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@@ -340,7 +340,7 @@ void GpuEasyMeshData::RenderMeshData(mat4 const &model) |
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vflags == (baseflag | (1 << VertexUsage::TexCoordExt)) || |
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vflags == (baseflag | (1 << VertexUsage::TexCoord) | |
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(1 << VertexUsage::TexCoordExt))) |
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{ |
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vdecl->SetStream(vbo, *gpu_sd.GetAttribute(lol::String("in_Vertex")), |
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*gpu_sd.GetAttribute(lol::String("in_Normal")), |
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