| @@ -317,7 +317,7 @@ void BtPhysTest::TickGame(float seconds) | |||
| } | |||
| if (m_controller->GetKey(KEY_QUIT).JustReleased()) | |||
| if (m_controller->WasKeyReleased(KEY_QUIT)) | |||
| Ticker::Shutdown(); | |||
| m_loop_value += seconds; | |||
| @@ -500,15 +500,15 @@ void BtPhysTest::TickGame(float seconds) | |||
| mat4 CtlrMx = Character->GetTransform(); | |||
| vec3 movement(0.f); | |||
| movement.z = (m_controller->GetKey(KEY_MOVE_RIGHT).IsPressed() ? 1.f : 0.f) | |||
| - (m_controller->GetKey(KEY_MOVE_LEFT).IsPressed() ? 1.f : 0.f); | |||
| movement.x = (m_controller->GetKey(KEY_MOVE_FORWARD).IsPressed() ? 1.f : 0.f) | |||
| - (m_controller->GetKey(KEY_MOVE_BACK).IsPressed() ? 1.f : 0.f); | |||
| movement.y = (m_controller->GetKey(KEY_MOVE_UP).IsPressed() ? 1.f : 0.f) | |||
| - (m_controller->GetKey(KEY_MOVE_DOWN).IsPressed() ? 1.f : 0.f); | |||
| movement.z = (m_controller->IsKeyPressed(KEY_MOVE_RIGHT) ? 1.f : 0.f) | |||
| - (m_controller->IsKeyPressed(KEY_MOVE_LEFT) ? 1.f : 0.f); | |||
| movement.x = (m_controller->IsKeyPressed(KEY_MOVE_FORWARD) ? 1.f : 0.f) | |||
| - (m_controller->IsKeyPressed(KEY_MOVE_BACK) ? 1.f : 0.f); | |||
| movement.y = (m_controller->IsKeyPressed(KEY_MOVE_UP) ? 1.f : 0.f) | |||
| - (m_controller->IsKeyPressed(KEY_MOVE_DOWN) ? 1.f : 0.f); | |||
| vec3 CharMove = movement * seconds * vec3(4.f, 10.f, 4.f); | |||
| if (m_controller->GetKey(KEY_MOVE_JUMP).JustReleased()) | |||
| if (m_controller->WasKeyReleased(KEY_MOVE_JUMP)) | |||
| Character->Jump(); | |||
| Character->SetMovementForFrame(CharMove); | |||
| @@ -248,13 +248,13 @@ public: | |||
| } | |||
| #if NO_NACL_EM_INPUT | |||
| bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustReleased()); } | |||
| bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustPressed()); } | |||
| bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsPressed()); } | |||
| bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustReleased()); } | |||
| bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustPressed()); } | |||
| bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsPressed()); } | |||
| float AxisValue(MVMouseAxisList index) { return (HAS_MOUSE)?(m_controller->GetAxis(index).GetValue()):(0.f); } | |||
| bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->WasKeyReleased(index)); } | |||
| bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->WasKeyPressed(index)); } | |||
| bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->IsKeyPressed(index)); } | |||
| bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->WasKeyReleased(index)); } | |||
| bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->WasKeyPressed(index)); } | |||
| bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->IsKeyPressed(index)); } | |||
| float AxisValue(MVMouseAxisList index) { return (HAS_MOUSE) ? (m_controller->GetAxisValue(index)) : (0.f); } | |||
| #endif //NO_NACL_EM_INPUT | |||
| void Init() | |||
| @@ -107,27 +107,27 @@ public: | |||
| /* Handle keyboard */ | |||
| if (m_keyboard) | |||
| { | |||
| if (m_controller->GetKey(KEY_MANUAL_ROTATION).JustPressed()) | |||
| if (m_controller->WasKeyPressed(KEY_MANUAL_ROTATION)) | |||
| m_autorot = !m_autorot; | |||
| } | |||
| /* Handle joystick */ | |||
| if (m_joystick) | |||
| { | |||
| if (lol::abs(m_controller->GetAxis(AXIS_PITCH).GetValue()) > 0.2f) | |||
| m_pitch_angle += m_controller->GetAxis(AXIS_PITCH).GetValue() * seconds * 100; | |||
| if (lol::abs(m_controller->GetAxis(AXIS_YAW).GetValue()) > 0.2f) | |||
| m_yaw_angle += m_controller->GetAxis(AXIS_YAW).GetValue() * seconds * 100; | |||
| if (lol::abs(m_controller->GetAxisValue(AXIS_PITCH)) > 0.2f) | |||
| m_pitch_angle += m_controller->GetAxisValue(AXIS_PITCH) * seconds * 100; | |||
| if (lol::abs(m_controller->GetAxisValue(AXIS_YAW)) > 0.2f) | |||
| m_yaw_angle += m_controller->GetAxisValue(AXIS_YAW) * seconds * 100; | |||
| } | |||
| /* Handle mouse */ | |||
| if (m_mouse) | |||
| { | |||
| if (m_controller->GetKey(KEY_DRAG_MESH).IsPressed()) | |||
| if (m_controller->IsKeyPressed(KEY_DRAG_MESH)) | |||
| { | |||
| InputDevice::CaptureMouse(true); | |||
| m_pitch_angle -= m_controller->GetAxis(AXIS_DRAG_PITCH).GetValue() * seconds * 100; | |||
| m_yaw_angle += m_controller->GetAxis(AXIS_DRAG_YAW).GetValue() * seconds * 100; | |||
| m_pitch_angle -= m_controller->GetAxisValue(AXIS_DRAG_PITCH) * seconds * 100; | |||
| m_yaw_angle += m_controller->GetAxisValue(AXIS_DRAG_YAW) * seconds * 100; | |||
| } | |||
| else | |||
| { | |||
| @@ -78,7 +78,7 @@ public: | |||
| { | |||
| //Shutdown logic | |||
| if (m_controller->GetKey(KEY_ESC).JustReleased()) | |||
| if (m_controller->WasKeyReleased(KEY_ESC)) | |||
| Ticker::Shutdown(); | |||
| } | |||
| @@ -169,16 +169,16 @@ public: | |||
| { | |||
| //Shutdown logic | |||
| if (m_controller->GetKey(KEY_POP).JustReleased()) | |||
| if (m_controller->WasKeyReleased(KEY_POP)) | |||
| voronoi_points.Pop(); | |||
| else if (m_controller->GetKey(KEY_PUSH).JustReleased()) | |||
| else if (m_controller->WasKeyReleased(KEY_PUSH)) | |||
| voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), | |||
| vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); | |||
| else if (m_controller->GetKey(KEY_F1).JustReleased()) | |||
| else if (m_controller->WasKeyReleased(KEY_F1)) | |||
| m_cur_fbo = SrcVoronoiFbo; | |||
| else if (m_controller->GetKey(KEY_F2).JustReleased()) | |||
| else if (m_controller->WasKeyReleased(KEY_F2)) | |||
| m_cur_fbo = VoronoiFbo; | |||
| else if (m_controller->GetKey(KEY_F3).JustReleased()) | |||
| else if (m_controller->WasKeyReleased(KEY_F3)) | |||
| { | |||
| voronoi_points.Empty(); | |||
| if (mode == 0) | |||
| @@ -197,15 +197,15 @@ void LolImGui::TickGame(float seconds) | |||
| switch (i) | |||
| { | |||
| default: | |||
| io.KeysDown[i] = m_controller->GetKey(i).IsPressed(); | |||
| io.KeysDown[i] = m_controller->IsKeyPressed(i); | |||
| break; | |||
| case LolImGuiKey::LShift: | |||
| case LolImGuiKey::RShift: | |||
| io.KeyShift = (io.KeyShift || m_controller->GetKey(i).IsPressed()); | |||
| io.KeyShift = (io.KeyShift || m_controller->IsKeyPressed(i)); | |||
| break; | |||
| case LolImGuiKey::LCtrl: | |||
| case LolImGuiKey::RCtrl: | |||
| io.KeyCtrl = (io.KeyCtrl || m_controller->GetKey(i).IsPressed()); | |||
| io.KeyCtrl = (io.KeyCtrl || m_controller->IsKeyPressed(i)); | |||
| break; | |||
| } | |||
| } | |||
| @@ -223,17 +223,17 @@ void LolImGui::TickGame(float seconds) | |||
| cursor.y = 1.f - cursor.y; | |||
| cursor *= video_size; | |||
| io.MousePos = ImVec2(cursor.x, cursor.y); | |||
| io.MouseWheel = m_controller->GetAxis(LolImGuiAxis::Scroll).GetValue(); | |||
| io.MouseWheel = m_controller->GetAxisValue(LolImGuiAxis::Scroll); | |||
| for (int i = LolImGuiKey::MOUSE_KEY_START; i < LolImGuiKey::MOUSE_KEY_END; ++i) | |||
| { | |||
| switch (i) | |||
| { | |||
| default: | |||
| io.MouseDown[i - LolImGuiKey::MOUSE_KEY_START] = m_controller->GetKey(i).IsPressed(); | |||
| io.MouseDown[i - LolImGuiKey::MOUSE_KEY_START] = m_controller->IsKeyPressed(i); | |||
| break; | |||
| case LolImGuiKey::Focus: | |||
| if (m_controller->GetKey(i).IsPressed()) | |||
| if (m_controller->IsKeyPressed(i)) | |||
| io.MousePos = ImVec2(-1.f, -1.f); | |||
| break; | |||
| } | |||
| @@ -295,13 +295,49 @@ bool Controller::IsLayerActive() | |||
| //GetKeys/Axis stuff ---------------------------------------------------------- | |||
| KeyBinding& Controller::GetKey(int index) | |||
| { | |||
| //#error do something better IsLayerActive() | |||
| return m_keys[index]; | |||
| } | |||
| KeyBinding const& Controller::GetKey(int index) const | |||
| { | |||
| return m_keys[index]; | |||
| } | |||
| AxisBinding& Controller::GetAxis(int index) | |||
| { | |||
| return m_axis[index]; | |||
| } | |||
| AxisBinding const& Controller::GetAxis(int index) const | |||
| { | |||
| return m_axis[index]; | |||
| } | |||
| //Key methods: should not go directly to binding ------------------------------ | |||
| bool Controller::IsKeyPressed(int index) const | |||
| { | |||
| //#error do something better IsLayerActive() | |||
| return GetKey(index).IsPressed(); | |||
| } | |||
| bool Controller::IsKeyReleased(int index) const | |||
| { | |||
| return GetKey(index).IsReleased(); | |||
| } | |||
| bool Controller::WasKeyPressed(int index) const | |||
| { | |||
| return GetKey(index).WasKeyPressed(); | |||
| } | |||
| bool Controller::WasKeyReleased(int index) const | |||
| { | |||
| return GetKey(index).WasKeyReleased(); | |||
| } | |||
| //Axis methods: should not go directly to binding ----------------------------- | |||
| float Controller::GetAxisValue(int index) const | |||
| { | |||
| return GetAxis(index).GetValue(); | |||
| } | |||
| float Controller::GetAxisDelta(int index) const | |||
| { | |||
| return GetAxis(index).GetDelta(); | |||
| } | |||
| //----------------------------------------------------------------------------- | |||
| Controller* Controller::Get(String const &name) | |||
| @@ -16,22 +16,25 @@ namespace lol | |||
| //----------------------------------------------------------------------------- | |||
| class KeyBinding | |||
| { | |||
| friend class Controller; | |||
| public: | |||
| KeyBinding() | |||
| : m_current(false), | |||
| m_previous(false) | |||
| {} | |||
| protected: | |||
| //Status methods ---------------------------------------------------------- | |||
| /** Indicates wheither the key is currently down */ | |||
| bool IsPressed() const { return m_current; } | |||
| /** Indicates wheither the key is currently up */ | |||
| bool IsReleased() const { return !m_current; } | |||
| /** Indicates wheither the key has just been pressed */ | |||
| bool JustPressed() const { return m_current && !m_previous; } | |||
| bool WasKeyPressed() const { return m_current && !m_previous; } | |||
| /** Indicates wheither the key has just been released */ | |||
| bool JustReleased() const { return !m_current && m_previous; } | |||
| bool WasKeyReleased() const { return !m_current && m_previous; } | |||
| public: | |||
| //Binding methods --------------------------------------------------------- | |||
| /** Bind a physical device and key */ | |||
| void Bind(const String& device_name, const String& key_name); | |||
| @@ -67,25 +70,26 @@ protected: | |||
| bool m_current; | |||
| /** Value at the current frame */ | |||
| bool m_previous; | |||
| friend class Controller; | |||
| }; | |||
| //----------------------------------------------------------------------------- | |||
| class AxisBinding | |||
| { | |||
| friend class Controller; | |||
| public: | |||
| AxisBinding() | |||
| : m_current(0.0f), | |||
| m_previous(0.0f) | |||
| {} | |||
| protected: | |||
| //Status methods ---------------------------------------------------------- | |||
| /** Gets the current absolute value of this axis */ | |||
| float GetValue() const { return m_current; } | |||
| /** Gets the current delta value of this axis */ | |||
| float GetDelta() const { return m_current - m_previous; } | |||
| public: | |||
| //Binding methods --------------------------------------------------------- | |||
| /** Bind a physical device and axis */ | |||
| void Bind(const String& device_name, const String& axis_name); | |||
| @@ -132,8 +136,6 @@ protected: | |||
| array<const InputDevice*, int, int> m_keybindings; | |||
| float m_current; | |||
| float m_previous; | |||
| friend class Controller; | |||
| }; | |||
| //------------------------------------------------------------------------- | |||
| @@ -348,8 +350,27 @@ public: | |||
| /** GetKeys/Axis stuff */ | |||
| KeyBinding& GetKey(int index); | |||
| KeyBinding const& GetKey(int index) const; | |||
| AxisBinding& GetAxis(int index); | |||
| AxisBinding const& GetAxis(int index) const; | |||
| /** Key methods: should not go directly to binding */ | |||
| /** Indicates wheither the key is currently down */ | |||
| bool IsKeyPressed(int index) const; | |||
| /** Indicates wheither the key is currently up */ | |||
| bool IsKeyReleased(int index) const; | |||
| /** Indicates wheither the key has just been pressed */ | |||
| bool WasKeyPressed(int index) const; | |||
| /** Indicates wheither the key has just been released */ | |||
| bool WasKeyReleased(int index) const; | |||
| /** Axis methods: should not go directly to binding */ | |||
| /** Gets the current absolute value of this axis */ | |||
| float GetAxisValue(int index) const; | |||
| /** Gets the current delta value of this axis */ | |||
| float GetAxisDelta(int index) const; | |||
| /** Get named controller */ | |||
| static Controller* Get(String const &name); | |||
| protected: | |||