소스 검색

neercs: fix Win32 build.

legacy
Sam Hocevar sam 12 년 전
부모
커밋
8a097a6688
3개의 변경된 파일11개의 추가작업 그리고 3개의 파일을 삭제
  1. +1
    -1
      win32/Lol.Core.Build.props
  2. +3
    -1
      win32/lolcore.vcxproj
  3. +7
    -1
      win32/lolcore.vcxproj.filters

+ 1
- 1
win32/Lol.Core.Build.props 파일 보기

@@ -7,7 +7,7 @@
<!-- ======================================== -->

<!-- Use OpenGL instead of Direct3D? -->
<UseOpenGL>false</UseOpenGL>
<UseOpenGL>true</UseOpenGL>

</PropertyGroup>
</Project>

+ 3
- 1
win32/lolcore.vcxproj 파일 보기

@@ -86,6 +86,7 @@
<ClCompile Include="..\src\entity.cpp" />
<ClCompile Include="..\src\font.cpp" />
<ClCompile Include="..\src\forge.cpp" />
<ClCompile Include="..\src\gpu\framebuffer.cpp" />
<ClCompile Include="..\src\gpu\indexbuffer.cpp" />
<ClCompile Include="..\src\gpu\shader.cpp" />
<ClCompile Include="..\src\gpu\vertexbuffer.cpp" />
@@ -145,6 +146,7 @@
<ClInclude Include="..\src\entity.h" />
<ClInclude Include="..\src\font.h" />
<ClInclude Include="..\src\forge.h" />
<ClInclude Include="..\src\gpu\framebuffer.h" />
<ClInclude Include="..\src\gpu\indexbuffer.h" />
<ClInclude Include="..\src\gpu\shader.h" />
<ClInclude Include="..\src\gpu\vertexbuffer.h" />
@@ -199,4 +201,4 @@
<ImportGroup Label="ExtensionTargets">
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>
</Project>

+ 7
- 1
win32/lolcore.vcxproj.filters 파일 보기

@@ -214,6 +214,9 @@
<ClCompile Include="..\src\worldentity.cpp">
<Filter>src\...</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\framebuffer.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\image\image.h">
@@ -399,6 +402,9 @@
<ClInclude Include="..\src\world.h">
<Filter>src\...</Filter>
</ClInclude>
<ClInclude Include="..\src\gpu\framebuffer.h">
<Filter>src\gpu</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<LolFxCompile Include="..\src\gpu\emptymaterial.lolfx">
@@ -411,4 +417,4 @@
<Filter>src\gpu</Filter>
</LolFxCompile>
</ItemGroup>
</Project>
</Project>

불러오는 중...
취소
저장