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@@ -33,7 +33,7 @@ void main(void) |
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{ |
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float tc = 0.0, ta = 0.0; |
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{ |
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float s = 6.0 + 3.0 * in_Point.z; |
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float s = 3.0 + 2.0 * in_Point.z; |
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vec2 p = pass_Position - in_Point.xy * 0.9; |
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float t = clamp(1.2 - dot(s * p, s * p), 0.0, 1.0); |
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float u = t * t * t * t; |
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@@ -73,7 +73,7 @@ void main(in float2 pass_Position : TEXCOORD0, |
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{ |
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float tc = 0.0, ta = 0.0; |
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{ |
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float s = 6.0 + 3.0 * in_Point.z; |
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float s = 3.0 + 2.0 * in_Point.z; |
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float2 p = pass_Position - in_Point.xy * 0.9; |
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float t = clamp(1.2 - dot(s * p, s * p), 0.0, 1.0); |
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float u = t * t * t * t; |
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