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math: fix a nasty bug involving swizzling vectors, add two safeguards so

that it never happens again, and unit tests in case it happens again.
undefined
Sam Hocevar vor 10 Jahren
Ursprung
Commit
7babf9dfde
3 geänderte Dateien mit 38 neuen und 1 gelöschten Zeilen
  1. +1
    -1
      src/lol/math/ops.h
  2. +7
    -0
      src/lol/math/vector.h
  3. +30
    -0
      test/unit/vector.cpp

+ 1
- 1
src/lol/math/ops.h Datei anzeigen

@@ -78,7 +78,7 @@ static inline typename std::enable_if<SWIZZLE1 != FULL_SWIZZLE || SWIZZLE2 != FU
\
template<typename T, int N, int SWIZZLE> \
inline typename std::enable_if<SWIZZLE != FULL_SWIZZLE,vec_t<T,N>>::type \
operator op(vec_t<T,N,SWIZZLE> a, T const &b) \
operator op(vec_t<T,N,SWIZZLE> const &a, T const &b) \
{ \
return vec_t<T,N>(a) op b; \
}


+ 7
- 0
src/lol/math/vector.h Datei anzeigen

@@ -81,6 +81,13 @@ struct vec_t
int i = (SWIZZLE >> (4 * (N - 1 - n))) & 3;
return static_cast<T const*>(static_cast<void const *>(this))[i];
}

private:
/* Disable all default constructors and destructors; this object
* is only intended to exist as part of a union. */
vec_t();
vec_t(vec_t<T, N, SWIZZLE> const &);
~vec_t();
};

/* The generic “vec_t” type, which is a fixed-size vector with no


+ 30
- 0
test/unit/vector.cpp Datei anzeigen

@@ -141,6 +141,36 @@ LOLUNIT_FIXTURE(VectorTest)
#endif
}

LOLUNIT_TEST(VectorSwizzleMul)
{
ivec3 a(1, 2, 3);

ivec3 b = a * 2;
LOLUNIT_ASSERT_EQUAL(b.x, 2);
LOLUNIT_ASSERT_EQUAL(b.y, 4);
LOLUNIT_ASSERT_EQUAL(b.z, 6);

ivec3 c = (ivec3)a.zyx * 2;
LOLUNIT_ASSERT_EQUAL(c.x, 6);
LOLUNIT_ASSERT_EQUAL(c.y, 4);
LOLUNIT_ASSERT_EQUAL(c.z, 2);

ivec3 d = 2 * (ivec3)a.zyx;
LOLUNIT_ASSERT_EQUAL(d.x, 6);
LOLUNIT_ASSERT_EQUAL(d.y, 4);
LOLUNIT_ASSERT_EQUAL(d.z, 2);

ivec3 e = a.zyx * 2;
LOLUNIT_ASSERT_EQUAL(e.x, 6);
LOLUNIT_ASSERT_EQUAL(e.y, 4);
LOLUNIT_ASSERT_EQUAL(e.z, 2);

ivec3 f = 2 * a.zyx;
LOLUNIT_ASSERT_EQUAL(f.x, 6);
LOLUNIT_ASSERT_EQUAL(f.y, 4);
LOLUNIT_ASSERT_EQUAL(f.z, 2);
}

LOLUNIT_TEST(VectorUnaryMinus)
{
vec2 a(1.0f, 3.0f);


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