cpp
  7. +11
    -10
      src/base/assert.cpp
  8. +22
    -21
      src/base/log.cpp
  9. +9
    -8
      src/dict.cpp
  10. +22
    -21
      src/eglapp.cpp
  11. +10
    -9
      src/entity.cpp
  12. +10
    -9
      src/gpu/renderer.cpp
  13. +20
    -20
      src/gpu/shader.cpp
  14. +8
    -7
      src/gpu/vertexbuffer.cpp
  15. +11
    -10
      src/image/codec/android-image.cpp
  16. +16
    -15
      src/image/codec/gdiplus-image.cpp
  17. +9
    -8
      src/image/codec/imlib2-image.cpp
  18. +8
    -7
      src/image/codec/ios-image.cpp
  19. +8
    -7
      src/image/codec/sdl-image.cpp
  20. +6
    -6
      src/image/image.cpp
  21. +17
    -16
      src/input/controller.cpp
  22. +28
    -15
      src/lol/algorithm/sort.h
  23. +19
    -29
      src/lol/base/array.h
  24. +10
    -9
      src/lol/base/assert.h
  25. +19
    -18
      src/lol/base/log.h
  26. +5
    -5
      src/lolimgui.cpp
  27. +7
    -7
      src/lolua/baselua.cpp
  28. +17
    -16
      src/math/vector.cpp
  29. +8
    -7
      src/mesh/mesh.cpp
  30. +15
    -14
      src/platform/android/androidapp.cpp
  31. +10
    -9
      src/platform/sdl/sdlapp.cpp
  32. +12
    -11
      src/platform/sdl/sdlinput.cpp
  33. +8
    -7
      src/sample.cpp
  34. +12
    -11
      src/sys/init.cpp
  35. +3
    -3
      src/sys/threadtypes.cpp
  36. +4
    -4
      src/t/base/map.cpp
  37. +12
    -12
      src/t/sys/thread.cpp
  38. +15
    -15
      src/ticker.cpp

+ 18
- 17
doc/samples/benchmark/half.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -110,16 +111,16 @@ void bench_half(int mode)
for (size_t i = 0; i < sizeof(result) / sizeof(*result); i++)
result[i] *= 1e9f / (HALF_TABLE_SIZE * HALF_RUNS);

Log::Info(" ns/elem\n");
Log::Info("float = half (array) %7.3f\n", result[0]);
Log::Info("float = half (fast) %7.3f\n", result[1]);
Log::Info("float = float %7.3f\n", result[2]);
Log::Info("float += half %7.3f\n", result[3]);
Log::Info("half = half %7.3f\n", result[4]);
Log::Info("half = -half %7.3f\n", result[5]);
Log::Info("half = float (array) %7.3f\n", result[6]);
Log::Info("half = float (fast) %7.3f\n", result[7]);
Log::Info("half = float (accurate) %7.3f\n", result[8]);
Log::Info("half += float %7.3f\n", result[9]);
msg::info(" ns/elem\n");
msg::info("float = half (array) %7.3f\n", result[0]);
msg::info("float = half (fast) %7.3f\n", result[1]);
msg::info("float = float %7.3f\n", result[2]);
msg::info("float += half %7.3f\n", result[3]);
msg::info("half = half %7.3f\n", result[4]);
msg::info("half = -half %7.3f\n", result[5]);
msg::info("half = float (array) %7.3f\n", result[6]);
msg::info("half = float (fast) %7.3f\n", result[7]);
msg::info("half = float (accurate) %7.3f\n", result[8]);
msg::info("half += float %7.3f\n", result[9]);
}


+ 13
- 12
doc/samples/benchmark/real.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -70,11 +71,11 @@ void bench_real(int mode)
for (size_t i = 0; i < sizeof(result) / sizeof(*result); i++)
result[i] *= 1e9f / (REAL_TABLE_SIZE * REAL_RUNS);

Log::Info(" ns/elem\n");
Log::Info("real = real + real %7.3f\n", result[0]);
Log::Info("real = real * real %7.3f\n", result[1]);
Log::Info("real = real / real %7.3f\n", result[2]);
Log::Info("real = sin(real) %7.3f\n", result[3]);
Log::Info("real = exp(real) %7.3f\n", result[4]);
msg::info(" ns/elem\n");
msg::info("real = real + real %7.3f\n", result[0]);
msg::info("real = real * real %7.3f\n", result[1]);
msg::info("real = real / real %7.3f\n", result[2]);
msg::info("real = sin(real) %7.3f\n", result[3]);
msg::info("real = exp(real) %7.3f\n", result[4]);
}


+ 20
- 19
doc/samples/benchmark/trig.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -173,18 +174,18 @@ void bench_trig(int mode)
for (size_t i = 0; i < sizeof(result) / sizeof(*result); i++)
result[i] *= 1e9f / (TRIG_TABLE_SIZE * TRIG_RUNS);

Log::Info(" ns/elem\n");
Log::Info("float = sinf(float) %7.3f\n", result[0]);
Log::Info("float = f_sinf(float) %7.3f\n", result[1]);
Log::Info("float = lol_sin(float) %7.3f\n", result[2]);
Log::Info("float = cosf(float) %7.3f\n", result[3]);
Log::Info("float = f_cosf(float) %7.3f\n", result[4]);
Log::Info("float = lol_cos(float) %7.3f\n", result[5]);
Log::Info("float = sinf,cosf(float) %7.3f\n", result[6]);
Log::Info("float = f_sinf,f_cosf(float) %7.3f\n", result[7]);
Log::Info("float = lol_sincos(float) %7.3f\n", result[8]);
Log::Info("float = tanf(float) %7.3f\n", result[9]);
Log::Info("float = f_tanf(float) %7.3f\n", result[10]);
Log::Info("float = lol_tanf(float) %7.3f\n", result[11]);
msg::info(" ns/elem\n");
msg::info("float = sinf(float) %7.3f\n", result[0]);
msg::info("float = f_sinf(float) %7.3f\n", result[1]);
msg::info("float = lol_sin(float) %7.3f\n", result[2]);
msg::info("float = cosf(float) %7.3f\n", result[3]);
msg::info("float = f_cosf(float) %7.3f\n", result[4]);
msg::info("float = lol_cos(float) %7.3f\n", result[5]);
msg::info("float = sinf,cosf(float) %7.3f\n", result[6]);
msg::info("float = f_sinf,f_cosf(float) %7.3f\n", result[7]);
msg::info("float = lol_sincos(float) %7.3f\n", result[8]);
msg::info("float = tanf(float) %7.3f\n", result[9]);
msg::info("float = f_tanf(float) %7.3f\n", result[10]);
msg::info("float = lol_tanf(float) %7.3f\n", result[11]);
}


+ 13
- 12
doc/samples/benchmark/vector.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -79,11 +80,11 @@ void bench_matrix(int mode)
for (size_t i = 0; i < sizeof(result) / sizeof(*result); i++)
result[i] *= 1e9f / (MATRIX_TABLE_SIZE * MATRIX_RUNS);

Log::Info(" ns/elem\n");
Log::Info("mat4 = mat4 %7.3f\n", result[0]);
Log::Info("float = mat4.det() %7.3f\n", result[1]);
Log::Info("mat4 *= mat4 %7.3f\n", result[2]);
Log::Info("mat4 += mat4 %7.3f\n", result[3]);
Log::Info("mat4 = mat4.invert() %7.3f\n", result[4]);
msg::info(" ns/elem\n");
msg::info("mat4 = mat4 %7.3f\n", result[0]);
msg::info("float = mat4.det() %7.3f\n", result[1]);
msg::info("mat4 *= mat4 %7.3f\n", result[2]);
msg::info("mat4 += mat4 %7.3f\n", result[3]);
msg::info("mat4 = mat4.invert() %7.3f\n", result[4]);
}


+ 28
- 27
doc/samples/benchsuite.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine - Benchmark program
// Lol Engine — Benchmark program
//
// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2005—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -27,39 +28,39 @@ int main(int argc, char **argv)
{
UNUSED(argc, argv);

Log::Info("-----------------------\n");
Log::Info(" High precision floats\n");
Log::Info("-----------------------\n");
msg::info("-----------------------\n");
msg::info(" High precision floats\n");
msg::info("-----------------------\n");
bench_real(1);

Log::Info("--------------------------\n");
Log::Info(" Trigonometry [-1e5, 1e5]\n");
Log::Info("--------------------------\n");
msg::info("--------------------------\n");
msg::info(" Trigonometry [-1e5, 1e5]\n");
msg::info("--------------------------\n");
bench_trig(1);

Log::Info("------------------------\n");
Log::Info(" Trigonometry [-pi, pi]\n");
Log::Info("------------------------\n");
msg::info("------------------------\n");
msg::info(" Trigonometry [-pi, pi]\n");
msg::info("------------------------\n");
bench_trig(2);

Log::Info("----------------------------\n");
Log::Info(" Trigonometry [-1e-2, 1e-2]\n");
Log::Info("----------------------------\n");
msg::info("----------------------------\n");
msg::info(" Trigonometry [-1e-2, 1e-2]\n");
msg::info("----------------------------\n");
bench_trig(3);

Log::Info("----------------------------\n");
Log::Info(" Float matrices [-2.0, 2.0]\n");
Log::Info("----------------------------\n");
msg::info("----------------------------\n");
msg::info(" Float matrices [-2.0, 2.0]\n");
msg::info("----------------------------\n");
bench_matrix(1);

Log::Info("-------------------------------------\n");
Log::Info(" Half precision floats (random bits)\n");
Log::Info("-------------------------------------\n");
msg::info("-------------------------------------\n");
msg::info(" Half precision floats (random bits)\n");
msg::info("-------------------------------------\n");
bench_half(1);

Log::Info("-----------------------------------\n");
Log::Info(" Half precision floats [-2.0, 2.0]\n");
Log::Info("-----------------------------------\n");
msg::info("-----------------------------------\n");
msg::info(" Half precision floats [-2.0, 2.0]\n");
msg::info("-----------------------------------\n");
bench_half(2);

#if defined _WIN32


+ 9
- 8
doc/tutorial/14_lol_lua.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine - Graphing tutorial
// Lol Engine — Graphing tutorial
//
// Copyright: (c) 2012-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2012—2015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -170,10 +171,10 @@ public:
float loluademo_inst_return = demo_loader->GetVar<float>("loluademo_inst_return");
DemoObject* loluademo_inst = demo_loader->GetPtr<DemoObject>("loluademo_inst");

Log::Info("Lua Vars: \
msg::info("Lua Vars: \
testvalue_num: %.2f, testvalue_int: %i, testvalue_uint: %i, testvalue_str: %s.\n",
testvalue_num, testvalue_int, testvalue_uint, testvalue_str.C());
Log::Info("Lua Vars: \
msg::info("Lua Vars: \
function_return: %s, loluademo_return: %i, loluademo_inst_return: %.f, loluademo_getx: %i, loluademo_inst->m_x: %i.\n",
function_return.C(), loluademo_return, loluademo_inst_return, loluademo_getx, loluademo_inst->m_x);



+ 11
- 10
src/base/assert.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -28,7 +29,7 @@ void DumpStack()
{
#if EMSCRIPTEN
/* This would require demangling but we don't care yet. */
Log::Debug("%s\n", emscripten_run_script_string("(new Error).stack"));
msg::debug("%s\n", emscripten_run_script_string("(new Error).stack"));
#elif HAVE_CXA_DEMANGLE && HAVE_BACKTRACE_SYMBOLS
/* Get current stack frames */
void *stack_ptrs[50];
@@ -36,7 +37,7 @@ void DumpStack()
char **callstack = backtrace_symbols(stack_ptrs, size);

if (size > 1)
Log::Debug("%d functions in stack trace:\n", (int)size - 1);
msg::debug("%d functions in stack trace:\n", (int)size - 1);

/* Parse stack frames, skipping the first element (because
* that’s ourselves) and print information. */
@@ -67,13 +68,13 @@ void DumpStack()
if (ret == 0)
name = realname;

Log::Debug("#%d %s: %s+%s %s\n", (int)i,
msg::debug("#%d %s: %s+%s %s\n", (int)i,
callstack[i], name, offset, address);
free(realname);
}
else
{
Log::Debug("#%d %s\n", (int)i, callstack[i]);
msg::debug("#%d %s\n", (int)i, callstack[i]);
}
}



+ 22
- 21
src/base/log.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -28,38 +29,38 @@ namespace lol
{

/*
* Public Log class
* Public log class
*/

void Log::Debug(char const *fmt, ...)
void msg::debug(char const *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
Helper(DebugMessage, fmt, ap);
helper(MessageType::Debug, fmt, ap);
va_end(ap);
}

void Log::Info(char const *fmt, ...)
void msg::info(char const *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
Helper(InfoMessage, fmt, ap);
helper(MessageType::Info, fmt, ap);
va_end(ap);
}

void Log::Warn(char const *fmt, ...)
void msg::warn(char const *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
Helper(WarnMessage, fmt, ap);
helper(MessageType::Warning, fmt, ap);
va_end(ap);
}

void Log::Error(char const *fmt, ...)
void msg::error(char const *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
Helper(ErrorMessage, fmt, ap);
helper(MessageType::Error, fmt, ap);
va_end(ap);
}

@@ -67,10 +68,10 @@ void Log::Error(char const *fmt, ...)
* Private helper function
*/

void Log::Helper(MessageType type, char const *fmt, va_list ap)
void msg::helper(MessageType type, char const *fmt, va_list ap)
{
#if defined __ANDROID__
int const prio[] =
static int const prio[] =
{
ANDROID_LOG_DEBUG,
ANDROID_LOG_INFO,
@@ -79,10 +80,10 @@ void Log::Helper(MessageType type, char const *fmt, va_list ap)
};

String buf = String::vformat(fmt, ap);
__android_log_print(prio[type], "LOL", "[%d] %s", (int)gettid(), &buf[0]);
__android_log_print(prio[(int)type], "LOL", "[%d] %s", (int)gettid(), &buf[0]);

#else
char const *prefix[] =
static char const * const prefix[] =
{
"DEBUG",
"INFO",
@@ -91,14 +92,14 @@ void Log::Helper(MessageType type, char const *fmt, va_list ap)
};

# if defined _WIN32
String buf = String(prefix[type]) + ": " + String::vformat(fmt, ap);
String buf = String(prefix[(int)type]) + ": " + String::vformat(fmt, ap);

array<WCHAR> widechar;
widechar.Resize(buf.count() + 1);
MultiByteToWideChar(CP_UTF8, 0, buf.C(), buf.count() + 1, widechar.data(), widechar.count());
OutputDebugStringW(widechar.data());
# else
fprintf(stderr, "%s: ", prefix[type]);
fprintf(stderr, "%s: ", prefix[(int)type]);
vfprintf(stderr, fmt, ap);
# endif
#endif


+ 9
- 8
src/dict.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -39,7 +40,7 @@ public:
{
#if !LOL_BUILD_RELEASE
if (nentities)
Log::Error("still %i entities in dict\n", nentities);
msg::error("still %i entities in dict\n", nentities);
#endif
}

@@ -134,7 +135,7 @@ void Dict::RemoveSlot(Entity *entity)
}

#if !LOL_BUILD_RELEASE
Log::Error("removing unregistered entity %p (%s)\n",
msg::error("removing unregistered entity %p (%s)\n",
entity, entity->GetName());
#endif
}


+ 22
- 21
src/eglapp.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -80,7 +81,7 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
data->dpy = XOpenDisplay(nullptr);
if (data->dpy == nullptr)
{
Log::Error("cannot connect to X server\n");
msg::error("cannot connect to X server\n");
exit(EXIT_FAILURE);
}

@@ -110,13 +111,13 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
# endif
if (data->egl_dpy == EGL_NO_DISPLAY)
{
Log::Error("cannot get EGL display\n");
msg::error("cannot get EGL display\n");
exit(EXIT_FAILURE);
}

if (!eglInitialize(data->egl_dpy, nullptr, nullptr))
{
Log::Error("cannot initialize EGL\n");
msg::error("cannot initialize EGL\n");
exit(EXIT_FAILURE);
}

@@ -138,19 +139,19 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
EGLint num_config;
if (!eglChooseConfig(data->egl_dpy, attr, &ecfg, 1, &num_config))
{
Log::Error("cannot choose EGL config (%i)\n", eglGetError());
msg::error("cannot choose EGL config (%i)\n", eglGetError());
exit(EXIT_FAILURE);
}

if (num_config != 1)
{
Log::Error("cannot choose between %i EGL configs\n", num_config);
msg::error("cannot choose between %i EGL configs\n", num_config);
exit(EXIT_FAILURE);
}

if (!eglBindAPI(EGL_OPENGL_ES_API))
{
Log::Error("cannot bind OpenGL ES API (%i)\n", eglGetError());
msg::error("cannot bind OpenGL ES API (%i)\n", eglGetError());
exit(EXIT_FAILURE);
}

@@ -197,28 +198,28 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
switch (eglGetError())
{
case EGL_BAD_DISPLAY:
Log::Error("missing EGL display connection\n");
msg::error("missing EGL display connection\n");
break;
case EGL_NOT_INITIALIZED:
Log::Error("EGL display not initialized\n");
msg::error("EGL display not initialized\n");
break;
case EGL_BAD_CONFIG:
Log::Error("invalid EGL configuration\n");
msg::error("invalid EGL configuration\n");
break;
case EGL_BAD_NATIVE_WINDOW:
Log::Error("invalid EGL native window\n");
msg::error("invalid EGL native window\n");
break;
case EGL_BAD_ATTRIBUTE:
Log::Error("invalid EGL window attribute\n");
msg::error("invalid EGL window attribute\n");
break;
case EGL_BAD_ALLOC:
Log::Error("cannot allocate EGL surface\n");
msg::error("cannot allocate EGL surface\n");
break;
case EGL_BAD_MATCH:
Log::Error("unsupported EGL window\n");
msg::error("unsupported EGL window\n");
break;
default:
Log::Error("cannot create EGL surface (%i)\n", eglGetError());
msg::error("cannot create EGL surface (%i)\n", eglGetError());
break;
}

@@ -236,7 +237,7 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
EGL_NO_CONTEXT, ctxattr);
if (data->egl_ctx == EGL_NO_CONTEXT)
{
Log::Error("cannot create EGL context (%i)\n", eglGetError());
msg::error("cannot create EGL context (%i)\n", eglGetError());
exit(EXIT_FAILURE);
}



+ 10
- 9
src/entity.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -36,7 +37,7 @@ Entity::~Entity()
{
#if !LOL_BUILD_RELEASE
if (!m_destroy)
Log::Error("entity destructor called directly\n");
msg::error("entity destructor called directly\n");
#endif
}

@@ -58,7 +59,7 @@ void Entity::TickGame(float seconds)
UNUSED(seconds);
#if !LOL_BUILD_RELEASE
if (m_tickstate != STATE_PRETICK_GAME)
Log::Error("invalid entity game tick\n");
msg::error("invalid entity game tick\n");
m_tickstate = STATE_POSTTICK_GAME;
#endif
}
@@ -68,7 +69,7 @@ void Entity::TickDraw(float seconds, Scene &scene)
(void)seconds;
#if !LOL_BUILD_RELEASE
if (m_tickstate != STATE_PRETICK_DRAW)
Log::Error("invalid entity draw tick\n");
msg::error("invalid entity draw tick\n");
m_tickstate = STATE_POSTTICK_DRAW;
#endif
}


+ 10
- 9
src/gpu/renderer.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -88,7 +89,7 @@ Renderer::Renderer(ivec2 size)
m_data->m_d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION);
if (!m_data->m_d3d_ctx)
{
Log::Error("cannot initialise D3D\n");
msg::error("cannot initialise D3D\n");
exit(EXIT_FAILURE);
}

@@ -119,7 +120,7 @@ Renderer::Renderer(ivec2 size)
&d3dpp, &m_data->m_d3d_dev);
if (FAILED(hr))
{
Log::Error("cannot create D3D device\n");
msg::error("cannot create D3D device\n");
exit(EXIT_FAILURE);
}

@@ -129,7 +130,7 @@ Renderer::Renderer(ivec2 size)
GLenum glerr = glewInit();
if (glerr != GLEW_OK)
{
Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr));
msg::error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr));
exit(EXIT_FAILURE);
}
# endif


+ 20
- 20
src/gpu/shader.cpp Ver fichero

@@ -1,9 +1,9 @@
//
// Lol Engine
//
// Copyright © 2010-2015 Sam Hocevar <sam@hocevar.net>
// Copyright © 20102015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
@@ -269,9 +269,9 @@ Shader::Shader(String const &name,
&data->vert_table);
if (FAILED(hr))
{
Log::Error("failed to compile vertex shader %s: %s\n", name.C(),
msg::error("failed to compile vertex shader %s: %s\n", name.C(),
error_msg ? error_msg->GetBufferPointer() : "error");
Log::Error("shader source:\n%s\n", vert);
msg::error("shader source:\n%s\n", vert);
}
data->m_dev->CreateVertexShader((DWORD *)shader_code->GetBufferPointer(),
&data->vert_shader);
@@ -287,14 +287,14 @@ Shader::Shader(String const &name,
glGetShaderiv(data->vert_id, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE)
{
Log::Error("failed to compile vertex shader %s: %s\n",
msg::error("failed to compile vertex shader %s: %s\n",
name.C(), errbuf);
Log::Error("shader source:\n%s\n", shader_code.C());
msg::error("shader source:\n%s\n", shader_code.C());
}
else if (len > 16)
{
Log::Debug("compile log for vertex shader %s: %s\n", name.C(), errbuf);
Log::Debug("shader source:\n%s\n", shader_code.C());
msg::debug("compile log for vertex shader %s: %s\n", name.C(), errbuf);
msg::debug("shader source:\n%s\n", shader_code.C());
}
#endif

@@ -306,9 +306,9 @@ Shader::Shader(String const &name,
&data->frag_table);
if (FAILED(hr))
{
Log::Error("failed to compile fragment shader %s: %s\n", name.C(),
msg::error("failed to compile fragment shader %s: %s\n", name.C(),
error_msg ? error_msg->GetBufferPointer() : "error");
Log::Error("shader source:\n%s\n", frag);
msg::error("shader source:\n%s\n", frag);
}
data->m_dev->CreatePixelShader((DWORD *)shader_code->GetBufferPointer(),
&data->frag_shader);
@@ -324,15 +324,15 @@ Shader::Shader(String const &name,
glGetShaderiv(data->frag_id, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE)
{
Log::Error("failed to compile fragment shader %s: %s\n",
msg::error("failed to compile fragment shader %s: %s\n",
name.C(), errbuf);
Log::Error("shader source:\n%s\n", shader_code.C());
msg::error("shader source:\n%s\n", shader_code.C());
}
else if (len > 16)
{
Log::Debug("compile log for fragment shader %s: %s\n",
msg::debug("compile log for fragment shader %s: %s\n",
name.C(), errbuf);
Log::Debug("shader source:\n%s\n", shader_code.C());
msg::debug("shader source:\n%s\n", shader_code.C());
}
#endif

@@ -366,11 +366,11 @@ Shader::Shader(String const &name,
glGetProgramiv(data->prog_id, GL_LINK_STATUS, &status);
if (status != GL_TRUE)
{
Log::Error("failed to link program %s: %s\n", name.C(), errbuf);
msg::error("failed to link program %s: %s\n", name.C(), errbuf);
}
else if (len > 16)
{
Log::Debug("link log for program %s: %s\n", name.C(), errbuf);
msg::debug("link log for program %s: %s\n", name.C(), errbuf);
}

GLint validated;
@@ -378,7 +378,7 @@ Shader::Shader(String const &name,
glGetProgramiv(data->prog_id, GL_VALIDATE_STATUS, &validated);
if (validated != GL_TRUE)
{
Log::Error("failed to validate program %s\n", name.C());
msg::error("failed to validate program %s\n", name.C());
}

GLint num_attribs;
@@ -416,7 +416,7 @@ Shader::Shader(String const &name,

if (usage == VertexUsage::MAX || index == -1)
{
Log::Error("unable to parse attribute semantic from name: %s\n",
msg::error("unable to parse attribute semantic from name: %s\n",
name_buffer);
}
else
@@ -428,7 +428,7 @@ Shader::Shader(String const &name,
#if _DEBUG
if (data->attrib_locations.has_key(flags))
{
Log::Error("error while parsing attribute semantics in %s\n",
msg::error("error while parsing attribute semantics in %s\n",
name.C());
}
#endif
@@ -459,7 +459,7 @@ ShaderAttrib Shader::GetAttribLocation(VertexUsage usage, int index) const
/* Only spit an error once, we don’t need to flood the console. */
if (!data->attrib_errors.has_key(ret.m_flags))
{
Log::Error("attribute %s not found in shader %s\n",
msg::error("attribute %s not found in shader %s\n",
usage.ToString().C(), data->m_name.C());
data->attrib_errors[ret.m_flags] = true;
}


+ 8
- 7
src/gpu/vertexbuffer.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -370,7 +371,7 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attribs[])

if (attr_index == m_count)
{
Log::Error("stream #%d with usage %x not found in declaration\n",
msg::error("stream #%d with usage %x not found in declaration\n",
index, usage.ToScalar());
attr_index = 0;
}


+ 11
- 10
src/image/codec/android-image.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -55,14 +56,14 @@ bool AndroidImageCodec::Load(Image *image, char const *path)
if (res < 0)
{
#if !LOL_BUILD_RELEASE
Log::Error("JVM environment not found, trying to attach thread\n");
msg::error("JVM environment not found, trying to attach thread\n");
#endif
res = g_activity->vm->AttachCurrentThread(&env, nullptr);
}
if (res < 0)
{
#if !LOL_BUILD_RELEASE
Log::Error("JVM environment not found, cannot open image %s\n", path);
msg::error("JVM environment not found, cannot open image %s\n", path);
#endif
return false;
}
@@ -77,7 +78,7 @@ bool AndroidImageCodec::Load(Image *image, char const *path)
if (!m_bmp)
{
#if !LOL_BUILD_RELEASE
Log::Error("could not load %s\n", path);
msg::error("could not load %s\n", path);
#endif
return false;
}
@@ -121,7 +122,7 @@ bool AndroidImageCodec::Close()
if (res < 0)
{
#if !LOL_BUILD_RELEASE
Log::Error("JVM environment not found, cannot close image\n");
msg::error("JVM environment not found, cannot close image\n");
#endif
return false;
}


+ 16
- 15
src/image/codec/gdiplus-image.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
@@ -55,7 +56,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
status = Gdiplus::GdiplusStartup(&token, &input, nullptr);
if (status != Gdiplus::Ok)
{
Log::Error("error %d while initialising GDI+\n", status);
msg::error("error %d while initialising GDI+\n", status);
return false;
}

@@ -68,7 +69,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
wchar_t *wpath = new wchar_t[len + 1];
if (mbstowcs(wpath, fullpath.C(), len + 1) == (size_t)-1)
{
Log::Error("invalid image name %s\n", fullpath.C());
msg::error("invalid image name %s\n", fullpath.C());
delete[] wpath;
continue;
}
@@ -82,7 +83,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
if (status != Gdiplus::Ok)
{
if (status != Gdiplus::InvalidParameter)
Log::Error("error %d loading %s\n",
msg::error("error %d loading %s\n",
status, fullpath.C());
delete bitmap;
bitmap = nullptr;
@@ -96,7 +97,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)

if (!bitmap)
{
Log::Error("could not load %s\n", path);
msg::error("could not load %s\n", path);
return false;
}

@@ -106,7 +107,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
if (bitmap->LockBits(&rect, Gdiplus::ImageLockModeRead,
PixelFormat32bppARGB, &bdata) != Gdiplus::Ok)
{
Log::Error("could not lock bits in %s\n", path);
msg::error("could not lock bits in %s\n", path);
delete bitmap;
return false;
}
@@ -149,7 +150,7 @@ bool GdiPlusImageCodec::Save(Image *image, char const *path)
Gdiplus::GetImageEncodersSize(&num, &encoder_size);
if (num == 0)
{
Log::Error("no GDI+ image encoders found\n");
msg::error("no GDI+ image encoders found\n");
return false;
}
Gdiplus::ImageCodecInfo *codecs
@@ -170,7 +171,7 @@ bool GdiPlusImageCodec::Save(Image *image, char const *path)
wchar_t *wpath = new wchar_t[len + 1];
if (mbstowcs(wpath, path, len + 1) == (size_t)-1)
{
Log::Error("could not convert GDI+ filename '%s' to widechar\n", path);
msg::error("could not convert GDI+ filename '%s' to widechar\n", path);
delete[] wpath;
delete[] codecs;
return false;
@@ -186,7 +187,7 @@ bool GdiPlusImageCodec::Save(Image *image, char const *path)
if (b->LockBits(&rect, (unsigned int)Gdiplus::ImageLockModeWrite,
PixelFormat32bppARGB, &bdata) != Gdiplus::Ok)
{
Log::Error("could not lock GDI+ image bits\n");
msg::error("could not lock GDI+ image bits\n");
delete b;
delete[] wpath;
delete[] codecs;
@@ -204,7 +205,7 @@ bool GdiPlusImageCodec::Save(Image *image, char const *path)

if (b->Save(wpath, &clsid, nullptr) != Gdiplus::Ok)
{
Log::Error("could not save GDI+ image '%s'\n", path);
msg::error("could not save GDI+ image '%s'\n", path);
delete[] wpath;
delete[] codecs;
delete b;


+ 9
- 8
src/image/codec/imlib2-image.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -53,7 +54,7 @@ bool Imlib2ImageCodec::Load(Image *image, char const *path)
if (!im)
{
#if !LOL_BUILD_RELEASE
Log::Error("could not load image %s\n", path);
msg::error("could not load image %s\n", path);
#endif
return false;
}
@@ -65,7 +66,7 @@ bool Imlib2ImageCodec::Load(Image *image, char const *path)
{
imlib_free_image();
#if !LOL_BUILD_RELEASE
Log::Error("could not get image data for %s\n", path);
msg::error("could not get image data for %s\n", path);
#endif
return false;
}


+ 8
- 7
src/image/codec/ios-image.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -50,7 +51,7 @@ bool IosImageCodec::Load(Image *image, char const *path)
if (!image)
{
#if !LOL_BUILD_RELEASE
Log::Error("could not load %s\n", path);
msg::error("could not load %s\n", path);
#endif
return false;
}


+ 8
- 7
src/image/codec/sdl-image.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -58,7 +59,7 @@ bool SdlImageCodec::Load(Image *image, char const *path)
if (!surface)
{
#if !LOL_BUILD_RELEASE
Log::Error("could not load image %s\n", path);
msg::error("could not load image %s\n", path);
#endif
return false;
}


+ 6
- 6
src/image/image.cpp Ver fichero

@@ -1,9 +1,9 @@
//
// Lol Engine
//
// Copyright © 2010-2015 Sam Hocevar <sam@hocevar.net>
// Copyright © 20102015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
@@ -162,13 +162,13 @@ bool Image::Load(char const *path)
last_codec = codec;
if (codec->Load(this, path))
{
Log::Info("Image::Load: Codec %s succesfully loaded %s.\n", codec->GetName(), path);
msg::info("Image::Load: Codec %s succesfully loaded %s.\n", codec->GetName(), path);
return true;
}
}

//Log error, because we shouldn't be here
Log::Error("Image::Load: Last codec %s, Error loading image %s.\n", last_codec->GetName(), path);
msg::error("Image::Load: Last codec %s, Error loading image %s.\n", last_codec->GetName(), path);
return false;
}

@@ -180,13 +180,13 @@ bool Image::Save(char const *path)
last_codec = codec;
if (codec->Save(this, path))
{
Log::Info("Image::Save: Codec %s succesfully saved %s.\n", codec->GetName(), path);
msg::info("Image::Save: Codec %s succesfully saved %s.\n", codec->GetName(), path);
return true;
}
}

//Log error, because we shouldn't be here
Log::Error("Image::Save: Last codec %s, Error saving image %s.\n", last_codec->GetName(), path);
msg::error("Image::Save: Last codec %s, Error saving image %s.\n", last_codec->GetName(), path);
return false;
}



+ 17
- 16
src/input/controller.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Benjamin Litzelmann
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Benjamin Litzelmann
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -22,7 +23,7 @@ void KeyBinding::Bind(const String& device_name, const String& key_name)

if (!device)
{
Log::Warn("trying to bind key to nonexistent input device %s\n",
msg::warn("trying to bind key to nonexistent input device %s\n",
device_name.C());
return;
}
@@ -30,7 +31,7 @@ void KeyBinding::Bind(const String& device_name, const String& key_name)
int keyindex = device->GetKeyIndex(key_name);
if (keyindex < 0)
{
Log::Warn("trying to bind nonexistent key %s.%s\n",
msg::warn("trying to bind nonexistent key %s.%s\n",
device_name.C(), key_name.C());
return;
}
@@ -67,7 +68,7 @@ void AxisBinding::Bind(const String& device_name, const String& axis_name)
const InputDevice* device = InputDevice::Get(device_name);
if (!device)
{
Log::Warn("trying to bind axis to nonexistent input device %s\n",
msg::warn("trying to bind axis to nonexistent input device %s\n",
device_name.C());
return;
}
@@ -75,7 +76,7 @@ void AxisBinding::Bind(const String& device_name, const String& axis_name)
int axisindex = device->GetAxisIndex(axis_name);
if (axisindex < 0)
{
Log::Warn("trying to bind nonexistent axis %s.%s\n",
msg::warn("trying to bind nonexistent axis %s.%s\n",
device_name.C(), axis_name.C());
return;
}
@@ -88,7 +89,7 @@ void AxisBinding::BindKey(const String& device_name, const String& key_name)
const InputDevice* device = InputDevice::Get(device_name);
if (!device)
{
Log::Warn("trying to bind axis key to nonexistent input device %s\n",
msg::warn("trying to bind axis key to nonexistent input device %s\n",
device_name.C());
return;
}
@@ -96,7 +97,7 @@ void AxisBinding::BindKey(const String& device_name, const String& key_name)
int keyindex = device->GetKeyIndex(key_name);
if (keyindex < 0)
{
Log::Warn("trying to bind nonexistent axis key %s.%s\n",
msg::warn("trying to bind nonexistent axis key %s.%s\n",
device_name.C(), key_name.C());
return;
}
@@ -109,7 +110,7 @@ void AxisBinding::BindKeys(const String& device_name, const String& min_key_name
const InputDevice* device = InputDevice::Get(device_name);
if (!device)
{
Log::Warn("trying to bind axis keys to nonexistent input device %s\n",
msg::warn("trying to bind axis keys to nonexistent input device %s\n",
device_name.C());
return;
}
@@ -117,7 +118,7 @@ void AxisBinding::BindKeys(const String& device_name, const String& min_key_name
int minkeyindex = device->GetKeyIndex(min_key_name);
if (minkeyindex < 0)
{
Log::Warn("trying to bind nonexistent axis key %s.%s\n",
msg::warn("trying to bind nonexistent axis key %s.%s\n",
device_name.C(), min_key_name.C());
return;
}
@@ -125,7 +126,7 @@ void AxisBinding::BindKeys(const String& device_name, const String& min_key_name
int maxkeyindex = device->GetKeyIndex(max_key_name);
if (maxkeyindex < 0)
{
Log::Warn("trying to bind nonexistent axis key %s.%s\n",
msg::warn("trying to bind nonexistent axis key %s.%s\n",
device_name.C(), max_key_name.C());
return;
}
@@ -236,7 +237,7 @@ Controller::Controller(String const &name)
m_active = false;
if (Get(name) != nullptr)
{
Log::Warn("controller “%s” has already been registered\n", name.C());
msg::warn("controller “%s” has already been registered\n", name.C());
}
controllers.push(this);
}


+ 28
- 15
src/lol/algorithm/sort.h Ver fichero

@@ -18,8 +18,12 @@
namespace lol
{

/*
* Shuffle an array.
*/

template<typename T, typename ARRAY>
void array_base<T, ARRAY>::Shuffle()
void array_base<T, ARRAY>::shuffle()
{
auto n = count();
auto ni = n;
@@ -30,8 +34,16 @@ void array_base<T, ARRAY>::Shuffle()
}
}

/*
* Sort an array
*/

template<typename T, typename ARRAY>
void array_base<T, ARRAY>::Sort(SortAlgorithm algorithm)
static void quick_swap_sort(array_base<T, ARRAY> &a,
ptrdiff_t start, ptrdiff_t stop);

template<typename T, typename ARRAY>
void array_base<T, ARRAY>::sort(SortAlgorithm algorithm)
{
#if !SORT_WORKS // yeah cause it's shite.
algorithm = SortAlgorithm::Bubble;
@@ -55,12 +67,13 @@ void array_base<T, ARRAY>::Sort(SortAlgorithm algorithm)
// Quick sort with swap
else if (algorithm == SortAlgorithm::QuickSwap)
{
SortQuickSwap(0, count_s());
quick_swap_sort(*this, 0, count_s());
}
}

template<typename T, typename ARRAY>
void array_base<T, ARRAY>::SortQuickSwap(ptrdiff_t start, ptrdiff_t stop)
static void quick_swap_sort(array_base<T, ARRAY> &a,
ptrdiff_t start, ptrdiff_t stop)
{
ptrdiff_t m[3] =
{
@@ -71,7 +84,7 @@ void array_base<T, ARRAY>::SortQuickSwap(ptrdiff_t start, ptrdiff_t stop)

for (int i = 0; i < 2; )
{
if (m_data[m[i+1]] < m_data[m[i]])
if (a[m[i+1]] < a[m[i]])
{
ptrdiff_t mt = m[i+1];
m[i+1] = m[i];
@@ -81,34 +94,34 @@ void array_base<T, ARRAY>::SortQuickSwap(ptrdiff_t start, ptrdiff_t stop)
else
i++;
}
//actual stuff
T median = m_data[m[1]];
ptrdiff_t i0 = start;
ptrdiff_t i1 = stop - 1;
// actual stuff
T median = a[m[1]];
ptrdiff_t i0 = start, i1 = stop - 1;
bool b_swap = false;
while (i0 < i1)
{
if (!(m_data[i0] < median) && m_data[i1] < median)
if (!(a[i0] < median) && a[i1] < median)
{
std::swap(m_data[i0], m_data[i1]);
std::swap(a[i0], a[i1]);
i0++;
i1--;
b_swap = true;
}
else
{
if (m_data[i0] < median)
if (a[i0] < median)
i0++;
if (!(m_data[i1] < median))
if (!(a[i1] < median))
i1--;
}
}
if (stop - start == 1 || !b_swap)
return;
if (start < i0)
SortQuickSwap(start, i0);
quick_swap_sort(a, start, i0);
if (i0 < stop)
SortQuickSwap(i0, stop);
quick_swap_sort(a, i0, stop);
}

} /* namespace lol */


+ 19
- 29
src/lol/base/array.h Ver fichero

@@ -367,20 +367,20 @@ public:
m_reserved = toreserve;
}

void Shuffle();
void Sort(SortAlgorithm algorithm);
void SortQuickSwap(ptrdiff_t start, ptrdiff_t stop);
void shuffle();
void sort(SortAlgorithm algorithm);

/* Support C++11 range-based for loops */
class ConstIterator
class const_iterator
{
public:
ConstIterator(array_base const *that, ptrdiff_t pos)
const_iterator(array_base const *that, ptrdiff_t pos)
: m_pos(pos),
m_array(that)
{ }

bool operator !=(const ConstIterator& that) const
bool operator !=(const const_iterator& that) const
{
return m_pos != that.m_pos;
}
@@ -390,7 +390,7 @@ public:
return (*m_array)[m_pos];
}

ConstIterator const & operator ++()
const_iterator const & operator ++()
{
++m_pos;
return *this;
@@ -401,15 +401,15 @@ public:
array_base const *m_array;
};

class Iterator
class iterator
{
public:
Iterator(array_base *that, ptrdiff_t pos)
iterator(array_base *that, ptrdiff_t pos)
: m_pos(pos),
m_array(that)
{ }

bool operator !=(const Iterator& that) const
bool operator !=(const iterator& that) const
{
return m_pos != that.m_pos;
}
@@ -419,7 +419,7 @@ public:
return (*m_array)[m_pos];
}

Iterator const & operator ++()
iterator const & operator ++()
{
++m_pos;
return *this;
@@ -532,38 +532,28 @@ public:
*/

template<typename... T>
typename array<T...>::Iterator begin(array<T...> &a)
typename array<T...>::iterator begin(array<T...> &a)
{
return typename array<T...>::Iterator(&a, 0);
return typename array<T...>::iterator(&a, 0);
}

template<typename... T>
typename array<T...>::Iterator end(array<T...> &a)
typename array<T...>::iterator end(array<T...> &a)
{
return typename array<T...>::Iterator(&a, a.count());
return typename array<T...>::iterator(&a, a.count());
}

template<typename... T>
typename array<T...>::ConstIterator begin(array<T...> const &a)
typename array<T...>::const_iterator begin(array<T...> const &a)
{
return typename array<T...>::ConstIterator(&a, 0);
return typename array<T...>::const_iterator(&a, 0);
}

template<typename... T>
typename array<T...>::ConstIterator end(array<T...> const &a)
typename array<T...>::const_iterator end(array<T...> const &a)
{
return typename array<T...>::ConstIterator(&a, a.count());
return typename array<T...>::const_iterator(&a, a.count());
}

/*
* Transitional alias for the deprecated camelcase version of lol::array
*/

#if LOL_FEATURE_CXX11_TEMPLATE_ALIASES
template<typename... T> using Array = array<T...>;
#else
# define Array array
#endif

} /* namespace lol */


+ 10
- 9
src/lol/base/assert.h Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#pragma once
@@ -109,13 +110,13 @@ static inline void DebugAbort()
*/

#define LOL_ERROR_1(t) \
lol::Log::Error("assertion at %s:%d: %s\n", __FILE__, __LINE__, #t)
lol::msg::error("assertion at %s:%d: %s\n", __FILE__, __LINE__, #t)

#define LOL_ERROR_2(t, s) \
lol::Log::Error("assertion at %s:%d: %s\n", __FILE__, __LINE__, s)
lol::msg::error("assertion at %s:%d: %s\n", __FILE__, __LINE__, s)

#define LOL_ERROR_3(t, s, ...) \
lol::Log::Error("assertion at %s:%d: " s "\n", __FILE__, __LINE__, __VA_ARGS__)
lol::msg::error("assertion at %s:%d: " s "\n", __FILE__, __LINE__, __VA_ARGS__)

#if LOL_BUILD_RELEASE
# define ASSERT(...) UNUSED(LOL_CALL(LOL_1ST, (__VA_ARGS__)))


+ 19
- 18
src/lol/base/log.h Ver fichero

@@ -1,17 +1,18 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#pragma once

//
// The Log interface
// The msg interface
// -----------------
// The central logging system.
//
@@ -22,7 +23,7 @@
namespace lol
{

class Log
class msg
{
public:
#ifdef __GNUC__
@@ -30,22 +31,22 @@ public:
#else
# define LOL_FMT_ATTR(n, p)
#endif
static void Debug(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void Info(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void Warn(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void Error(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void debug(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void info(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void warn(char const *format, ...) LOL_FMT_ATTR(1, 2);
static void error(char const *format, ...) LOL_FMT_ATTR(1, 2);
#undef LOL_FMT_ATTR

private:
enum MessageType
enum class MessageType
{
DebugMessage,
InfoMessage,
WarnMessage,
ErrorMessage
Debug,
Info,
Warning,
Error
};

static void Helper(MessageType type, char const *fmt, va_list ap);
static void helper(MessageType type, char const *fmt, va_list ap);
};

} /* namespace lol */


+ 5
- 5
src/lolimgui.cpp Ver fichero

@@ -1,9 +1,9 @@
//
// imGui integration in lolengine
//
// Copyright © 2009-2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
// Copyright © 2009—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
//
// This program is free software. It comes without any warranty, to
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
@@ -230,7 +230,7 @@ void LolImGui::TickGame(float seconds)
cursor.y = 1.f - cursor.y;
cursor *= video_size;
io.MousePos = ImVec2(cursor.x, cursor.y);
Log::Debug("%.2f/%.2f\n", io.MousePos.x, io.MousePos.y);
msg::debug("%.2f/%.2f\n", io.MousePos.x, io.MousePos.y);
io.MouseWheel = m_controller->GetAxisValue(LolImGuiAxis::Scroll);

for (int i = LolImGuiKey::MOUSE_KEY_START; i < LolImGuiKey::MOUSE_KEY_END; ++i)
@@ -243,11 +243,11 @@ void LolImGui::TickGame(float seconds)
case LolImGuiKey::Focus:
if (m_controller->IsKeyReleased(i))
{
Log::Debug("Not focused .....\n");
msg::debug("Not focused .....\n");
io.MousePos = ImVec2(-1.f, -1.f);
}
else
Log::Debug("Focused !!\n");
msg::debug("Focused !!\n");
break;
}
}


+ 7
- 7
src/lolua/baselua.cpp Ver fichero

@@ -1,10 +1,10 @@
//
// Base Lua class for Lua script loading
//
// Copyright: (c) 2009-2015 Sam Hocevar <sam@hocevar.net>
// 2009-2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
// Copyright: © 2009—2015 Sam Hocevar <sam@hocevar.net>
// © 2009—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
//
// This program is free software. It comes without any warranty, to
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
@@ -29,7 +29,7 @@ class LuaBaseData
static int LuaPanic(LuaState* l)
{
char const *message = lua_tostring(l, -1);
Log::Error("%s\n", message);
msg::error("%s\n", message);
DebugAbort();
return 0;
}
@@ -59,18 +59,18 @@ class LuaBaseData
String s = f.ReadString();
f.Close();

Log::Debug("loading Lua file %s\n", candidate.C());
msg::debug("loading Lua file %s\n", candidate.C());
status = LuaDoCode(l, s);
break;
}
}

if (status == LUA_ERRFILE)
Log::Error("could not find Lua file %s\n", filename);
msg::error("could not find Lua file %s\n", filename);
else if (status == 1)
{
LuaString error; error.Get(l, -1);
Log::Error("Lua error %s\n", error().C());
msg::error("Lua error %s\n", error().C());
lua_pop(l, 1);
}



+ 17
- 16
src/math/vector.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -16,7 +17,7 @@ namespace lol
{

#define LOL_PRINTF_TOSTRING(type, ...) \
template<> void type::printf() const { Log::Debug(__VA_ARGS__); } \
template<> void type::printf() const { msg::debug(__VA_ARGS__); } \
template<> String type::tostring() const { return String::format(__VA_ARGS__); }

LOL_PRINTF_TOSTRING(vec2, "[ %6.6f %6.6f ]\n", x, y);
@@ -32,8 +33,8 @@ template<> void mat2::printf() const
{
mat2 const &p = *this;

Log::Debug("[ %6.6f %6.6f\n", p[0][0], p[1][0]);
Log::Debug(" %6.6f %6.6f ]\n", p[0][1], p[1][1]);
msg::debug("[ %6.6f %6.6f\n", p[0][0], p[1][0]);
msg::debug(" %6.6f %6.6f ]\n", p[0][1], p[1][1]);
}

template<> String mat2::tostring() const
@@ -48,9 +49,9 @@ template<> void mat3::printf() const
{
mat3 const &p = *this;

Log::Debug("[ %6.6f %6.6f %6.6f\n", p[0][0], p[1][0], p[2][0]);
Log::Debug(" %6.6f %6.6f %6.6f\n", p[0][1], p[1][1], p[2][1]);
Log::Debug(" %6.6f %6.6f %6.6f ]\n", p[0][2], p[1][2], p[2][2]);
msg::debug("[ %6.6f %6.6f %6.6f\n", p[0][0], p[1][0], p[2][0]);
msg::debug(" %6.6f %6.6f %6.6f\n", p[0][1], p[1][1], p[2][1]);
msg::debug(" %6.6f %6.6f %6.6f ]\n", p[0][2], p[1][2], p[2][2]);
}

template<> String mat3::tostring() const
@@ -66,13 +67,13 @@ template<> void mat4::printf() const
{
mat4 const &p = *this;

Log::Debug("[ %6.6f %6.6f %6.6f %6.6f\n",
msg::debug("[ %6.6f %6.6f %6.6f %6.6f\n",
p[0][0], p[1][0], p[2][0], p[3][0]);
Log::Debug(" %6.6f %6.6f %6.6f %6.6f\n",
msg::debug(" %6.6f %6.6f %6.6f %6.6f\n",
p[0][1], p[1][1], p[2][1], p[3][1]);
Log::Debug(" %6.6f %6.6f %6.6f %6.6f\n",
msg::debug(" %6.6f %6.6f %6.6f %6.6f\n",
p[0][2], p[1][2], p[2][2], p[3][2]);
Log::Debug(" %6.6f %6.6f %6.6f %6.6f ]\n",
msg::debug(" %6.6f %6.6f %6.6f %6.6f ]\n",
p[0][3], p[1][3], p[2][3], p[3][3]);
}



+ 8
- 7
src/mesh/mesh.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -117,7 +118,7 @@ void SubMesh::Render()

if (m_vbos[i] == nullptr)
{
Log::Error("trying to render a mesh with a null VBO\n");
msg::error("trying to render a mesh with a null VBO\n");
continue;
}



+ 15
- 14
src/platform/android/androidapp.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -40,7 +41,7 @@ AAssetManager *g_assets;
extern "C" jint
JNI_OnLoad(JavaVM* vm, void* reserved)
{
Log::Info("Java layer loading library, vm=0x%08lx", (long)(intptr_t)vm);
msg::info("Java layer loading library, vm=0x%08lx", (long)(intptr_t)vm);
return JNI_VERSION_1_4;
}

@@ -142,7 +143,7 @@ int lol::AndroidAppData::CreateDisplay()

if (eglMakeCurrent(m_display, m_surface, m_surface, m_context) == EGL_FALSE)
{
Log::Error("unable to eglMakeCurrent");
msg::error("unable to eglMakeCurrent");
return -1;
}

@@ -150,7 +151,7 @@ int lol::AndroidAppData::CreateDisplay()
eglQuerySurface(m_display, m_surface, EGL_HEIGHT, &h);

/* Launch our renderer */
Log::Info("Java layer initialising renderer (%dx%d)", w, h);
msg::info("Java layer initialising renderer (%dx%d)", w, h);
Video::Setup(ivec2(w, h));

return 0;
@@ -265,7 +266,7 @@ AndroidAppData *g_data;

void android_main(android_app* native_app)
{
Log::Info("Java layer calling android_main() for app 0x%08lx",
msg::info("Java layer calling android_main() for app 0x%08lx",
(long)native_app);

/* Register native activity */
@@ -276,12 +277,12 @@ void android_main(android_app* native_app)
jint res = g_activity->vm->GetEnv((void **)&jni_env, JNI_VERSION_1_2);
if (res < 0)
{
Log::Info("JVM environment not found, trying to attach thread\n");
msg::info("JVM environment not found, trying to attach thread\n");
res = g_activity->vm->AttachCurrentThread(&jni_env, nullptr);
}
if (res < 0)
{
Log::Error("JVM environment not found, cannot run main()\n");
msg::error("JVM environment not found, cannot run main()\n");
return;
}

@@ -327,7 +328,7 @@ void android_main(android_app* native_app)
source->process(native_app, source);
}

Log::Info("Java layer running real main()\n");
msg::info("Java layer running real main()\n");

/* Call the user's main() function. One of these will work. */
lol_android_main();
@@ -339,7 +340,7 @@ lol::AndroidApp::AndroidApp(char const *title, ivec2 res, float fps)
: m_data(g_data)
{
/* Launch our ticker */
Log::Info("Java layer initialising ticker at %g fps", fps);
msg::info("Java layer initialising ticker at %g fps", fps);
Ticker::Setup(fps);

m_data->m_wanted_resolution = res;


+ 10
- 9
src/platform/sdl/sdlapp.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -69,7 +70,7 @@ SdlAppDisplay::SdlAppDisplay(char const *title, ivec2 res)
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE) < 0)
{
Log::Error("cannot initialise SDL: %s\n", SDL_GetError());
msg::error("cannot initialise SDL: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
}
@@ -85,7 +86,7 @@ SdlAppDisplay::SdlAppDisplay(char const *title, ivec2 res)
SDL_WINDOW_OPENGL);
if (!data->m_window)
{
Log::Error("cannot create rendering window: %s\n", SDL_GetError());
msg::error("cannot create rendering window: %s\n", SDL_GetError());
SDL_Quit();
exit(EXIT_FAILURE);
}
@@ -116,7 +117,7 @@ SdlAppDisplay::SdlAppDisplay(char const *title, ivec2 res)

if (!data->m_window)
{
Log::Error("cannot create rendering window: %s\n", SDL_GetError());
msg::error("cannot create rendering window: %s\n", SDL_GetError());
SDL_Quit();
exit(EXIT_FAILURE);
}


+ 12
- 11
src/platform/sdl/sdlinput.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -74,7 +75,7 @@ static int sdl12_to_scancode(int ch, int sc)
case id: return String(str);
# include "input/keys.h"
default:
Log::Error("ScanCodeToText unknown scancode %0d\n", sc);
msg::error("ScanCodeToText unknown scancode %0d\n", sc);
}
return String();
}
@@ -87,7 +88,7 @@ static int sdl12_to_scancode(int ch, int sc)
case id: return String(#name);
# include "input/keys.h"
default:
Log::Error("ScanCodeToText unknown scancode %0d\n", sc);
msg::error("ScanCodeToText unknown scancode %0d\n", sc);
}
return String();
}
@@ -290,7 +291,7 @@ void SdlInputData::Tick(float seconds)
}
m_keyboard->SetKey(sc2, !m_keyboard->GetKey(sc2));
/* DEBUG STUFF
Log::Info("Repeat: 0x%02x : %s/%s/%s/%i\n",
msg::info("Repeat: 0x%02x : %s/%s/%s/%i\n",
(int)m_keyboard, ScanCodeToText(sc2).C(), ScanCodeToName(sc2).C(),
m_keyboard->GetKey(sc2) ? "up" : "down", event.key.repeat);
*/
@@ -317,14 +318,14 @@ void SdlInputData::Tick(float seconds)
m_keyboard->AddText(str);
}
/* DEBUG STUFF
Log::Info("Repeat: 0x%02x : %s/%s/%s/%i\n",
msg::info("Repeat: 0x%02x : %s/%s/%s/%i\n",
(int)m_keyboard, ScanCodeToText(sc).C(), ScanCodeToName(sc).C(),
event.type == SDL_KEYDOWN ? "up" : "down", event.key.repeat);
*/
}
/* DEBUG STUFF
else
Log::Error("unknown keypress (sym 0x%02x, scancode %0d)\n",
msg::error("unknown keypress (sym 0x%02x, scancode %0d)\n",
event.key.keysym.sym, event.key.keysym.scancode);
*/
# endif


+ 8
- 7
src/sample.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -64,7 +65,7 @@ Sample::Sample(char const *path)
}
if (!data->m_chunk)
{
Log::Error("could not load sample %s: %s\n", path, Mix_GetError());
msg::error("could not load sample %s: %s\n", path, Mix_GetError());
}
data->m_channel = -1;
#endif


+ 12
- 11
src/sys/init.cpp Ver fichero

@@ -1,11 +1,12 @@
//
// Lol Engine
// Lol Engine
//
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
// Copyright: © 2010—2015 Sam Hocevar <sam@hocevar.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>
@@ -42,9 +43,9 @@ void Init(int argc, char *argv[],
{
using namespace std;

Log::Debug("project dir: “%s”\n", projectdir.C());
Log::Debug("solution dir: “%s”\n", solutiondir.C());
Log::Debug("source subdir: “%s”\n", sourcesubdir.C());
msg::debug("project dir: “%s”\n", projectdir.C());
msg::debug("solution dir: “%s”\n", solutiondir.C());
msg::debug("source subdir: “%s”\n", sourcesubdir.C());

/*
* Retrieve binary directory, defaulting to no directory on Android
@@ -138,9 +139,9 @@ void Init(int argc, char *argv[],
got_rootdir = true;
}

Log::Debug("binary dir: “%s”\n", binarydir.C());
msg::debug("binary dir: “%s”\n", binarydir.C());
for (int i = 0; i < data_dir.count(); ++i)
Log::Debug("data dir %d/%d: “%s”\n", i + 1, data_dir.count(),
msg::debug("data dir %d/%d: “%s”\n", i + 1, data_dir.count(),
data_dir[i].C());
}



+ 3
- 3
src/sys/threadtypes.cpp Ver fichero

@@ -1,8 +1,8 @@
//
// Lol Engine
//
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net>
// © 2014—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net>
// © 2014—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
//
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
@@ -223,7 +223,7 @@ void AsyncImageLoader::TreatResult(ThreadJob* result)
}
else
{
Log::Error("AsyncImageJob FAILED. See load image error above.\n");
msg::error("AsyncImageJob FAILED. See load image error above.\n");
}
//Delete all that
delete(result);


+ 4
- 4
src/t/base/map.cpp Ver fichero

@@ -1,7 +1,7 @@
//
// Lol Engine
// Lol Engine — unit tests
//
// Copyright © 2010-2015 Sam Hocevar <sam@hocevar.net>
// Copyright © 20102015 Sam Hocevar <sam@hocevar.net>
//
// This program is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
@@ -69,7 +69,7 @@ lolunit_declare_fixture(MapTest)
}
for (int i = 0; i < a.count(); i++)
m[i] = i;
a.Shuffle();
a.shuffle();
for (int i = 0; i < a.count(); i++)
m.remove(a[i]);
}
@@ -86,7 +86,7 @@ lolunit_declare_fixture(MapTest)
}
for (int i = 0; i < a.count(); i++)
m[a[i]] = i;
a.Shuffle();
a.shuffle();
for (int i = 0; i < a.count(); i++)
m.remove(a[i]);
}


+ 12
- 12
src/t/sys/thread.cpp Ver fichero

@@ -1,5 +1,5 @@
//
// Lol Engine
// Lol Engine — unit tests
//
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net>
// © 2014—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
@@ -38,9 +38,9 @@ lolunit_declare_fixture(thread_test)
{
Timer timer;
m_done = false;
Log::Info("%s: STARTED WORK\n", GetName());
msg::info("%s: STARTED WORK\n", GetName());
timer.Wait(2.f);
Log::Info("%s: ENDED WORK\n", GetName());
msg::info("%s: ENDED WORK\n", GetName());
m_done = true;
return true;
}
@@ -81,14 +81,14 @@ lolunit_declare_fixture(thread_test)

void AddJob(ThreadJob* job)
{
Log::Info("%s DISPATCHING JOB %s\n", GetName(), job->GetName());
msg::info("%s DISPATCHING JOB %s\n", GetName(), job->GetName());
DispatchJob(job);
}
bool GetWorkResult(array<ThreadJob*>& results)
{
results += m_job_result;
m_job_result.empty();
Log::Info("%s GETWORKRESULT (%i)\n", GetName(), results.count());
msg::info("%s GETWORKRESULT (%i)\n", GetName(), results.count());
return results.count() > 0;
}

@@ -99,7 +99,7 @@ lolunit_declare_fixture(thread_test)
case UnitTestStatus::NOT_QUEUED:
if (!!GetDispatchCount())
{
Log::Info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
msg::info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
m_status = UnitTestStatus::QUEUED;
}
break;
@@ -110,14 +110,14 @@ lolunit_declare_fixture(thread_test)
if (GetDispatchedCount())
#endif
{
Log::Info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
msg::info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
m_status = UnitTestStatus::RETRIEVED;
}
break;
case UnitTestStatus::RETRIEVED:
if (m_job_result.count() == 4)
{
Log::Info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
msg::info("%s TICKGAME %s\n", GetName(), m_status.ToString().C());
m_status = UnitTestStatus::DONE;
}
break;
@@ -151,10 +151,10 @@ lolunit_declare_fixture(thread_test)

lolunit_declare_test(threads)
{
Log::Info("%s START\n", m_manager.GetName());
msg::info("%s START\n", m_manager.GetName());
//Start threads manager
m_manager.Start();
Log::Info("%s STARTED\n", m_manager.GetName());
msg::info("%s STARTED\n", m_manager.GetName());

UnitTestJob job[4];
lolunit_assert_equal(0, m_manager.Test_GetDispatchCount());
@@ -187,10 +187,10 @@ lolunit_declare_fixture(thread_test)
m_manager.GetWorkResult(results);
lolunit_assert_equal(4, results.count());

Log::Info("%s STOP\n", m_manager.GetName());
msg::info("%s STOP\n", m_manager.GetName());
//Stop manager
m_manager.Stop();
Log::Info("%s STOPPED\n", m_manager.GetName());
msg::info("%s STOPPED\n", m_manager.GetName());
}

lolunit_declare_test(queue_try_push)


+ 15
- 15
src/ticker.cpp Ver fichero

@@ -44,7 +44,7 @@ public:
"still %d entities in ticker\n", nentities);
ASSERT(m_autolist.count() == 0,
"still %d autoreleased entities\n", m_autolist.count());
Log::Debug("%d frames required to quit\n", frame - quitframe);
msg::debug("%d frames required to quit\n", frame - quitframe);

#if LOL_FEATURE_THREADS
gametick.push(0);
@@ -150,7 +150,7 @@ int Ticker::Unref(Entity *entity)
void TickerData::GameThreadMain()
{
#if LOL_BUILD_DEBUG
Log::Info("ticker game thread initialised\n");
msg::info("ticker game thread initialised\n");
#endif

for (;;)
@@ -167,7 +167,7 @@ void TickerData::GameThreadMain()
drawtick.push(0);

#if LOL_BUILD_DEBUG
Log::Info("ticker game thread terminated\n");
msg::info("ticker game thread terminated\n");
#endif
}
#endif /* LOL_FEATURE_THREADS */
@@ -176,7 +176,7 @@ void TickerData::GameThreadMain()
void TickerData::DrawThreadMain() /* unused */
{
#if LOL_BUILD_DEBUG
Log::Info("ticker draw thread initialised\n");
msg::info("ticker draw thread initialised\n");
#endif

for (;;)
@@ -191,7 +191,7 @@ void TickerData::DrawThreadMain() /* unused */
}

#if LOL_BUILD_DEBUG
Log::Info("ticker draw thread terminated\n");
msg::info("ticker draw thread terminated\n");
#endif
}
#endif /* LOL_FEATURE_THREADS */
@@ -213,16 +213,16 @@ void TickerData::GameThreadTick()
Profiler::Start(Profiler::STAT_TICK_GAME);

#if 0
Log::Debug("-------------------------------------\n");
msg::debug("-------------------------------------\n");
for (int g = 0; g < Entity::ALLGROUP_END; ++g)
{
Log::Debug("%s Group %d\n",
msg::debug("%s Group %d\n",
(g < Entity::GAMEGROUP_END) ? "Game" : "Draw", g);

for (int i = 0; i < data->m_list[g].count(); ++i)
{
Entity *e = data->m_list[g][i];
Log::Debug(" \\-- [%p] %s (m_ref %d, destroy %d)\n",
msg::debug(" \\-- [%p] %s (m_ref %d, destroy %d)\n",
e, e->GetName(), e->m_ref, e->m_destroy);
}
}
@@ -255,7 +255,7 @@ void TickerData::GameThreadTick()
data->keepalive += data->deltatime;
if (data->keepalive > 10.f)
{
Log::Info("ticker keepalive: tick!\n");
msg::info("ticker keepalive: tick!\n");
data->keepalive = 0.f;
}
#endif
@@ -276,7 +276,7 @@ void TickerData::GameThreadTick()
if (e->m_ref)
{
#if !LOL_BUILD_RELEASE
Log::Error("poking %s\n", e->GetName());
msg::error("poking %s\n", e->GetName());
#endif
e->m_ref--;
n++;
@@ -285,7 +285,7 @@ void TickerData::GameThreadTick()

#if !LOL_BUILD_RELEASE
if (n)
Log::Error("%d entities stuck after %d frames, poked %d\n",
msg::error("%d entities stuck after %d frames, poked %d\n",
data->nentities, data->quitdelay, n);
#endif

@@ -397,14 +397,14 @@ void TickerData::GameThreadTick()
{
#if !LOL_BUILD_RELEASE
if (e->m_tickstate != Entity::STATE_IDLE)
Log::Error("entity %s [%p] not idle for game tick\n",
msg::error("entity %s [%p] not idle for game tick\n",
e->GetName(), e);
e->m_tickstate = Entity::STATE_PRETICK_GAME;
#endif
e->TickGame(data->deltatime);
#if !LOL_BUILD_RELEASE
if (e->m_tickstate != Entity::STATE_POSTTICK_GAME)
Log::Error("entity %s [%p] missed super game tick\n",
msg::error("entity %s [%p] missed super game tick\n",
e->GetName(), e);
e->m_tickstate = Entity::STATE_IDLE;
#endif
@@ -446,14 +446,14 @@ void TickerData::DrawThreadTick()
{
#if !LOL_BUILD_RELEASE
if (e->m_tickstate != Entity::STATE_IDLE)
Log::Error("entity %s [%p] not idle for draw tick\n",
msg::error("entity %s [%p] not idle for draw tick\n",
e->GetName(), e);
e->m_tickstate = Entity::STATE_PRETICK_DRAW;
#endif
e->TickDraw(data->deltatime, Scene::GetScene(scene_idx));
#if !LOL_BUILD_RELEASE
if (e->m_tickstate != Entity::STATE_POSTTICK_DRAW)
Log::Error("entity %s [%p] missed super draw tick\n",
msg::error("entity %s [%p] missed super draw tick\n",
e->GetName(), e);
e->m_tickstate = Entity::STATE_IDLE;
#endif


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