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// |
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// Lol Engine |
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// |
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// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> |
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// This program is free software; you can redistribute it and/or |
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// modify it under the terms of the Do What The Fuck You Want To |
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// Public License, Version 2, as published by Sam Hocevar. See |
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// http://www.wtfpl.net/ for more details. |
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// |
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#if defined HAVE_CONFIG_H |
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# include "config.h" |
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#endif |
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#include "core.h" |
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#include "lol/unit.h" |
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namespace lol |
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{ |
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LOLUNIT_FIXTURE(BoxTest) |
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{ |
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void SetUp() {} |
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void TearDown() {} |
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LOLUNIT_TEST(Box2DIsect) |
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{ |
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Box2D b1(vec2(0.f, 0.f), vec2(10.f, 10.f)); |
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Box2D b2(vec2(5.f, 8.f), vec2(8.f, 12.f)); |
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Box2D b3(vec2(5.f, 11.f), vec2(8.f, 13.f)); |
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LOLUNIT_ASSERT_EQUAL(true, BoxIsectBox(b1, b2)); |
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LOLUNIT_ASSERT_EQUAL(false, BoxIsectBox(b1, b3)); |
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} |
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}; |
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} /* namespace lol */ |
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