| @@ -21,7 +21,7 @@ testsuite_SOURCES = testsuite.cpp \ | |||||
| unit/vector.cpp unit/matrix.cpp unit/half.cpp unit/trig.cpp \ | unit/vector.cpp unit/matrix.cpp unit/half.cpp unit/trig.cpp \ | ||||
| unit/build.cpp unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp \ | unit/build.cpp unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp \ | ||||
| unit/array.cpp unit/rotation.cpp unit/string.cpp unit/map.cpp \ | unit/array.cpp unit/rotation.cpp unit/string.cpp unit/map.cpp \ | ||||
| unit/color.cpp unit/atomic.cpp unit/interp.cpp | |||||
| unit/color.cpp unit/atomic.cpp unit/interp.cpp unit/box.cpp | |||||
| testsuite_CPPFLAGS = $(AM_CPPFLAGS) | testsuite_CPPFLAGS = $(AM_CPPFLAGS) | ||||
| testsuite_DEPENDENCIES = @LOL_DEPENDENCIES@ | testsuite_DEPENDENCIES = @LOL_DEPENDENCIES@ | ||||
| @@ -37,6 +37,7 @@ | |||||
| <ItemGroup> | <ItemGroup> | ||||
| <ClCompile Include="testsuite.cpp" /> | <ClCompile Include="testsuite.cpp" /> | ||||
| <ClCompile Include="unit\array.cpp" /> | <ClCompile Include="unit\array.cpp" /> | ||||
| <ClCompile Include="unit\box.cpp" /> | |||||
| <ClCompile Include="unit\build.cpp" /> | <ClCompile Include="unit\build.cpp" /> | ||||
| <ClCompile Include="unit\cmplx.cpp" /> | <ClCompile Include="unit\cmplx.cpp" /> | ||||
| <ClCompile Include="unit\color.cpp" /> | <ClCompile Include="unit\color.cpp" /> | ||||
| @@ -0,0 +1,39 @@ | |||||
| // | |||||
| // Lol Engine | |||||
| // | |||||
| // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | |||||
| // modify it under the terms of the Do What The Fuck You Want To | |||||
| // Public License, Version 2, as published by Sam Hocevar. See | |||||
| // http://www.wtfpl.net/ for more details. | |||||
| // | |||||
| #if defined HAVE_CONFIG_H | |||||
| # include "config.h" | |||||
| #endif | |||||
| #include "core.h" | |||||
| #include "lol/unit.h" | |||||
| namespace lol | |||||
| { | |||||
| LOLUNIT_FIXTURE(BoxTest) | |||||
| { | |||||
| void SetUp() {} | |||||
| void TearDown() {} | |||||
| LOLUNIT_TEST(Box2DIsect) | |||||
| { | |||||
| Box2D b1(vec2(0.f, 0.f), vec2(10.f, 10.f)); | |||||
| Box2D b2(vec2(5.f, 8.f), vec2(8.f, 12.f)); | |||||
| Box2D b3(vec2(5.f, 11.f), vec2(8.f, 13.f)); | |||||
| LOLUNIT_ASSERT_EQUAL(true, BoxIsectBox(b1, b2)); | |||||
| LOLUNIT_ASSERT_EQUAL(false, BoxIsectBox(b1, b3)); | |||||
| } | |||||
| }; | |||||
| } /* namespace lol */ | |||||