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Print error reports before panicking when asset loads fail.

legacy
Sam Hocevar sam 14 years ago
parent
commit
87ed8cdf52
3 changed files with 15 additions and 0 deletions
  1. +3
    -0
      src/font.cpp
  2. +9
    -0
      src/sample.cpp
  3. +3
    -0
      src/tileset.cpp

+ 3
- 0
src/font.cpp View File

@@ -61,6 +61,9 @@ Font::Font(char const *path)

if (!data->img)
{
#if !FINAL_RELEASE
fprintf(stderr, "ERROR: could not load %s\n", path);
#endif
SDL_Quit();
exit(1);
}


+ 9
- 0
src/sample.cpp View File

@@ -15,6 +15,7 @@
#include <cstdlib>
#include <cmath>

#include <SDL.h>
#include <SDL_mixer.h>

#include "core.h"
@@ -41,6 +42,14 @@ Sample::Sample(char const *path)
{
data->name = strdup(path);
data->chunk = Mix_LoadWAV(path);
if (!data->chunk)
{
#if !FINAL_RELEASE
fprintf(stderr, "ERROR: could not load %s\n", path);
#endif
SDL_Quit();
exit(1);
}
}

Sample::~Sample()


+ 3
- 0
src/tileset.cpp View File

@@ -67,6 +67,9 @@ TileSet::TileSet(char const *path, int w, int h, float dilate)

if (!data->img)
{
#if !FINAL_RELEASE
fprintf(stderr, "ERROR: could not load %s\n", path);
#endif
SDL_Quit();
exit(1);
}


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