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@@ -26,12 +26,12 @@ LOLFX_RESOURCE_DECLARE(12_texture_to_screen); |
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enum FboType |
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enum FboType |
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{ |
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{ |
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src_voronoi, |
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voronoi, |
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distance_voronoi, |
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distance, |
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SrcVoronoiFbo, |
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VoronoiFbo, |
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DistanceVoronoiFbo, |
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DistanceFbo, |
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MAX |
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MaxFboType |
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}; |
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}; |
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class Voronoi : public WorldEntity |
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class Voronoi : public WorldEntity |
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@@ -89,11 +89,11 @@ public: |
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m_screen_coord = m_screen_shader->GetAttribLocation("in_position", VertexUsage::Position, 0); |
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m_screen_coord = m_screen_shader->GetAttribLocation("in_position", VertexUsage::Position, 0); |
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m_screen_texture = m_screen_shader->GetUniformLocation("in_texture"); |
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m_screen_texture = m_screen_shader->GetUniformLocation("in_texture"); |
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for (int i = 0; i < FboType::MAX; ++i) |
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for (int i = 0; i < MaxFboType; ++i) |
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{ |
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{ |
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m_fbos.Push(new FrameBuffer(Video::GetSize()), 0, Array<ShaderUniform>(), Array<ShaderAttrib>() ); |
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m_fbos.Push(new FrameBuffer(Video::GetSize()), 0, Array<ShaderUniform>(), Array<ShaderAttrib>() ); |
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if (i == src_voronoi) |
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if (i == SrcVoronoiFbo) |
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{ |
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{ |
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m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_voronoi_setup)); |
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m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_voronoi_setup)); |
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m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_texture"); |
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m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_texture"); |
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@@ -101,7 +101,7 @@ public: |
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m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_screen_res"); |
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m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_screen_res"); |
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m_fbos[i].m4 << m_fbos[i].m2->GetAttribLocation("in_position", VertexUsage::Position, 0); |
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m_fbos[i].m4 << m_fbos[i].m2->GetAttribLocation("in_position", VertexUsage::Position, 0); |
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} |
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} |
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else if (i == voronoi) |
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else if (i == VoronoiFbo) |
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{ |
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{ |
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m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_voronoi)); |
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m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_voronoi)); |
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m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_texture"); |
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m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_texture"); |
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@@ -109,11 +109,11 @@ public: |
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m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_screen_res"); |
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m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_screen_res"); |
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m_fbos[i].m4 << m_fbos[i].m2->GetAttribLocation("in_position", VertexUsage::Position, 0); |
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m_fbos[i].m4 << m_fbos[i].m2->GetAttribLocation("in_position", VertexUsage::Position, 0); |
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} |
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} |
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else if (i == distance_voronoi) |
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else if (i == DistanceVoronoiFbo) |
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{ |
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{ |
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m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_voronoi_distance)); |
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m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_voronoi_distance)); |
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} |
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} |
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else if (i == FboType::distance) |
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else if (i == DistanceFbo) |
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{ |
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{ |
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m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_distance)); |
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m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_distance)); |
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} |
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} |
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@@ -149,7 +149,7 @@ public: |
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//voronoi_points.Push(vec3(128.f, 400.f, .0f), vec2( 128.f)); |
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//voronoi_points.Push(vec3(128.f, 400.f, .0f), vec2( 128.f)); |
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//voronoi_points.Push(vec3(400.f, 24.f, .0f), vec2(-128.f)); |
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//voronoi_points.Push(vec3(400.f, 24.f, .0f), vec2(-128.f)); |
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m_cur_fbo = voronoi; |
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m_cur_fbo = VoronoiFbo; |
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} |
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} |
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{ |
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{ |
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@@ -160,9 +160,9 @@ public: |
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voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), |
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voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), |
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vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); |
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vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); |
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else if (Input::WasReleased(Key::F1)) |
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else if (Input::WasReleased(Key::F1)) |
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m_cur_fbo = src_voronoi; |
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m_cur_fbo = SrcVoronoiFbo; |
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else if (Input::WasReleased(Key::F2)) |
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else if (Input::WasReleased(Key::F2)) |
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m_cur_fbo = voronoi; |
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m_cur_fbo = VoronoiFbo; |
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} |
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} |
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@@ -191,7 +191,7 @@ public: |
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voronoi_points[j].m1.z = ((float)j + 1) / ((float)voronoi_points.Count()); |
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voronoi_points[j].m1.z = ((float)j + 1) / ((float)voronoi_points.Count()); |
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} |
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} |
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int f = src_voronoi; |
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int f = SrcVoronoiFbo; |
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m_fbos[f].m1->Bind(); |
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m_fbos[f].m1->Bind(); |
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Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); |
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Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); |
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@@ -241,7 +241,7 @@ public: |
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//FRAME BUFFER DRAW |
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//FRAME BUFFER DRAW |
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m_timer -= seconds; |
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m_timer -= seconds; |
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if (m_timer < .0f && m_cur_fbo != src_voronoi) |
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if (m_timer < .0f && m_cur_fbo != SrcVoronoiFbo) |
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{ |
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{ |
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//m_timer = 1.0f; |
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//m_timer = 1.0f; |
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m_fbos[m_cur_fbo].m1->Bind(); |
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m_fbos[m_cur_fbo].m1->Bind(); |
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@@ -264,7 +264,7 @@ public: |
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shader = m_fbos[m_cur_fbo].m2; |
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shader = m_fbos[m_cur_fbo].m2; |
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if (curres.x == 256) |
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if (curres.x == 256) |
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src_buf = m_fbos[src_voronoi].m1; |
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src_buf = m_fbos[SrcVoronoiFbo].m1; |
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else if (buf) |
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else if (buf) |
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src_buf = m_fbos[m_cur_fbo].m1; |
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src_buf = m_fbos[m_cur_fbo].m1; |
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else |
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else |
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@@ -296,7 +296,7 @@ public: |
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int i = 0; |
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int i = 0; |
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if (curres == ivec2(0)) |
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if (curres == ivec2(0)) |
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m_screen_shader->SetUniform(m_screen_texture, src_buf->GetTexture(), 0); |
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m_screen_shader->SetUniform(m_screen_texture, src_buf->GetTexture(), 0); |
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else if (m_cur_fbo == voronoi) |
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else if (m_cur_fbo == VoronoiFbo) |
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{ |
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{ |
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shader->SetUniform(m_fbos[m_cur_fbo].m3[i++], src_buf->GetTexture(), 0); //"in_texture" |
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shader->SetUniform(m_fbos[m_cur_fbo].m3[i++], src_buf->GetTexture(), 0); //"in_texture" |
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shader->SetUniform(m_fbos[m_cur_fbo].m3[i++], ((float)curres.x) / 512.f); //"in_step" |
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shader->SetUniform(m_fbos[m_cur_fbo].m3[i++], ((float)curres.x) / 512.f); //"in_step" |
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