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neercs: fix Win32 build.

legacy
Sam Hocevar sam 12 years ago
parent
commit
8a097a6688
3 changed files with 11 additions and 3 deletions
  1. +1
    -1
      win32/Lol.Core.Build.props
  2. +3
    -1
      win32/lolcore.vcxproj
  3. +7
    -1
      win32/lolcore.vcxproj.filters

+ 1
- 1
win32/Lol.Core.Build.props View File

@@ -7,7 +7,7 @@
<!-- ======================================== --> <!-- ======================================== -->


<!-- Use OpenGL instead of Direct3D? --> <!-- Use OpenGL instead of Direct3D? -->
<UseOpenGL>false</UseOpenGL> <UseOpenGL>true</UseOpenGL>


</PropertyGroup> </PropertyGroup>
</Project> </Project>

+ 3
- 1
win32/lolcore.vcxproj View File

@@ -86,6 +86,7 @@
<ClCompile Include="..\src\entity.cpp" /> <ClCompile Include="..\src\entity.cpp" />
<ClCompile Include="..\src\font.cpp" /> <ClCompile Include="..\src\font.cpp" />
<ClCompile Include="..\src\forge.cpp" /> <ClCompile Include="..\src\forge.cpp" />
<ClCompile Include="..\src\gpu\framebuffer.cpp" />
<ClCompile Include="..\src\gpu\indexbuffer.cpp" /> <ClCompile Include="..\src\gpu\indexbuffer.cpp" />
<ClCompile Include="..\src\gpu\shader.cpp" /> <ClCompile Include="..\src\gpu\shader.cpp" />
<ClCompile Include="..\src\gpu\vertexbuffer.cpp" /> <ClCompile Include="..\src\gpu\vertexbuffer.cpp" />
@@ -145,6 +146,7 @@
<ClInclude Include="..\src\entity.h" /> <ClInclude Include="..\src\entity.h" />
<ClInclude Include="..\src\font.h" /> <ClInclude Include="..\src\font.h" />
<ClInclude Include="..\src\forge.h" /> <ClInclude Include="..\src\forge.h" />
<ClInclude Include="..\src\gpu\framebuffer.h" />
<ClInclude Include="..\src\gpu\indexbuffer.h" /> <ClInclude Include="..\src\gpu\indexbuffer.h" />
<ClInclude Include="..\src\gpu\shader.h" /> <ClInclude Include="..\src\gpu\shader.h" />
<ClInclude Include="..\src\gpu\vertexbuffer.h" /> <ClInclude Include="..\src\gpu\vertexbuffer.h" />
@@ -199,4 +201,4 @@
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
<Import Project="$(SolutionDir)\Lol.Fx.targets" /> <Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup> </ImportGroup>
</Project> </Project>

+ 7
- 1
win32/lolcore.vcxproj.filters View File

@@ -214,6 +214,9 @@
<ClCompile Include="..\src\worldentity.cpp"> <ClCompile Include="..\src\worldentity.cpp">
<Filter>src\...</Filter> <Filter>src\...</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\gpu\framebuffer.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\src\image\image.h"> <ClInclude Include="..\src\image\image.h">
@@ -399,6 +402,9 @@
<ClInclude Include="..\src\world.h"> <ClInclude Include="..\src\world.h">
<Filter>src\...</Filter> <Filter>src\...</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\gpu\framebuffer.h">
<Filter>src\gpu</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<LolFxCompile Include="..\src\gpu\emptymaterial.lolfx"> <LolFxCompile Include="..\src\gpu\emptymaterial.lolfx">
@@ -411,4 +417,4 @@
<Filter>src\gpu</Filter> <Filter>src\gpu</Filter>
</LolFxCompile> </LolFxCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

||||||
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