@@ -21,7 +21,7 @@ testsuite_SOURCES = testsuite.cpp \ | |||||
unit/vector.cpp unit/matrix.cpp unit/half.cpp unit/trig.cpp \ | unit/vector.cpp unit/matrix.cpp unit/half.cpp unit/trig.cpp \ | ||||
unit/build.cpp unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp \ | unit/build.cpp unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp \ | ||||
unit/array.cpp unit/rotation.cpp unit/string.cpp unit/map.cpp \ | unit/array.cpp unit/rotation.cpp unit/string.cpp unit/map.cpp \ | ||||
unit/color.cpp unit/atomic.cpp unit/interp.cpp | |||||
unit/color.cpp unit/atomic.cpp unit/interp.cpp unit/box.cpp | |||||
testsuite_CPPFLAGS = $(AM_CPPFLAGS) | testsuite_CPPFLAGS = $(AM_CPPFLAGS) | ||||
testsuite_DEPENDENCIES = @LOL_DEPENDENCIES@ | testsuite_DEPENDENCIES = @LOL_DEPENDENCIES@ | ||||
@@ -37,6 +37,7 @@ | |||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="testsuite.cpp" /> | <ClCompile Include="testsuite.cpp" /> | ||||
<ClCompile Include="unit\array.cpp" /> | <ClCompile Include="unit\array.cpp" /> | ||||
<ClCompile Include="unit\box.cpp" /> | |||||
<ClCompile Include="unit\build.cpp" /> | <ClCompile Include="unit\build.cpp" /> | ||||
<ClCompile Include="unit\cmplx.cpp" /> | <ClCompile Include="unit\cmplx.cpp" /> | ||||
<ClCompile Include="unit\color.cpp" /> | <ClCompile Include="unit\color.cpp" /> | ||||
@@ -0,0 +1,39 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#if defined HAVE_CONFIG_H | |||||
# include "config.h" | |||||
#endif | |||||
#include "core.h" | |||||
#include "lol/unit.h" | |||||
namespace lol | |||||
{ | |||||
LOLUNIT_FIXTURE(BoxTest) | |||||
{ | |||||
void SetUp() {} | |||||
void TearDown() {} | |||||
LOLUNIT_TEST(Box2DIsect) | |||||
{ | |||||
Box2D b1(vec2(0.f, 0.f), vec2(10.f, 10.f)); | |||||
Box2D b2(vec2(5.f, 8.f), vec2(8.f, 12.f)); | |||||
Box2D b3(vec2(5.f, 11.f), vec2(8.f, 13.f)); | |||||
LOLUNIT_ASSERT_EQUAL(true, BoxIsectBox(b1, b2)); | |||||
LOLUNIT_ASSERT_EQUAL(false, BoxIsectBox(b1, b3)); | |||||
} | |||||
}; | |||||
} /* namespace lol */ | |||||