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math: fix a nasty bug involving swizzling vectors, add two safeguards so

that it never happens again, and unit tests in case it happens again.
undefined
Sam Hocevar 10 anos atrás
pai
commit
7babf9dfde
3 arquivos alterados com 38 adições e 1 exclusões
  1. +1
    -1
      src/lol/math/ops.h
  2. +7
    -0
      src/lol/math/vector.h
  3. +30
    -0
      test/unit/vector.cpp

+ 1
- 1
src/lol/math/ops.h Ver arquivo

@@ -78,7 +78,7 @@ static inline typename std::enable_if<SWIZZLE1 != FULL_SWIZZLE || SWIZZLE2 != FU
\
template<typename T, int N, int SWIZZLE> \
inline typename std::enable_if<SWIZZLE != FULL_SWIZZLE,vec_t<T,N>>::type \
operator op(vec_t<T,N,SWIZZLE> a, T const &b) \
operator op(vec_t<T,N,SWIZZLE> const &a, T const &b) \
{ \
return vec_t<T,N>(a) op b; \
}


+ 7
- 0
src/lol/math/vector.h Ver arquivo

@@ -81,6 +81,13 @@ struct vec_t
int i = (SWIZZLE >> (4 * (N - 1 - n))) & 3;
return static_cast<T const*>(static_cast<void const *>(this))[i];
}

private:
/* Disable all default constructors and destructors; this object
* is only intended to exist as part of a union. */
vec_t();
vec_t(vec_t<T, N, SWIZZLE> const &);
~vec_t();
};

/* The generic “vec_t” type, which is a fixed-size vector with no


+ 30
- 0
test/unit/vector.cpp Ver arquivo

@@ -141,6 +141,36 @@ LOLUNIT_FIXTURE(VectorTest)
#endif
}

LOLUNIT_TEST(VectorSwizzleMul)
{
ivec3 a(1, 2, 3);

ivec3 b = a * 2;
LOLUNIT_ASSERT_EQUAL(b.x, 2);
LOLUNIT_ASSERT_EQUAL(b.y, 4);
LOLUNIT_ASSERT_EQUAL(b.z, 6);

ivec3 c = (ivec3)a.zyx * 2;
LOLUNIT_ASSERT_EQUAL(c.x, 6);
LOLUNIT_ASSERT_EQUAL(c.y, 4);
LOLUNIT_ASSERT_EQUAL(c.z, 2);

ivec3 d = 2 * (ivec3)a.zyx;
LOLUNIT_ASSERT_EQUAL(d.x, 6);
LOLUNIT_ASSERT_EQUAL(d.y, 4);
LOLUNIT_ASSERT_EQUAL(d.z, 2);

ivec3 e = a.zyx * 2;
LOLUNIT_ASSERT_EQUAL(e.x, 6);
LOLUNIT_ASSERT_EQUAL(e.y, 4);
LOLUNIT_ASSERT_EQUAL(e.z, 2);

ivec3 f = 2 * a.zyx;
LOLUNIT_ASSERT_EQUAL(f.x, 6);
LOLUNIT_ASSERT_EQUAL(f.y, 4);
LOLUNIT_ASSERT_EQUAL(f.z, 2);
}

LOLUNIT_TEST(VectorUnaryMinus)
{
vec2 a(1.0f, 3.0f);


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